Compare Cities: Skylines prices across trusted key stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC, Mac, Linux, Xbox. Genres: Simulation, Strategy. Metacritic score: 85/100.

After a decade, Cities: Skylines still sets the bar for PC city-building, deep zoning mechanics, a massive modding ecosystem, and enough late-game complexity to justify every hour you'll lose to it.

I've put well over 200 hours into Cities: Skylines across multiple playthroughs, and the thing that keeps pulling me back is the same thing that hooked me in 2015: the feedback loop between a thoughtfully zoned district and a city that actually functions. You place residential zones, balance them against commercial and industrial areas, watch citizens spawn with simulated daily routines, and then spend the next three hours wondering why your perfectly designed arterial road is somehow the source of a 40-block traffic jam. That is the core Cities: Skylines experience, and for the right kind of player it is genuinely addictive. The systems here are layered in the right order. You start with a 2km-by-2km tile, connect external highway nodes, drop a power source, run water and sewage, then zone your first residential pocket. Budget management kicks in early, taxes per district, service budget sliders for police, fire, healthcare, and education, and the game trusts you to figure out the balancing act without heavy hand-holding. There is no formal tutorial, but contextual tips appear during play, and the learning curve flattens quickly once you understand that your industrial zone should not share arterial roads with rush-hour commuter traffic. Sandbox and unlimited-money modes are available from the start if you want to skip the budget pressure entirely and focus on urban design, which is a genuinely beginner-friendly escape valve I'd recommend to anyone feeling overwhelmed in their first session. Traffic simulation is both the deepest and most frustrating system in the game. The base AI has a well-documented tendency to funnel vehicles into a single lane regardless of road width, which means a six-lane boulevard can gridlock just as thoroughly as a two-lane backstreet. The practical answer the community settled on years ago is Traffic Manager: President Edition (TM:PE), a Steam Workshop mod that gives you per-lane turn controls, speed limits, and dynamic pathfinding options. Installing it is essentially a rite of passage, and once you do, the traffic puzzle transforms from an irritation into one of the more satisfying optimization games on the platform. The broader Workshop ecosystem is enormous, covering custom assets, building packs, map themes, winter biomes, and road types that the base game never ships with. That mod infrastructure is, honestly, a central part of the value proposition here. What the base game does extremely well is scale and creative freedom. The map expands incrementally as your population hits milestones, eventually stretching to a 36 square kilometer canvas. Districts let you assign independent policies, high-tech specialization, heavy industry bans, tax incentives, which adds a layer of economic decision-making that goes beyond pure aesthetic planning. Public transit routing covers buses, metro lines, trams, trains, and ferry connections, and building a functioning multi-modal network that actually offloads car traffic is one of the most rewarding problems the game poses. The difficulty ceiling is self-imposed: vanilla play is forgiving enough to coast through, but chasing a genuinely efficient city with green traffic flow across the whole map at 300k population will occupy a serious planner for dozens of hours. The honest caveat is that some systems feel thin without the DLC catalogue, which is extensive. Base-game content covers the essentials, but natural disasters, campus mechanics, airports, and industries each ship as paid expansions. For a first purchase, the base game holds up on its own; just be aware the content roadmap is largely complete at this point and the sequel now exists as an alternative (with its own, somewhat rougher track record at launch). Diego, Scout Team

Cities: Skylines

Cities: Skylines

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

After a decade, Cities: Skylines still sets the bar for PC city-building, deep zoning mechanics, a massive modding ecosystem, and enough late-game complexity to justify every hour you'll lose to it.

