Compare Cities: Skylines - Map Pack(DLC) prices across 50+ stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC. Genres: Simulation, Strategy. Metacritic score: 85/100.

Eight extra starting maps for Cities: Skylines, hand-crafted by community builder Sanctum Gamer. More terrain variety before you've placed a single road.

Cities: Skylines is already one of the most content-rich city-builders on PC, and its base game ships with a decent spread of starting tiles. So the first honest question about this Map Pack DLC is whether eight additional maps from community creator Sanctum Gamer actually move the needle. The short answer: they do, but only for a specific type of player. What you get here is terrain variety. The eight maps cover a range of geographical layouts - coastal inlets, river corridors, flatter plains suited to grid-heavy industrial sprawl, and hillier terrain that forces you to budget seriously for road grading and water infrastructure early. If you have already memorised the contour lines of every vanilla map and your city-building instincts are running on autopilot by the first budget cycle, fresh geography genuinely resets the decision tree. The map you start on shapes your highway access points, your water source placement, your industrial zoning logic, and ultimately your late-game traffic headaches. New terrain means new problems, which to the Cities: Skylines crowd is basically new content. The quality from Sanctum Gamer is solid and consistent with what you would expect from a respected community contributor. These are not throwaway filler maps. Resources are placed thoughtfully, starting road connections feel deliberate rather than arbitrary, and the maps scale well into the later tile unlocks. That said, the pack predates a significant chunk of the game's expansion history, so players running a heavily modded install with Natural Disasters, Industries, or Sunset Harbor active should verify compatibility with their current load order before committing. In most cases the maps function fine, but edge cases exist. For newcomers to Cities: Skylines, the base game maps are sufficient and I would not recommend starting here. Learn the zoning workflow, the traffic simulation quirks, and the budget curve on familiar terrain first. Once you have a city that has survived its first recession and an ill-advised highway interchange, that is when new map geometry becomes a genuine strategic challenge rather than just noise on top of an already steep learning curve. Veterans, on the other hand, will find that the modest investment for eight well-made maps pays off if you are the type to restart campaigns frequently and treat the starting map as part of your build strategy. The bottom line is that this DLC is a narrow purchase. It does exactly one thing - adds maps - and it does that one thing competently. It does not introduce new mechanics, assets, policies, or systems. If your Cities: Skylines sessions still feel fresh on the existing map pool, skip it. If you are grinding through a third restart on the same river delta because you ran out of flat expansion room, Sanctum Gamer's pack is a reasonable solution. Diego, Scout Team

Cities: Skylines - Map Pack(DLC)
SimulationStrategy

Cities: Skylines - Map Pack(DLC)

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

Eight extra starting maps for Cities: Skylines, hand-crafted by community builder Sanctum Gamer. More terrain variety before you've placed a single road.

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About Cities: Skylines - Map Pack(DLC)

Cities: Skylines is already one of the most content-rich city-builders on PC, and its base game ships with a decent spread of starting tiles. So the first honest question about this Map Pack DLC is whether eight additional maps from community creator Sanctum Gamer actually move the needle. The short answer: they do, but only for a specific type of player. What you get here is terrain variety. The eight maps cover a range of geographical layouts - coastal inlets, river corridors, flatter plains suited to grid-heavy industrial sprawl, and hillier terrain that forces you to budget seriously for road grading and water infrastructure early. If you have already memorised the contour lines of every vanilla map and your city-building instincts are running on autopilot by the first budget cycle, fresh geography genuinely resets the decision tree. The map you start on shapes your highway access points, your water source placement, your industrial zoning logic, and ultimately your late-game traffic headaches. New terrain means new problems, which to the Cities: Skylines crowd is basically new content. The quality from Sanctum Gamer is solid and consistent with what you would expect from a respected community contributor. These are not throwaway filler maps. Resources are placed thoughtfully, starting road connections feel deliberate rather than arbitrary, and the maps scale well into the later tile unlocks. That said, the pack predates a significant chunk of the game's expansion history, so players running a heavily modded install with Natural Disasters, Industries, or Sunset Harbor active should verify compatibility with their current load order before committing. In most cases the maps function fine, but edge cases exist. For newcomers to Cities: Skylines, the base game maps are sufficient and I would not recommend starting here. Learn the zoning workflow, the traffic simulation quirks, and the budget curve on familiar terrain first. Once you have a city that has survived its first recession and an ill-advised highway interchange, that is when new map geometry becomes a genuine strategic challenge rather than just noise on top of an already steep learning curve. Veterans, on the other hand, will find that the modest investment for eight well-made maps pays off if you are the type to restart campaigns frequently and treat the starting map as part of your build strategy. The bottom line is that this DLC is a narrow purchase. It does exactly one thing - adds maps - and it does that one thing competently. It does not introduce new mechanics, assets, policies, or systems. If your Cities: Skylines sessions still feel fresh on the existing map pool, skip it. If you are grinding through a third restart on the same river delta because you ran out of flat expansion room, Sanctum Gamer's pack is a reasonable solution. Diego, Scout Team

Tags

steamMap VarietyTerrain DesignCity BuilderCommunity ContentReplayabilityUrban PlanningSandboxDLC

System Requirements

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Reviews & Ratings

Metacritic
85
Steam
93%(288,631)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

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