Compare Cities: Skylines - Industries Plus (DLC) prices across 50+ stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC. Genres: Simulation, Strategy. Metacritic score: 85/100.

Industries Plus overhauls city-builder logistics with real supply chains, resource extraction, and factory management that finally make your industrial zones feel alive.

Cities: Skylines is already a deep city-builder, but its base-game industrial zones are essentially black boxes - plop a zone, watch trucks appear, move on. Industries Plus tears that abstraction apart and replaces it with a genuine supply-chain simulation built around four primary resource types: forestry, farming, ore, and oil. Each one has its own extraction layer, processing layer, and finished-goods layer, and connecting those three stages efficiently is where the real game begins. If you have ever stared at a production-chain diagram in a Paradox game and felt genuine pleasure, this DLC is speaking your language. The core loop works like this: you designate resource-rich land outside your city as an extraction zone, build the appropriate extractor buildings, then route those raw materials through processing facilities before they hit your unique factories and commercial warehouses. Every step in that chain requires workers, road access, and cargo infrastructure that actually makes sense - you will find yourself redesigning arterial roads just to stop your timber trucks from gridlocking the highway interchange at peak shift. Warehouse buildings add an inventory buffer mechanic, letting you smooth out supply spikes and avoid the painful shortfall cascades that cripple naive chains. The depth of decision-making here is genuine, not cosmetic. Where Industries Plus genuinely earns its reputation is in the way it layers progression. Each resource industry has its own level-up track tied to production volume and worker education. Levelling up unlocks higher-tier buildings, better output ratios, and unique factory types that manufacture luxury goods sold at a premium. That premium feeds back into your city budget, which means industrial policy is no longer a side note - it is a core revenue lever. On longer city builds, a mature industry sector can fund infrastructure projects that taxes alone never could. Players who only zone residential and commercial are leaving a significant income stream on the table. The weaknesses are worth flagging honestly. The UI for managing multiple industry areas simultaneously is functional but cluttered; tracking throughput bottlenecks across a sprawling map requires third-party mods or a lot of manual clicking. AI truck pathfinding, while improved over vanilla, still occasionally produces puzzling routing decisions that only a dedicated cargo traffic mod fully resolves. The tutorial introduction to the DLC systems is adequate but leans on the base game's assumption that you already understand zoning and traffic fundamentals. Absolute newcomers should spend a few hours with vanilla Skylines before touching this expansion - not because it is hostile, but because its rewards only click once you have a functioning city to plug the supply chains into. For anyone past the beginner stage, this is one of the most substantive expansions in the Skylines catalogue. The mod ecosystem on Steam Workshop extends it further, with custom industry chains, visual overhauls, and throughput display mods that fill the UI gaps. If you run a city with ambitions beyond residential sprawl, Industries Plus gives the industrial quarter the mechanical weight it always deserved. Diego, Scout Team

Cities: Skylines - Industries Plus (DLC)
SimulationStrategy

Cities: Skylines - Industries Plus (DLC)

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

Industries Plus overhauls city-builder logistics with real supply chains, resource extraction, and factory management that finally make your industrial zones feel alive.

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About Cities: Skylines - Industries Plus (DLC)

Cities: Skylines is already a deep city-builder, but its base-game industrial zones are essentially black boxes - plop a zone, watch trucks appear, move on. Industries Plus tears that abstraction apart and replaces it with a genuine supply-chain simulation built around four primary resource types: forestry, farming, ore, and oil. Each one has its own extraction layer, processing layer, and finished-goods layer, and connecting those three stages efficiently is where the real game begins. If you have ever stared at a production-chain diagram in a Paradox game and felt genuine pleasure, this DLC is speaking your language. The core loop works like this: you designate resource-rich land outside your city as an extraction zone, build the appropriate extractor buildings, then route those raw materials through processing facilities before they hit your unique factories and commercial warehouses. Every step in that chain requires workers, road access, and cargo infrastructure that actually makes sense - you will find yourself redesigning arterial roads just to stop your timber trucks from gridlocking the highway interchange at peak shift. Warehouse buildings add an inventory buffer mechanic, letting you smooth out supply spikes and avoid the painful shortfall cascades that cripple naive chains. The depth of decision-making here is genuine, not cosmetic. Where Industries Plus genuinely earns its reputation is in the way it layers progression. Each resource industry has its own level-up track tied to production volume and worker education. Levelling up unlocks higher-tier buildings, better output ratios, and unique factory types that manufacture luxury goods sold at a premium. That premium feeds back into your city budget, which means industrial policy is no longer a side note - it is a core revenue lever. On longer city builds, a mature industry sector can fund infrastructure projects that taxes alone never could. Players who only zone residential and commercial are leaving a significant income stream on the table. The weaknesses are worth flagging honestly. The UI for managing multiple industry areas simultaneously is functional but cluttered; tracking throughput bottlenecks across a sprawling map requires third-party mods or a lot of manual clicking. AI truck pathfinding, while improved over vanilla, still occasionally produces puzzling routing decisions that only a dedicated cargo traffic mod fully resolves. The tutorial introduction to the DLC systems is adequate but leans on the base game's assumption that you already understand zoning and traffic fundamentals. Absolute newcomers should spend a few hours with vanilla Skylines before touching this expansion - not because it is hostile, but because its rewards only click once you have a functioning city to plug the supply chains into. For anyone past the beginner stage, this is one of the most substantive expansions in the Skylines catalogue. The mod ecosystem on Steam Workshop extends it further, with custom industry chains, visual overhauls, and throughput display mods that fill the UI gaps. If you run a city with ambitions beyond residential sprawl, Industries Plus gives the industrial quarter the mechanical weight it always deserved. Diego, Scout Team

Tags

steamSupply ChainProduction ManagementResource ExtractionCity ManagementLogistics OptimizationLate-Game DepthMod-FriendlyEconomic Strategy

System Requirements

System requirements for Cities: Skylines - Industries Plus (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
85
Steam
93%(288,632)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

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