Compare Sid Meier’s Civilization® VI prices across trusted key stores and find the best deal. Developed by Firaxis Games. Published by 2K. Released on 10/20/2016. Available on PC, Mac, Linux, Nintendo Switch, Xbox. Genres: Strategy. Metacritic score: 88/100.

The 4X genre's gold standard for a reason: Civ VI's district system and split tech/civics trees demand actual spatial thinking, and with two major expansions plus season passes behind it, there are hundreds of hours of tightly layered decisions waiting here.

I keep a turn log when I push for Deity difficulty, and Civilization VI is the game that taught me why that habit matters. Every placement decision compounds: drop a Campus district next to a mountain range early and your science output snowballs; misread the terrain and you spend the mid-game patching a city layout that was never going to work. That kind of consequence-forward design is exactly what separates a good 4X from a time-sink, and Civ VI has it in spades. The headline mechanical change over its predecessor is city unstacking. Cities no longer exist as single tiles absorbing buildings invisibly. Instead, each district type (Campus for science, Holy Site for faith, Encampment for military, Commercial Hub for gold, and so on) occupies its own hex on the map, with adjacency bonuses rewarding thoughtful placement next to rivers, natural wonders, or other districts. Wonders also claim tiles, which means that founding a city near the Pyramids' ideal tile but then watching a rival snag it is a genuine gut-punch. The separate Technology and Civics trees, tied to "Eureka" and "Inspiration" bonus triggers respectively, push you toward playing the map you were given rather than executing the same opening every run. The government policy card system layered on top of all this, where your chosen government type determines how many military, economic, diplomatic, and wildcard slots you fill, adds a further layer of per-turn optimization that rewards players who actually read what each card does. Two major expansions (Rise and Fall, Gathering Storm) and the New Frontier and Leader passes extended the game significantly post-launch. Rise and Fall introduced governors, era scores, and loyalty pressure that forces wide empires to actually govern their periphery rather than just park cities there. Gathering Storm added a climate change system and the World Congress, though both are the expansion's weakest elements: sea level rise feels punitive rather than strategic, and the World Congress diplomatic victory is broadly considered the least satisfying win condition in the game. The New Frontier content, split across monthly drops, brought Secret Societies, Monopolies and Corporations, and Barbarian Clans mode, all of which add meaningful decision branches if you enable them. The fully expanded game is a very different and substantially richer experience than the 2016 base release. Now for the honest accounting. The AI is the game's open wound and has been since launch. On lower difficulties it builds weak armies, struggles to prioritize victory conditions, and responds to new expansion mechanics with little coherence. Competitive single-player challenge comes almost entirely from higher-difficulty stat bonuses rather than smarter play from opposing leaders. If your primary measure of a strategy game is a human-feeling opponent, this will frustrate you. The tutorial is functional but shallow; newcomers will likely lose their first two or three full games before the district logic clicks. That is actually fine. Civilization VI is one of those games that repays repeated failure because each run exposes a new inefficiency in your own build order. Stick with smaller map sizes initially, play on Prince difficulty, and lean on the civilopedia. The mod ecosystem on PC is also substantial, with overhauls like the Better Balanced Game mod retuning adjacency bonuses and tech costs for players who find the vanilla balance too loose. With Civ VII drawing mixed reviews for its incomplete launch state, the fully expanded Civ VI currently represents the highest-hours-per-dollar proposition in the 4X genre for anyone who has not yet put serious time into it. Diego, Scout Team

Sid Meier’s Civilization® VI

Sid Meier’s Civilization® VI

Oct 20, 2016Firaxis Games2K
GamerScout Says

The 4X genre's gold standard for a reason: Civ VI's district system and split tech/civics trees demand actual spatial thinking, and with two major expansions plus season passes behind it, there are hundreds of hours of tightly layered decisions waiting here.

PCMacLinuxNintendo SwitchXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€4.01
at Eneba
Lowest tracked: €3.38
Track this price

GamerScout Verdict

8.8/10

The fully expanded package is the best value in 4X strategy right now, as long as you are not buying it for the AI.

Compare Prices(3 stores)

EnebaBest price
StandardUnited StatesSteam KeyKey
€4.01
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyKey
€4.12
Priced in EUR by the store
Buy
StandardAsiaSteam KeyKey
€4.48-93%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.99-90%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.69
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€3.3820 Jun 2026
Current best
€4.01
Keyshops
€3.25€3.71€4.17€4.635 Jun24 Jun12 Jul31 Jul18 Aug
5 Jun — 18 Aug
Create alert

