Compare Sid Meier's Civilization VI: Scenario Pack (DLC) Steam key prices across 50+ stores and find the best deal. Developed by Firaxis Games / Aspyr (Mac / Linux). Published by 2K. Released on 3/28/2017. Available on PC. Genres: Single Player, Multiplayer, Bird View, Strategy.

Six focused DLC packs that bundle new civilizations, leaders, unique units, and self-contained scenarios into Civ VI. Narrow in scope but sharp where it counts.

This listing covers the Civilization VI Civilization and Scenario Pack bundle, a set of six smaller DLC releases that Firaxis shipped across 2016 and 2017 to flesh out the base game's roster and give veterans something to chew on between full expansions. Each pack follows the same formula: one or two new civilizations with distinct leader abilities, at least one unique unit or improvement, and a standalone scenario designed around that pack's historical theme. Taken as a whole, the bundle adds Poland (Jadwiga and her tile-stealing Winged Hussars), Australia (John Curtin with the Digger unit and the Outback Station improvement), Persia and Macedon (Cyrus's surprise-war bonuses and Alexander's Hellenistic Fusion Eureka engine), Nubia (Amanitore and the Pitati Archer ranged powerhouse), Khmer and Indonesia (Jayavarman VII's riverside food machine and Dyah Gitarja's Jong navy), and the Vikings Scenario Pack, which uniquely skips a new civ entirely but compensates with six new city-states and three natural wonders that bleed into every standard game you play afterward. The scenarios are the real variable here and the quality spread is real. The Vikings "Traders and Raiders" scenario is a tight 100-turn sandbox letting you play as Harald Hardrada, King Canute, or Olof Skotkonung across a map stretching from Newfoundland to Constantinople, with multiple viable paths through raiding, trade empire, or religious spread. The Nubia "Gifts of the Nile" scenario earns a similar ranking: you defend the Nile Valley through waves of Assyrian, Macedonian, and Roman invasions as either Egypt or Nubia, and the sense of historical progression across threat waves gives it genuine replay legs. The "Conquests of Alexander" is shorter but mechanically clean, a race against turn limits to replicate Alexander's campaigns using Great Generals and Macedon's district-capture Eureka bonuses. On the weaker end, "Path to Nirvana" restricts you to theological combat only for 50 turns, and if you already find Civ VI's theological combat system a bit undercooked, those 50 turns will confirm that opinion. The Poland "Jadwiga's Legacy" scenario is essentially a horde mode, and while defending against barbarian waves is a reasonable tension spike, it does not ask much strategically beyond optimal encampment placement. For a player who only owns the base game, the city-state and natural wonder content from the Vikings pack alone quietly improves every subsequent standard game by expanding suzerainty decision space. The Armagh Monastery and Granada Alcazar tile improvements, both unlocked via city-state suzerainty, show up in sandbox games regardless of whether you ever load a scenario. That kind of ambient value is easy to overlook but real. The new civs themselves range from niche-but-powerful (Nubia's ranged unit stacking is a legitimate competitive pick on higher difficulties) to situational (Khmer wants rivers and Aqueducts and collapses in starts that deny them). What this bundle does not do is change the core strategic loop of Civ VI, patch its AI weaknesses, or add any of the systemic depth that Rise and Fall's loyalty mechanics or Gathering Storm's climate system later introduced. If you are still running the base game without those expansions, prioritize them first. If you already have both major expansions and want to expand the civ roster and squeeze more scenario hours out of the engine, this bundle fills that role competently, with a couple of genuinely excellent scenarios buried inside it. Just go in knowing the scenario quality ranges from highlight-reel to forgettable, and that the city-state additions from the Vikings pack have more long-term impact on your sandbox games than most of the civs do. Diego, Scout Team

Sid Meier's Civilization VI: Scenario Pack (DLC) Steam key
Single PlayerMultiplayerBird ViewStrategy

Sid Meier's Civilization VI: Scenario Pack (DLC) Steam key

Mar 28, 2017Firaxis Games / Aspyr (Mac / Linux)2K
GamerScout Says

Six focused DLC packs that bundle new civilizations, leaders, unique units, and self-contained scenarios into Civ VI. Narrow in scope but sharp where it counts.

