Compare Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) prices across trusted key stores and find the best deal. Developed by Firaxis Games. Published by 2K Games. Released on 10/20/2016. Available on PC. Genres: Strategy. Metacritic score: 88/100.

Two aggressive, high-skill civilizations land in one pack: Byzantium rewrites religion as a military weapon, Gaul turns your own borders into a production furnace.

The Byzantium and Gaul Pack drops two civilizations into Civilization VI that are built for players who want their empire to have a clear identity from turn one. Byzantium, led by Basil II, fuses faith and conquest in a way the base game rarely achieves. Converting an enemy city to your religion triggers combat bonuses against that civ, which means your theological spread is not a side project but a frontline strategy. The Tagmata cavalry, the unique unit, rewards players who keep their cities loyal and their faith dominant. If you have ever wanted to treat a religious victory as the prologue to a domination sweep, Basil is built for exactly that. Gaul, led by Ambiorix, takes the opposite approach: it punishes you for settling close to city-states and rewards tight internal clustering. The Hallstatt Culture ability prevents your districts from being placed adjacent to city-states, which sounds like a debuff until you realize the production bonuses stacking from nearby mines turn your core cities into industrial monsters. This is a civilization that wants you to ignore the map's obvious expansion paths and instead optimize a compact, dense empire. The Gaesatae unique unit arrives early and hits hard with a combat bonus against districts, which opens up aggressive city-state raiding in the Classical Era if you lean into it. From a decision-depth perspective, both civs demand that you build around their mechanics rather than bolt those mechanics onto a generic empire. Byzantium asks you to sequence religion founding, missionary spread, and military timing in a way that feels like a build order. Gaul asks you to pre-plan your district placement before you even settle a second city. Neither is forgiving of autopilot play, which is exactly what a strategy specialist wants to see. The AI in standard Civ VI is not going to replicate the nuance of playing these civs optimally, but as opponents they provide reasonable pressure, especially Basil in a game where religious competition is active. Worth noting: this is a small DLC pack, not a full expansion. You get two civs, two leaders, one new scenario (The Jadwiga's Legacy scenario is not included here, that is a separate pack), and the associated unique units and buildings. There is no new map script, no new game systems, and no dramatic overhaul of existing mechanics. If you are running a modded game with something like Vox Populi or the Civilization VI Expanded mod suite, check compatibility before buying, as the unique ability interactions can produce unexpected results. For vanilla or lightly modded installs, both civs slot in cleanly. For newcomers to Civ VI: these are not the easiest civs to learn on, but the base game's in-game encyclopaedia and the Civilopedia do a solid job of explaining what each ability does. Gaul in particular can feel punishing if you do not read the tooltip for Hallstatt Culture carefully before placing your first district. That said, the forced constraints of both civs actually teach good habits. Byzantium makes you track religions on the minimap. Gaul makes you plan district adjacency early. Both are useful skills for the long game. If you are already invested in Civ VI and want two mechanically distinct civs that reward thoughtful play over stacking generic bonuses, this pack delivers solid value. If you are brand new to the game, pick up the base experience first and return here once you are comfortable with districts and religion. Diego, Scout Team

Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC)

Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC)

Add-on / DLC for Sid Meier’s Civilization® VI — view full game
Oct 20, 2016Firaxis Games2K Games
GamerScout Says

Two aggressive, high-skill civilizations land in one pack: Byzantium rewrites religion as a military weapon, Gaul turns your own borders into a production furnace.

PC
Steam Deck PlayableProtonDB Gold
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€4.88
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Lowest tracked: €3.67
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GamerScout Verdict

Two mechanically demanding civs that reward pre-planned build orders - strong value for invested Civ VI players, not the right entry point for newcomers.

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€3.675 Jun 2026
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€4.88
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About Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC)

The Byzantium and Gaul Pack drops two civilizations into Civilization VI that are built for players who want their empire to have a clear identity from turn one. Byzantium, led by Basil II, fuses faith and conquest in a way the base game rarely achieves. Converting an enemy city to your religion triggers combat bonuses against that civ, which means your theological spread is not a side project but a frontline strategy. The Tagmata cavalry, the unique unit, rewards players who keep their cities loyal and their faith dominant. If you have ever wanted to treat a religious victory as the prologue to a domination sweep, Basil is built for exactly that. Gaul, led by Ambiorix, takes the opposite approach: it punishes you for settling close to city-states and rewards tight internal clustering. The Hallstatt Culture ability prevents your districts from being placed adjacent to city-states, which sounds like a debuff until you realize the production bonuses stacking from nearby mines turn your core cities into industrial monsters. This is a civilization that wants you to ignore the map's obvious expansion paths and instead optimize a compact, dense empire. The Gaesatae unique unit arrives early and hits hard with a combat bonus against districts, which opens up aggressive city-state raiding in the Classical Era if you lean into it. From a decision-depth perspective, both civs demand that you build around their mechanics rather than bolt those mechanics onto a generic empire. Byzantium asks you to sequence religion founding, missionary spread, and military timing in a way that feels like a build order. Gaul asks you to pre-plan your district placement before you even settle a second city. Neither is forgiving of autopilot play, which is exactly what a strategy specialist wants to see. The AI in standard Civ VI is not going to replicate the nuance of playing these civs optimally, but as opponents they provide reasonable pressure, especially Basil in a game where religious competition is active. Worth noting: this is a small DLC pack, not a full expansion. You get two civs, two leaders, one new scenario (The Jadwiga's Legacy scenario is not included here, that is a separate pack), and the associated unique units and buildings. There is no new map script, no new game systems, and no dramatic overhaul of existing mechanics. If you are running a modded game with something like Vox Populi or the Civilization VI Expanded mod suite, check compatibility before buying, as the unique ability interactions can produce unexpected results. For vanilla or lightly modded installs, both civs slot in cleanly. For newcomers to Civ VI: these are not the easiest civs to learn on, but the base game's in-game encyclopaedia and the Civilopedia do a solid job of explaining what each ability does. Gaul in particular can feel punishing if you do not read the tooltip for Hallstatt Culture carefully before placing your first district. That said, the forced constraints of both civs actually teach good habits. Byzantium makes you track religions on the minimap. Gaul makes you plan district adjacency early. Both are useful skills for the long game. If you are already invested in Civ VI and want two mechanically distinct civs that reward thoughtful play over stacking generic bonuses, this pack delivers solid value. If you are brand new to the game, pick up the base experience first and return here once you are comfortable with districts and religion.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamReligious DominationTall EmpireBuild-Order DependentAggressive ExpansionHigh Skill CeilingFaith SynergyDistrict PlanningClassical Era Aggression

System Requirements

Minimum

Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory
4 GB RAM
Graphics
1 GB & AM…

Recommended

Processor
Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory
8 GB RAM…

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Reviews & Ratings

Metacritic
88
Steam
86%(373,725)

Game Info

Developer
Firaxis Games
Publisher
2K Games
Release Date
Oct 20, 2016

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Frequently asked questions about Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC)

How much does Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) is €4.88 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) cheapest?

The lowest in-stock price we track for Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) is €4.88 at Eneba (17 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) available on?

Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) is available on PC.

When was Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) released?

Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) was released on 20 October 2016.

Who developed Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC)?

Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) was developed by Firaxis Games and published by 2K Games.

Is Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) worth buying?

Sid Meier's Civilization VI - Byzantium & Gaul Pack (DLC) holds a Metacritic score of 88/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.