Compare Cities: Skylines - Vehicles of the World (DLC) prices across trusted key stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC, Xbox. Genres: Simulation, Strategy. Metacritic score: 85/100.

Twenty-one real-world vehicles drop into your city grid with zero gameplay strings attached. Pure cosmetic fuel for the simulation obsessive.

Cities: Skylines is already one of the deepest city-builders on PC, and the Vehicles of the World pack slots into that ecosystem as a purely cosmetic DLC. You get 21 new vehicles spanning cars, trucks, and transit options drawn from real-world design inspirations, and they show up organically in traffic once installed. No new mechanics, no extra UI panels, no tutorial needed. If you are the kind of player who pauses the game at 2 AM just to watch your highway interchange handle a rush-hour load, this is squarely aimed at you. From a systems perspective, the addition is lightweight by design. The vehicles integrate with the base game's traffic simulation and will appear based on the same zoning and demand logic that governs every other asset in your city. That means dense commercial zones will pull in delivery trucks, residential streets will fill with the new passenger cars, and your bus lines will cycle in the transit variants automatically. There is no micromanagement required, which is both the appeal and the limitation. Players looking for a mechanical reason to buy this will not find one here. Where the pack earns its place is in long-session immersion. Cities: Skylines rewards players who build at scale, and a city pushing 200,000 population starts to feel repetitive when you have memorized every vehicle skin on the road. Variety in the visual layer has real value at that stage. The 21 additions meaningfully diversify street-level visuals, particularly on mixed-use arterials where the density of traffic makes asset repetition most noticeable. For players who have also invested in detail-heavy mods like Move It or Network Extensions, this pack layers cleanly on top without conflicts in standard configurations. The honest downside is the scope. Twenty-one vehicles is a modest count for a standalone purchase, and none of them introduce mechanical novelty. If you are early in a playthrough or building a small starter city, you probably will not notice them enough to justify the cost right now. This is firmly a late-game, high-density purchase for players who have already maxed out the base visual assets and want more texture in their traffic simulation. The base game's Steam review score sitting at 93 percent positive across a massive sample tells you the foundation is sound. Whether a cosmetic vehicle pack sits on top of that foundation is purely a question of how deep your current save file goes. Diego, Scout Team

Cities: Skylines - Vehicles of the World (DLC)

Cities: Skylines - Vehicles of the World (DLC)

Add-on / DLC for Cities: Skylines — view full game
Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

Twenty-one real-world vehicles drop into your city grid with zero gameplay strings attached. Pure cosmetic fuel for the simulation obsessive.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.87
at Eneba
Lowest tracked: €0.66
Track this price

GamerScout Verdict

Best picked up by veteran players with large, mature cities who have already exhausted the base vehicle roster.

Compare Prices(1 stores)

Edition:
EnebaBest price
Vehicles of the World (DLC) (PC) Steam KeyGlobalSteam KeyKey
€0.87
Priced in EUR by the store
Buy
Vehicles of the World (DLC) (PC) Steam KeyEurope (EU)Steam KeyKey
€1.09
Priced in EUR by the store
Buy
Vehicles of the World (DLC) (PC) Steam Key LATAMLatin AmericaSteam KeyKey
€1.09
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.6631 Jul 2026
Current best
€0.87
Keyshops
€0.62€0.75€0.87€1.005 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
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Screenshots & Media

About Cities: Skylines - Vehicles of the World (DLC)

Cities: Skylines is already one of the deepest city-builders on PC, and the Vehicles of the World pack slots into that ecosystem as a purely cosmetic DLC. You get 21 new vehicles spanning cars, trucks, and transit options drawn from real-world design inspirations, and they show up organically in traffic once installed. No new mechanics, no extra UI panels, no tutorial needed. If you are the kind of player who pauses the game at 2 AM just to watch your highway interchange handle a rush-hour load, this is squarely aimed at you. From a systems perspective, the addition is lightweight by design. The vehicles integrate with the base game's traffic simulation and will appear based on the same zoning and demand logic that governs every other asset in your city. That means dense commercial zones will pull in delivery trucks, residential streets will fill with the new passenger cars, and your bus lines will cycle in the transit variants automatically. There is no micromanagement required, which is both the appeal and the limitation. Players looking for a mechanical reason to buy this will not find one here. Where the pack earns its place is in long-session immersion. Cities: Skylines rewards players who build at scale, and a city pushing 200,000 population starts to feel repetitive when you have memorized every vehicle skin on the road. Variety in the visual layer has real value at that stage. The 21 additions meaningfully diversify street-level visuals, particularly on mixed-use arterials where the density of traffic makes asset repetition most noticeable. For players who have also invested in detail-heavy mods like Move It or Network Extensions, this pack layers cleanly on top without conflicts in standard configurations. The honest downside is the scope. Twenty-one vehicles is a modest count for a standalone purchase, and none of them introduce mechanical novelty. If you are early in a playthrough or building a small starter city, you probably will not notice them enough to justify the cost right now. This is firmly a late-game, high-density purchase for players who have already maxed out the base visual assets and want more texture in their traffic simulation. The base game's Steam review score sitting at 93 percent positive across a massive sample tells you the foundation is sound. Whether a cosmetic vehicle pack sits on top of that foundation is purely a question of how deep your current save file goes.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamCosmetic DLCTraffic SimulationVisual VarietyLate-Game ContentAsset PackHigh-Density Cities

System Requirements

Minimum

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTS 450 (1 GB) | AMD® R7 250 (2 GB)…

Recommended

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

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Community Discussion

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Reviews & Ratings

Metacritic
85
Steam
93%(288,631)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

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Frequently asked questions about Cities: Skylines - Vehicles of the World (DLC)

How much does Cities: Skylines - Vehicles of the World (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for Cities: Skylines - Vehicles of the World (DLC) is €0.87 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cities: Skylines - Vehicles of the World (DLC) cheapest?

The lowest in-stock price we track for Cities: Skylines - Vehicles of the World (DLC) is €0.87 at Eneba (17 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cities: Skylines - Vehicles of the World (DLC) available on?

Cities: Skylines - Vehicles of the World (DLC) is available on PC, Xbox.

When was Cities: Skylines - Vehicles of the World (DLC) released?

Cities: Skylines - Vehicles of the World (DLC) was released on 10 March 2015.

Who developed Cities: Skylines - Vehicles of the World (DLC)?

Cities: Skylines - Vehicles of the World (DLC) was developed by Colossal Order and published by Paradox Interactive.

Is Cities: Skylines - Vehicles of the World (DLC) worth buying?

Cities: Skylines - Vehicles of the World (DLC) holds a Metacritic score of 85/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.