Compare Sid Meier's Civilization VI - Maya & Gran Colombia Pack (DLC) prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by 2K. Released on 10/20/2016. Available on PC. Genres: Strategy. Metacritic score: 88/100.

Two civilizations that reward aggressive, high-tempo play land in Civ VI - one floods the map with units, the other races a unique calendar victory condition.

The Maya and Gran Colombia Pack drops two mechanically distinct civilizations into Civilization VI, and the contrast between them is sharper than most DLC packs bother to attempt. Gran Colombia, led by Simon Bolivar, is built around raw military momentum. The Hacienda improvement generates production and gold, but the real headline is Bolivar's Comandante General - a rotating cast of historical officers who grant passive bonuses to nearby units. More importantly, Gran Colombia units gain a full movement point, meaning they promote and keep moving in the same turn. That single tweak reshapes mid-game warfare completely. Where most civilizations lose tempo when their army levels up, Gran Colombia accelerates. If you have ever wanted to play Civ VI like a real-time strategy game with pause, this is the closest analogue. The Maya, led by Lady Six Sky, play almost opposite. Their unique Campus and Holy Site replacement, the Observatory, receives adjacency bonuses from other districts rather than terrain, which rewards tight, dense city planning over wide sprawl. Lady Six Sky applies a loyalty penalty to cities founded far from the Mayan capital, effectively hardcoding a tall-city strategy into the leader's kit. New players sometimes read that as a punishment mechanic, but it is actually a focusing tool - you are nudged toward mastering internal trade routes, Hul'che ranged units, and a precise build order rather than painting the map with settlers. The calendar-linked Science victory push Maya can execute is one of the more elegant mid-game ramps in the base-era DLC roster. From a value-assessment standpoint, this is a two-leader pack, which means you are paying for two distinct strategic identities rather than one. Both civilizations have genuine competitive viability in multiplayer and on higher difficulty settings, which is not guaranteed in all Civ VI DLC. The Hacienda and Observatory improvements add visual variety to your cities, and the Comandante General system gives Gran Colombia a sub-game layer that most civs simply do not have. The pack does not add new scenarios, city-states, or game modes, so if you are specifically hunting for new systemic content, the New Frontier Pass offerings go further. This is purely about the civilizations themselves. One honest caveat: the pack assumes you already understand Civ VI's district and adjacency systems. Neither civilization comes with a dedicated tutorial overlay, and the Maya's tight-city mechanics will frustrate a first-time Civ player who has not yet internalized why district placement order matters. Veteran players will recognise these as well-designed kits. Brand-new players should probably complete a full game on a standard civ before loading this up. The mod ecosystem around Civ VI is robust enough that you can find community balance patches and AI-behavior mods that make both of these civs feel even sharper against competent opposition. Bottom line: if your Civ VI roster already feels samey and you want two leaders that actively force you to change your expansion rhythm, this pack delivers. Gran Colombia for players who want to outpace opponents in the medieval era; Maya for players who enjoy optimizing a small number of cities to punch far above their size. Both hold up well into the late game, which is rarer than it should be. Diego, Scout Team

Sid Meier's Civilization VI - Maya & Gran Colombia Pack (DLC)
Strategy

Sid Meier's Civilization VI - Maya & Gran Colombia Pack (DLC)

Oct 20, 2016Firaxis Games2K
GamerScout Says

Two civilizations that reward aggressive, high-tempo play land in Civ VI - one floods the map with units, the other races a unique calendar victory condition.

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About Sid Meier's Civilization VI - Maya & Gran Colombia Pack (DLC)

The Maya and Gran Colombia Pack drops two mechanically distinct civilizations into Civilization VI, and the contrast between them is sharper than most DLC packs bother to attempt. Gran Colombia, led by Simon Bolivar, is built around raw military momentum. The Hacienda improvement generates production and gold, but the real headline is Bolivar's Comandante General - a rotating cast of historical officers who grant passive bonuses to nearby units. More importantly, Gran Colombia units gain a full movement point, meaning they promote and keep moving in the same turn. That single tweak reshapes mid-game warfare completely. Where most civilizations lose tempo when their army levels up, Gran Colombia accelerates. If you have ever wanted to play Civ VI like a real-time strategy game with pause, this is the closest analogue. The Maya, led by Lady Six Sky, play almost opposite. Their unique Campus and Holy Site replacement, the Observatory, receives adjacency bonuses from other districts rather than terrain, which rewards tight, dense city planning over wide sprawl. Lady Six Sky applies a loyalty penalty to cities founded far from the Mayan capital, effectively hardcoding a tall-city strategy into the leader's kit. New players sometimes read that as a punishment mechanic, but it is actually a focusing tool - you are nudged toward mastering internal trade routes, Hul'che ranged units, and a precise build order rather than painting the map with settlers. The calendar-linked Science victory push Maya can execute is one of the more elegant mid-game ramps in the base-era DLC roster. From a value-assessment standpoint, this is a two-leader pack, which means you are paying for two distinct strategic identities rather than one. Both civilizations have genuine competitive viability in multiplayer and on higher difficulty settings, which is not guaranteed in all Civ VI DLC. The Hacienda and Observatory improvements add visual variety to your cities, and the Comandante General system gives Gran Colombia a sub-game layer that most civs simply do not have. The pack does not add new scenarios, city-states, or game modes, so if you are specifically hunting for new systemic content, the New Frontier Pass offerings go further. This is purely about the civilizations themselves. One honest caveat: the pack assumes you already understand Civ VI's district and adjacency systems. Neither civilization comes with a dedicated tutorial overlay, and the Maya's tight-city mechanics will frustrate a first-time Civ player who has not yet internalized why district placement order matters. Veteran players will recognise these as well-designed kits. Brand-new players should probably complete a full game on a standard civ before loading this up. The mod ecosystem around Civ VI is robust enough that you can find community balance patches and AI-behavior mods that make both of these civs feel even sharper against competent opposition. Bottom line: if your Civ VI roster already feels samey and you want two leaders that actively force you to change your expansion rhythm, this pack delivers. Gran Colombia for players who want to outpace opponents in the medieval era; Maya for players who enjoy optimizing a small number of cities to punch far above their size. Both hold up well into the late game, which is rarer than it should be. Diego, Scout Team

Tags

steamTall City StrategyAggressive ExpansionUnit Promotion MechanicsAdjacency OptimizationMultiplayer ViableLeader Unique MechanicsMid-game Snowball

System Requirements

System requirements for Sid Meier's Civilization VI - Maya & Gran Colombia Pack (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
88
Steam
86%(373,727)

Game Info

Developer
Firaxis Games
Publisher
2K
Release Date
Oct 20, 2016

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