Compare Sid Meier's Civilization VI: Leader Pass (DLC) prices across 50+ stores and find the best deal. Developed by Firaxis Games, Aspyr (Mac). Published by 2K Games. Released on 11/21/2022. Available on PC. Genres: Strategy.

Eighteen new leader picks for Civ VI, each with fresh abilities that reshuffle familiar victory routes and force you to rethink strategies you thought were solved.

The Leader Pass is a DLC bundle for Civilization VI that adds 18 leader selections, dropping them in batches across several packs rather than all at once. If you already own the Civ VI Anthology edition, the whole pass came included at no extra cost, which makes the value calculation pretty straightforward for that crowd. For everyone else, the question is whether 18 leaders with distinct abilities meaningfully expand a game you already have hundreds of hours in, and the honest answer is: mostly yes, with some caveats. What the pass actually delivers is a mix of alternate-persona leaders for existing civilizations and some genuinely new additions. Alternate personas are the interesting part from a strategy standpoint. Taking a civilization you know well and swapping in a leader with a different unique ability forces you to rebuild your decision tree from the ground up. A civ you always played as a science powerhouse might now have a leader whose bonuses push heavily toward diplomacy or culture, and the game is different enough that the muscle memory you built over 500 hours stops being a crutch. That is, arguably, the whole point of a leader expansion. The mechanics themselves sit comfortably within Civ VI's existing framework, which means the pass benefits enormously from the New Frontier Pass and base expansions. If you are running a barebones Civ VI install without Rise and Fall or Gathering Storm, the leaders here will feel thinner because the systems they interact with are thinner. Treat the Leader Pass as the top layer of a stack, not a foundation. The AI handling of new leaders is about as consistent as Civ VI's AI has ever been, which is to say competent on standard and king difficulties but exploitable by experienced players on higher settings, particularly in the mid-game where opponent production priorities get predictable. The mod ecosystem on Steam Workshop does extend the leaders further, and several community patches have already addressed edge cases in the new abilities. For newcomers, the Leader Pass is not the right entry point. Start with the base game or the Anthology bundle, get comfortable with a straightforward civ like Rome or Egypt, and circle back once you understand why the production queue and district placement decisions in the first 60 turns define your entire game. Veterans looking for fresh angles on a game they have largely solved will find the alternate personas worthwhile specifically because of how they invalidate established opening strategies. That relearning experience is the real product being sold here. No Metacritic score and no Steam review aggregate are available at time of writing, so there is no third-party consensus to lean on. What exists is a solid track record for Firaxis DLC in this line, a clear mechanical hook in the alternate-persona design, and a pass that delivers more decision variety without touching the underlying engine. If Civ VI is already in your library and you are looking for reasons to boot it up again, the Leader Pass provides them. Diego, Scout Team

Sid Meier's Civilization VI: Leader Pass (DLC)
Strategy

Sid Meier's Civilization VI: Leader Pass (DLC)

Nov 21, 2022Firaxis Games, Aspyr (Mac)2K Games
GamerScout Says

Eighteen new leader picks for Civ VI, each with fresh abilities that reshuffle familiar victory routes and force you to rethink strategies you thought were solved.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Sid Meier's Civilization VI: Leader Pass (DLC)

The Leader Pass is a DLC bundle for Civilization VI that adds 18 leader selections, dropping them in batches across several packs rather than all at once. If you already own the Civ VI Anthology edition, the whole pass came included at no extra cost, which makes the value calculation pretty straightforward for that crowd. For everyone else, the question is whether 18 leaders with distinct abilities meaningfully expand a game you already have hundreds of hours in, and the honest answer is: mostly yes, with some caveats. What the pass actually delivers is a mix of alternate-persona leaders for existing civilizations and some genuinely new additions. Alternate personas are the interesting part from a strategy standpoint. Taking a civilization you know well and swapping in a leader with a different unique ability forces you to rebuild your decision tree from the ground up. A civ you always played as a science powerhouse might now have a leader whose bonuses push heavily toward diplomacy or culture, and the game is different enough that the muscle memory you built over 500 hours stops being a crutch. That is, arguably, the whole point of a leader expansion. The mechanics themselves sit comfortably within Civ VI's existing framework, which means the pass benefits enormously from the New Frontier Pass and base expansions. If you are running a barebones Civ VI install without Rise and Fall or Gathering Storm, the leaders here will feel thinner because the systems they interact with are thinner. Treat the Leader Pass as the top layer of a stack, not a foundation. The AI handling of new leaders is about as consistent as Civ VI's AI has ever been, which is to say competent on standard and king difficulties but exploitable by experienced players on higher settings, particularly in the mid-game where opponent production priorities get predictable. The mod ecosystem on Steam Workshop does extend the leaders further, and several community patches have already addressed edge cases in the new abilities. For newcomers, the Leader Pass is not the right entry point. Start with the base game or the Anthology bundle, get comfortable with a straightforward civ like Rome or Egypt, and circle back once you understand why the production queue and district placement decisions in the first 60 turns define your entire game. Veterans looking for fresh angles on a game they have largely solved will find the alternate personas worthwhile specifically because of how they invalidate established opening strategies. That relearning experience is the real product being sold here. No Metacritic score and no Steam review aggregate are available at time of writing, so there is no third-party consensus to lean on. What exists is a solid track record for Firaxis DLC in this line, a clear mechanical hook in the alternate-persona design, and a pass that delivers more decision variety without touching the underlying engine. If Civ VI is already in your library and you are looking for reasons to boot it up again, the Leader Pass provides them. Diego, Scout Team

Tags

steamAlternate Leaders4X StrategyTurn-BasedVictory Route VarietyDLC ExpansionDiplomacyWorkshop SupportReplayability

System Requirements

System requirements for Sid Meier's Civilization VI: Leader Pass (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

No ratings available

Game Info

Developer
Firaxis Games, Aspyr (Mac)
Publisher
2K Games
Release Date
Nov 21, 2022

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross-Platform Multiplayer+8 more

Price Alert

Get notified when the price drops below your target!

Create Alert