
Strategy & simulation — 4X, RTS, grand strategy, city builders
"Every number on screen should be a decision waiting to happen. Otherwise you built a spreadsheet."
Diego here. I have logged more hours in Stellaris than most
people have spent at their first job. On the Scout Team I cover anything where
you spend an hour in menus before the fun starts — and that's a feature, not
a bug.
What I care about: AI that doesn't fall apart in the late game, mod
support that survives version updates, and economy systems where every number
on the screen is decision-relevant.
Currently playing: a 4X campaign I started three weekends ago, plus
whatever Frostpunk-adjacent survival-strategy is on offer.
Games Diego covers on the Scout Team
From 9.77
From 26.20
From 12.03
From 11.42
From 4.00
From 22.53
From 14.20
From 53.90
From 48.46
From 2.36
From 115.26
From 139.94
Diego hasn't published articles yet. Stay tuned — editorial content is coming soon.