Sid Meier's Civilization VI - Vikings Scenario Pack (DLC)
Three new maps, a Norse scenario, and two extra civs drop into Civ VI. Compact DLC that punches above its file size if you like maritime conquest.
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About Sid Meier's Civilization VI - Vikings Scenario Pack (DLC)
The Vikings Scenario Pack is a slim but focused DLC for Civilization VI that adds two new civilizations (Poland led by Jadwiga, and the Vikings led by Harald Hardrada), three new maps, and a standalone six-turn-era scenario built around Norse expansion across the North Atlantic. It is not a content overhaul. Think of it as a targeted expansion of the roster and the map pool, aimed squarely at players who already have a few dozen hours logged and want more options at the setup screen. Poland is the mechanical highlight here. Jadwiga's leader ability grants a free Religious Relic when you found a city, and Poland's civilization ability replaces a district with a unique Sukiennice (Cloth Hall) building that generates serious Tourism and Gold bonuses from international trade routes. Poland rewards a cultural-religious hybrid playstyle that punishes opponents who sleep on faith generation in the early mid-game. If you like playing economics into a culture victory, Poland gives you levers that the base game civs do not. Harald Hardrada and the Vikings bring a different kind of tension. Their unique Longship unit can attack and move after attacking before the naval upgrade tree opens properly, which flips the tempo of early coastal warfare significantly. Combined with the Berserker (a land unit with high attack and a movement penalty after combat), the Viking kit rewards aggressive forward planning rather than turtling. The Stave Church replaces the Holy Site shrine and gives bonus Faith from woods tiles, which means your city placement decisions carry extra weight. Players who like to optimize their early scouting routes and city-site selection around terrain will get real mileage out of this civ. The included scenario drops you into a scripted six-turn challenge to spread Norse influence across a historically themed map of Northern Europe. It is short by Civ standards, completable in a single sitting, and designed more as a guided sandbox than a deep strategic puzzle. It is a fine introduction to the Viking kit, but it will not occupy experienced players for long. The three new maps (Four Corners, Inland Sea, and True Start Location Europe) are arguably the more durable addition for regular play. The True Start Location Europe map in particular has become a staple for players who want historically grounded starts without loading a mod. On the mod ecosystem front: the Poland and Viking civs slot cleanly into community-built modpacks and balance patches, and both have been iterated on by the modding community for years. If you are running a heavily modded install, compatibility is generally solid. The DLC predates several major Firaxis patches, so a handful of niche interactions have been adjusted over the game's lifespan, meaning the live balance is meaningfully better than what shipped in 2016. The honest caveat is scope. This is a small pack. Two civs, one short scenario, three maps. It does not reshape how Civilization VI plays the way a larger expansion like Rise and Fall or Gathering Storm does. If you are still learning the base game, this DLC will not accelerate that process. But if you have cleared the tutorial hump and want more variety at the civ-select screen, Poland alone is worth the entry fee for players who enjoy the culture-religion axis. Diego, Scout Team
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Game Info
- Developer
- Firaxis Games
- Publisher
- 2K
- Release Date
- Oct 20, 2016