Screenshots & Media

About Sid Meier’s Civilization® VI

I keep a turn log when I push for Deity difficulty, and Civilization VI is the game that taught me why that habit matters. Every placement decision compounds: drop a Campus district next to a mountain range early and your science output snowballs; misread the terrain and you spend the mid-game patching a city layout that was never going to work. That kind of consequence-forward design is exactly what separates a good 4X from a time-sink, and Civ VI has it in spades. The headline mechanical change over its predecessor is city unstacking. Cities no longer exist as single tiles absorbing buildings invisibly. Instead, each district type (Campus for science, Holy Site for faith, Encampment for military, Commercial Hub for gold, and so on) occupies its own hex on the map, with adjacency bonuses rewarding thoughtful placement next to rivers, natural wonders, or other districts. Wonders also claim tiles, which means that founding a city near the Pyramids' ideal tile but then watching a rival snag it is a genuine gut-punch. The separate Technology and Civics trees, tied to "Eureka" and "Inspiration" bonus triggers respectively, push you toward playing the map you were given rather than executing the same opening every run. The government policy card system layered on top of all this, where your chosen government type determines how many military, economic, diplomatic, and wildcard slots you fill, adds a further layer of per-turn optimization that rewards players who actually read what each card does. Two major expansions (Rise and Fall, Gathering Storm) and the New Frontier and Leader passes extended the game significantly post-launch. Rise and Fall introduced governors, era scores, and loyalty pressure that forces wide empires to actually govern their periphery rather than just park cities there. Gathering Storm added a climate change system and the World Congress, though both are the expansion's weakest elements: sea level rise feels punitive rather than strategic, and the World Congress diplomatic victory is broadly considered the least satisfying win condition in the game. The New Frontier content, split across monthly drops, brought Secret Societies, Monopolies and Corporations, and Barbarian Clans mode, all of which add meaningful decision branches if you enable them. The fully expanded game is a very different and substantially richer experience than the 2016 base release. Now for the honest accounting. The AI is the game's open wound and has been since launch. On lower difficulties it builds weak armies, struggles to prioritize victory conditions, and responds to new expansion mechanics with little coherence. Competitive single-player challenge comes almost entirely from higher-difficulty stat bonuses rather than smarter play from opposing leaders. If your primary measure of a strategy game is a human-feeling opponent, this will frustrate you. The tutorial is functional but shallow; newcomers will likely lose their first two or three full games before the district logic clicks. That is actually fine. Civilization VI is one of those games that repays repeated failure because each run exposes a new inefficiency in your own build order. Stick with smaller map sizes initially, play on Prince difficulty, and lean on the civilopedia. The mod ecosystem on PC is also substantial, with overhauls like the Better Balanced Game mod retuning adjacency bonuses and tech costs for players who find the vanilla balance too loose. With Civ VII drawing mixed reviews for its incomplete launch state, the fully expanded Civ VI currently represents the highest-hours-per-dollar proposition in the 4X genre for anyone who has not yet put serious time into it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerlocal-coopachievementsDistrict PlacementDual Tech TreesPolicy CardsEureka TriggersGovernor SystemDeity DifficultyMod SupportWide EmpireClimate MechanicsTurn-Based 4X

System Requirements

Minimum

Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory
4 GB RAM
Graphics
1 GB & AM…

Recommended

Processor
Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory
8 GB RAM…

Keep exploring

Community Discussion

Be the first to comment on Sid Meier’s Civilization® VI.

Reviews & Ratings

GamerScout
8.8/10
Metacritic
88

Game Info

Developer
Firaxis Games
Publisher
2K
Release Date
Oct 20, 2016

Game Modes

singleplayer
multiplayer
local coop
Local Co-op

Languages

Audio (10)
EnglishFrenchItalianGermanSpanish - SpainJapanese+4 more
Subtitles (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 more

Features

Achievements

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€4.01
See offer

Across the 21,448 games we track, a verified key was cheaper than the official store 92% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Firaxis Games

Buy smarter: helpful guides

Looking for more? See games like Sid Meier’s Civilization® VI →

Frequently asked questions about Sid Meier’s Civilization® VI

How much does Sid Meier’s Civilization® VI cost?

As of 18 August 2026, the cheapest in-stock offer for Sid Meier’s Civilization® VI is €4.01 at Eneba, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sid Meier’s Civilization® VI cheapest?

The lowest in-stock price we track for Sid Meier’s Civilization® VI is €4.01 at Eneba (18 August 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sid Meier’s Civilization® VI available on?

Sid Meier’s Civilization® VI is available on PC, Mac, Linux, Nintendo Switch, Xbox.

When was Sid Meier’s Civilization® VI released?

Sid Meier’s Civilization® VI was released on 20 October 2016.

Who developed Sid Meier’s Civilization® VI?

Sid Meier’s Civilization® VI was developed by Firaxis Games and published by 2K.

Is Sid Meier’s Civilization® VI worth buying?

Sid Meier’s Civilization® VI holds a Metacritic score of 88/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.