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About Cities: Skylines

I've put well over 200 hours into Cities: Skylines across multiple playthroughs, and the thing that keeps pulling me back is the same thing that hooked me in 2015: the feedback loop between a thoughtfully zoned district and a city that actually functions. You place residential zones, balance them against commercial and industrial areas, watch citizens spawn with simulated daily routines, and then spend the next three hours wondering why your perfectly designed arterial road is somehow the source of a 40-block traffic jam. That is the core Cities: Skylines experience, and for the right kind of player it is genuinely addictive. The systems here are layered in the right order. You start with a 2km-by-2km tile, connect external highway nodes, drop a power source, run water and sewage, then zone your first residential pocket. Budget management kicks in early, taxes per district, service budget sliders for police, fire, healthcare, and education, and the game trusts you to figure out the balancing act without heavy hand-holding. There is no formal tutorial, but contextual tips appear during play, and the learning curve flattens quickly once you understand that your industrial zone should not share arterial roads with rush-hour commuter traffic. Sandbox and unlimited-money modes are available from the start if you want to skip the budget pressure entirely and focus on urban design, which is a genuinely beginner-friendly escape valve I'd recommend to anyone feeling overwhelmed in their first session. Traffic simulation is both the deepest and most frustrating system in the game. The base AI has a well-documented tendency to funnel vehicles into a single lane regardless of road width, which means a six-lane boulevard can gridlock just as thoroughly as a two-lane backstreet. The practical answer the community settled on years ago is Traffic Manager: President Edition (TM:PE), a Steam Workshop mod that gives you per-lane turn controls, speed limits, and dynamic pathfinding options. Installing it is essentially a rite of passage, and once you do, the traffic puzzle transforms from an irritation into one of the more satisfying optimization games on the platform. The broader Workshop ecosystem is enormous, covering custom assets, building packs, map themes, winter biomes, and road types that the base game never ships with. That mod infrastructure is, honestly, a central part of the value proposition here. What the base game does extremely well is scale and creative freedom. The map expands incrementally as your population hits milestones, eventually stretching to a 36 square kilometer canvas. Districts let you assign independent policies, high-tech specialization, heavy industry bans, tax incentives, which adds a layer of economic decision-making that goes beyond pure aesthetic planning. Public transit routing covers buses, metro lines, trams, trains, and ferry connections, and building a functioning multi-modal network that actually offloads car traffic is one of the most rewarding problems the game poses. The difficulty ceiling is self-imposed: vanilla play is forgiving enough to coast through, but chasing a genuinely efficient city with green traffic flow across the whole map at 300k population will occupy a serious planner for dozens of hours. The honest caveat is that some systems feel thin without the DLC catalogue, which is extensive. Base-game content covers the essentials, but natural disasters, campus mechanics, airports, and industries each ship as paid expansions. For a first purchase, the base game holds up on its own; just be aware the content roadmap is largely complete at this point and the sequel now exists as an alternative (with its own, somewhat rougher track record at launch).

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily SharingsteamCity ManagementTraffic SimulationMod SupportUrban PlanningTransit NetworksWinter BiomesBudget ManagementWorkshop IntegrationZoning MechanicsTraffic Manager IntegrationDistrict PoliciesMulti-Modal TransitSandbox ModeDLC-ExpandableTM:PE CompatibleLate-Game OptimizationTile Unlocking Progression

System Requirements

Minimum

Processor
Intel Core 2 Duo, 3.0GHz / AMD Athlon 64 X2 6400+, 3.2GHz
Memory
4 GB RAM
Graphics
nVIDIA GeForce GTX 260, 512 MB / ATI Radeon HD 5670, 512 MB
DirectX
Version 11…