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About Sid Meier's Civilization VI: Scenario Pack (DLC) Steam key

This listing covers the Civilization VI Civilization and Scenario Pack bundle, a set of six smaller DLC releases that Firaxis shipped across 2016 and 2017 to flesh out the base game's roster and give veterans something to chew on between full expansions. Each pack follows the same formula: one or two new civilizations with distinct leader abilities, at least one unique unit or improvement, and a standalone scenario designed around that pack's historical theme. Taken as a whole, the bundle adds Poland (Jadwiga and her tile-stealing Winged Hussars), Australia (John Curtin with the Digger unit and the Outback Station improvement), Persia and Macedon (Cyrus's surprise-war bonuses and Alexander's Hellenistic Fusion Eureka engine), Nubia (Amanitore and the Pitati Archer ranged powerhouse), Khmer and Indonesia (Jayavarman VII's riverside food machine and Dyah Gitarja's Jong navy), and the Vikings Scenario Pack, which uniquely skips a new civ entirely but compensates with six new city-states and three natural wonders that bleed into every standard game you play afterward. The scenarios are the real variable here and the quality spread is real. The Vikings "Traders and Raiders" scenario is a tight 100-turn sandbox letting you play as Harald Hardrada, King Canute, or Olof Skotkonung across a map stretching from Newfoundland to Constantinople, with multiple viable paths through raiding, trade empire, or religious spread. The Nubia "Gifts of the Nile" scenario earns a similar ranking: you defend the Nile Valley through waves of Assyrian, Macedonian, and Roman invasions as either Egypt or Nubia, and the sense of historical progression across threat waves gives it genuine replay legs. The "Conquests of Alexander" is shorter but mechanically clean, a race against turn limits to replicate Alexander's campaigns using Great Generals and Macedon's district-capture Eureka bonuses. On the weaker end, "Path to Nirvana" restricts you to theological combat only for 50 turns, and if you already find Civ VI's theological combat system a bit undercooked, those 50 turns will confirm that opinion. The Poland "Jadwiga's Legacy" scenario is essentially a horde mode, and while defending against barbarian waves is a reasonable tension spike, it does not ask much strategically beyond optimal encampment placement. For a player who only owns the base game, the city-state and natural wonder content from the Vikings pack alone quietly improves every subsequent standard game by expanding suzerainty decision space. The Armagh Monastery and Granada Alcazar tile improvements, both unlocked via city-state suzerainty, show up in sandbox games regardless of whether you ever load a scenario. That kind of ambient value is easy to overlook but real. The new civs themselves range from niche-but-powerful (Nubia's ranged unit stacking is a legitimate competitive pick on higher difficulties) to situational (Khmer wants rivers and Aqueducts and collapses in starts that deny them). What this bundle does not do is change the core strategic loop of Civ VI, patch its AI weaknesses, or add any of the systemic depth that Rise and Fall's loyalty mechanics or Gathering Storm's climate system later introduced. If you are still running the base game without those expansions, prioritize them first. If you already have both major expansions and want to expand the civ roster and squeeze more scenario hours out of the engine, this bundle fills that role competently, with a couple of genuinely excellent scenarios buried inside it. Just go in knowing the scenario quality ranges from highlight-reel to forgettable, and that the city-state additions from the Vikings pack have more long-term impact on your sandbox games than most of the civs do. Diego, Scout Team

Tags

steamScenario ModeNew CivilizationsUnique UnitsCity-State DepthTheological CombatHistorical ScenariosTurn-Limited ChallengeNaval RaidingTile Improvement UnlockCiv Roster Expansion

System Requirements

Minimum

Memory
4 GB RAM
Storage
12 GB
Graphics
1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530
Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz
Additional Notes
Requires a 64-bit processor and operating system
System requirements
Windows 7x64 / Windows 8.1x64 / Windows 10x64

Recommended

Memory
8 GB RAM
Storage
12 GB
Graphics
2GB & AMD 7970 or nVidia 770
Processor
Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz
Additional Notes
Requires a 64-bit processor and operating system
System requirements
Windows 7x64 / Windows 8.1x64 / Windows 10x64

Reviews & Ratings

No ratings available

Game Info

Developer
Firaxis Games / Aspyr (Mac / Linux)
Publisher
2K
Release Date
Mar 28, 2017

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