Compare Sid Meier’s Civilization VI - Portugal Pack (DLC) prices across trusted key stores and find the best deal. Developed by Firaxis Games. Published by 2K. Released on 10/20/2016. Available on PC, Mac, Linux. Genres: Strategy. Metacritic score: 88/100.

Sid Meier’s Civilization VI - Portugal Pack (DLC)

Sid Meier’s Civilization VI - Portugal Pack (DLC)

Add-on / DLC for Sid Meier’s Civilization® VI — view full game
Oct 20, 2016Firaxis Games2K
PCMacLinux
Best Price Available
€4.03-19%
at Eneba
Lowest tracked: €3.03
Track this price

Compare Prices(3 stores)

Edition:
EnebaBest price
Portugal Pack (DLC) Steam KeyGlobalSteam KeyKey
€4.03-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.72-5%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€3.035 Jul 2026
Current best
€4.03
Keyshops
€2.84€3.49€4.15€4.805 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
Create alert

Screenshots & Media

About Sid Meier’s Civilization VI - Portugal Pack (DLC)

I keep a turn log when I push for Deity difficulty, and Civilization VI is the game that taught me why that habit matters. Every placement decision compounds: drop a Campus district next to a mountain range early and your science output snowballs; misread the terrain and you spend the mid-game patching a city layout that was never going to work. That kind of consequence-forward design is exactly what separates a good 4X from a time-sink, and Civ VI has it in spades. The headline mechanical change over its predecessor is city unstacking. Cities no longer exist as single tiles absorbing buildings invisibly. Instead, each district type (Campus for science, Holy Site for faith, Encampment for military, Commercial Hub for gold, and so on) occupies its own hex on the map, with adjacency bonuses rewarding thoughtful placement next to rivers, natural wonders, or other districts. Wonders also claim tiles, which means that founding a city near the Pyramids' ideal tile but then watching a rival snag it is a genuine gut-punch. The separate Technology and Civics trees, tied to "Eureka" and "Inspiration" bonus triggers respectively, push you toward playing the map you were given rather than executing the same opening every run. The government policy card system layered on top of all this, where your chosen government type determines how many military, economic, diplomatic, and wildcard slots you fill, adds a further layer of per-turn optimization that rewards players who actually read what each card does. Two major expansions (Rise and Fall, Gathering Storm) and the New Frontier and Leader passes extended the game significantly post-launch. Rise and Fall introduced governors, era scores, and loyalty pressure that forces wide empires to actually govern their periphery rather than just park cities there. Gathering Storm added a climate change system and the World Congress, though both are the expansion's weakest elements: sea level rise feels punitive rather than strategic, and the World Congress diplomatic victory is broadly considered the least satisfying win condition in the game. The New Frontier content, split across monthly drops, brought Secret Societies, Monopolies and Corporations, and Barbarian Clans mode, all of which add meaningful decision branches if you enable them. The fully expanded game is a very different and substantially richer experience than the 2016 base release. Now for the honest accounting. The AI is the game's open wound and has been since launch. On lower difficulties it builds weak armies, struggles to prioritize victory conditions, and responds to new expansion mechanics with little coherence. Competitive single-player challenge comes almost entirely from higher-difficulty stat bonuses rather than smarter play from opposing leaders. If your primary measure of a strategy game is a human-feeling opponent, this will frustrate you. The tutorial is functional but shallow; newcomers will likely lose their first two or three full games before the district logic clicks. That is actually fine. Civilization VI is one of those games that repays repeated failure because each run exposes a new inefficiency in your own build order. Stick with smaller map sizes initially, play on Prince difficulty, and lean on the civilopedia. The mod ecosystem on PC is also substantial, with overhauls like the Better Balanced Game mod retuning adjacency bonuses and tech costs for players who find the vanilla balance too loose. With Civ VII drawing mixed reviews for its incomplete launch state, the fully expanded Civ VI currently represents the highest-hours-per-dollar proposition in the 4X genre for anyone who has not yet put serious time into it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

tier:inline-dlcinherits-from:47d1e69d-eb02-4b29-9f3e-8db24b96378d

System Requirements

Minimum

Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory
4 GB RAM
Graphics
1 GB & AM…

Recommended

Processor
Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory
8 GB RAM…

Keep exploring

Community Discussion

Be the first to comment on Sid Meier’s Civilization VI - Portugal Pack (DLC).

Reviews & Ratings

Metacritic
88
Steam
86%(377,251)

Game Info

Developer
Firaxis Games
Publisher
2K
Release Date
Oct 20, 2016

Features

Single-playerMultiplayerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross Platform Multiplayer+8 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€4.03
See offer

Across the 21,358 games we track, a verified key was cheaper than the official store 92% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Firaxis Games

Buy smarter: helpful guides

Frequently asked questions about Sid Meier’s Civilization VI - Portugal Pack (DLC)

How much does Sid Meier’s Civilization VI - Portugal Pack (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for Sid Meier’s Civilization VI - Portugal Pack (DLC) is €4.03 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sid Meier’s Civilization VI - Portugal Pack (DLC) cheapest?

The lowest in-stock price we track for Sid Meier’s Civilization VI - Portugal Pack (DLC) is €4.03 at Eneba (17 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sid Meier’s Civilization VI - Portugal Pack (DLC) available on?

Sid Meier’s Civilization VI - Portugal Pack (DLC) is available on PC, Mac, Linux.

When was Sid Meier’s Civilization VI - Portugal Pack (DLC) released?

Sid Meier’s Civilization VI - Portugal Pack (DLC) was released on 20 October 2016.

Who developed Sid Meier’s Civilization VI - Portugal Pack (DLC)?

Sid Meier’s Civilization VI - Portugal Pack (DLC) was developed by Firaxis Games and published by 2K.

Is Sid Meier’s Civilization VI - Portugal Pack (DLC) worth buying?

Sid Meier’s Civilization VI - Portugal Pack (DLC) holds a Metacritic score of 88/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.