Recommended

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

DLC & Add-ons for Cities: Skylines79

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Cities Skylines 2 Ultimate Edition
Cities Skylines 2 Ultimate Edition
Cities: Skylines - Season Pass (DLC)
Cities: Skylines - Season Pass (DLC)
Cities: Skylines - Season Pass 2 (DLC)
Cities: Skylines - Season Pass 2 (DLC)
Cities: Skylines - World Tour Bundle 2(DLC)
Cities: Skylines - World Tour Bundle 2(DLC)
Cities: Skylines - 90's Pop Radio
Cities: Skylines - 90's Pop Radio
Cities: Skylines - After Dark (DLC)
Cities: Skylines - After Dark (DLC)
Cities: Skylines - Airports (DLC)
Cities: Skylines - Airports (DLC)
Cities: Skylines - Alpine Tunes Radio
Cities: Skylines - Alpine Tunes Radio
Cities: Skylines - Campus (DLC) key
Cities: Skylines - Campus (DLC) key
Cities: Skylines - Content Creator Pack (DLC)
Cities: Skylines - Content Creator Pack (DLC)
Cities: Skylines - Content Creator Pack: Bridges & Piers (DLC)
Cities: Skylines - Content Creator Pack: Bridges & Piers (DLC)
Cities: Skylines - Content Creator Pack: Brooklyn & Queens
Cities: Skylines - Content Creator Pack: Brooklyn & Queens
Cities: Skylines - Content Creator Pack: Map Pack 3 (DLC)
Cities: Skylines - Content Creator Pack: Map Pack 3 (DLC)
Cities: Skylines - Content Creator Pack: Modern Japan (DLC)
Cities: Skylines - Content Creator Pack: Modern Japan (DLC)
Cities: Skylines - Content Creator Pack: Mountain Village
Cities: Skylines - Content Creator Pack: Mountain Village
Cities: Skylines - Content Creator Pack: Railroads of Japan
Cities: Skylines - Content Creator Pack: Railroads of Japan
Cities: Skylines - Content Creator Pack: Shopping Malls (DLC)
Cities: Skylines - Content Creator Pack: Shopping Malls (DLC)
Cities: Skylines - Content Creator Pack: Skyscrapers (DLC)
Cities: Skylines - Content Creator Pack: Skyscrapers (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Deluxe Upgrade Pack (DLC)
Cities: Skylines - Deluxe Upgrade Pack (DLC)
Cities: Skylines - Downtown Bundle (DLC)
Cities: Skylines - Downtown Bundle (DLC)
Cities: Skylines - Downtown to Countryside Bundle (DLC)
Cities: Skylines - Downtown to Countryside Bundle (DLC)
Cities: Skylines - Financial Districts (DLC)
Cities: Skylines - Financial Districts (DLC)
Cities: Skylines - Green Cities (DLC)
Cities: Skylines - Green Cities (DLC)
Cities: Skylines - Hotels & Retreats (DLC)
Cities: Skylines - Hotels & Retreats (DLC)
Cities: Skylines - Industries (DLC)
Cities: Skylines - Industries (DLC)
Cities: Skylines - Industries Plus (DLC)
Cities: Skylines - Industries Plus (DLC)
Cities: Skylines - Mass Transit (DLC)
Cities: Skylines - Mass Transit (DLC)
Cities: Skylines - Mayor's Edition
Cities: Skylines - Mayor's Edition
Cities: Skylines - Mountain Village Bundle
Cities: Skylines - Mountain Village Bundle
Cities: Skylines - Natural Disasters (DLC)
Cities: Skylines - Natural Disasters (DLC)
Cities: Skylines - New Player Bundle
Cities: Skylines - New Player Bundle
Cities: Skylines - Parklife (DLC)
Cities: Skylines - Parklife (DLC)
Cities: Skylines - Parklife Plus (DLC)
Cities: Skylines - Parklife Plus (DLC)
Cities: Skylines - Piano Tunes Radio
Cities: Skylines - Piano Tunes Radio
Cities: Skylines - Plazas and Promenades (DLC)
Cities: Skylines - Plazas and Promenades (DLC)
Cities: Skylines - Race Day
Cities: Skylines - Race Day
Cities: Skylines - Snowfall (DLC)
Cities: Skylines - Snowfall (DLC)
Cities: Skylines - Sunset Harbor (DLC)
Cities: Skylines - Sunset Harbor (DLC)
Cities: Skylines - World Tour Bundle (DLC)
Cities: Skylines - World Tour Bundle (DLC)
Cities: Skylines - Xbox One Edition (Xbox One)
Cities: Skylines - Xbox One Edition (Xbox One)
Cities: Skylines and Green Cities DLC
Cities: Skylines and Green Cities DLC
Cities: Skylines and Parklife DLC
Cities: Skylines and Parklife DLC
Cities: Skylines - 80's Downtown Beat (DLC)
Cities: Skylines - 80's Downtown Beat (DLC)
Cities: Skylines - 80's Movies Tunes (DLC)
Cities: Skylines - 80's Movies Tunes (DLC)
Cities: Skylines - African Vibes (DLC)
Cities: Skylines - African Vibes (DLC)
Cities: Skylines - All That Jazz (DLC)
Cities: Skylines - All That Jazz (DLC)
Cities: Skylines - Art Deco (DLC)
Cities: Skylines - Art Deco (DLC)
Cities: Skylines - Calm The Mind Radio (DLC)
Cities: Skylines - Calm The Mind Radio (DLC)
Cities: Skylines - Campus Radio (DLC) Key
Cities: Skylines - Campus Radio (DLC) Key
Cities: Skylines - Coast to Coast Radio (DLC)
Cities: Skylines - Coast to Coast Radio (DLC)
Cities: Skylines - Concerts (DLC)
Cities: Skylines - Concerts (DLC)
Cities: Skylines - Content Creator Pack: Africa in Miniature (DLC)
Cities: Skylines - Content Creator Pack: Africa in Miniature (DLC)
Cities: Skylines - Content Creator Pack: Art Deco (DLC)
Cities: Skylines - Content Creator Pack: Art Deco (DLC)
Cities: Skylines - Content Creator Pack: European Suburbia (DLC)
Cities: Skylines - Content Creator Pack: European Suburbia (DLC)
Cities: Skylines - Content Creator Pack: Heart of Korea (DLC)
Cities: Skylines - Content Creator Pack: Heart of Korea (DLC)
Cities: Skylines - Content Creator Pack: Map Pack (DLC)
Cities: Skylines - Content Creator Pack: Map Pack (DLC)
Cities: Skylines - Content Creator Pack: Map Pack 2 (DLC)
Cities: Skylines - Content Creator Pack: Map Pack 2 (DLC)
Cities: Skylines - Content Creator Pack: Mid-Century Modern (DLC)
Cities: Skylines - Content Creator Pack: Mid-Century Modern (DLC)
Cities: Skylines - Content Creator Pack: Seaside Resorts (DLC)
Cities: Skylines - Content Creator Pack: Seaside Resorts (DLC)
Cities: Skylines - Content Creator Pack: Sports Venues (DLC)
Cities: Skylines - Content Creator Pack: Sports Venues (DLC)
Cities: Skylines - Country Road Radio (DLC)
Cities: Skylines - Country Road Radio (DLC)
Cities: Skylines - Deep Focus Radio (DLC)
Cities: Skylines - Deep Focus Radio (DLC)
Cities: Skylines - Downtown Radio (DLC)
Cities: Skylines - Downtown Radio (DLC)
Cities: Skylines - European Suburbia (DLC)
Cities: Skylines - European Suburbia (DLC)
Cities: Skylines - JADIA Radio (DLC)
Cities: Skylines - JADIA Radio (DLC)
Cities: Skylines - K-pop Station (DLC)
Cities: Skylines - K-pop Station (DLC)
Cities: Skylines - Map Pack(DLC)
Cities: Skylines - Map Pack(DLC)
Cities: Skylines - On Air Radio (DLC)
Cities: Skylines - On Air Radio (DLC)
Cities: Skylines - Paradise Radio (DLC)
Cities: Skylines - Paradise Radio (DLC)
Cities: Skylines - Pop-Punk Radio (DLC)
Cities: Skylines - Pop-Punk Radio (DLC)
Cities: Skylines - Rail Hawk Radio (DLC)
Cities: Skylines - Rail Hawk Radio (DLC)
Cities: Skylines - Relaxation Station (DLC)
Cities: Skylines - Relaxation Station (DLC)
Cities: Skylines - Rock City Radio (DLC)
Cities: Skylines - Rock City Radio (DLC)
Cities: Skylines - Shoreline Radio (DLC)
Cities: Skylines - Shoreline Radio (DLC)
Cities: Skylines - Sunny Breeze Radio (DLC)
Cities: Skylines - Sunny Breeze Radio (DLC)
Cities: Skylines - Synthetic Dawn Radio (DLC)
Cities: Skylines - Synthetic Dawn Radio (DLC)
Cities: Skylines - Vehicles of the World (DLC)
Cities: Skylines - Vehicles of the World (DLC)

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Community Discussion

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Reviews & Ratings

Metacritic
85
Steam
93%(288,629)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

Game Modes

singleplayer

Languages

Subtitles (9)
EnglishFrenchGermanSpanish - SpainPolishPortuguese - Brazil+3 more

Features

AchievementsTrading CardsWorkshopCloud Saves

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Frequently asked questions about Cities: Skylines

How much does Cities: Skylines cost?

Cities: Skylines pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Cities: Skylines available on?

Cities: Skylines is available on PC, Mac, Linux, Xbox.

When was Cities: Skylines released?

Cities: Skylines was released on 10 March 2015.

Who developed Cities: Skylines?

Cities: Skylines was developed by Colossal Order and published by Paradox Interactive.

Is Cities: Skylines worth buying?

Cities: Skylines holds a Metacritic score of 85/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.