Compare RimWorld prices across trusted key stores and find the best deal. Developed by Ludeon Studios. Published by Ludeon Studios. Released on 10/17/2018. Available on PC, Mac, Linux, Xbox. Genres: Indie, Simulation, Strategy. Metacritic score: 87/100.

Hundreds of hours in and I still haven't seen everything RimWorld can throw at a colony, that alone tells you whether this one deserves a slot on your drive.

I've put well over two hundred hours into RimWorld across a dozen colonies and I still reach for the pause key with a racing pulse. That reaction never fully goes away, which is the most honest endorsement I can give a strategy-sim. You crash-land three survivors on a procedurally generated planet, and from that point the game stops holding a preset script and starts improvising one around your decisions. Every run produces a genuinely different story because the systems that generate conflict, weather, disease, and faction relationships are always reacting to your colony's current state. The mechanical foundation is colony management at its most layered. Pawns are not blank worker units: they arrive with randomized traits, skill distributions, and backstories that shape what they can do and how they behave under stress. A pyromaniac doctor who also happens to be your only skilled surgeon is a liability and an asset in the same breath. You set work priorities and schedules, zone areas, manage food chains, research technology, and build defenses, all in pausable real time, which means the game is genuinely playable at any pace. The three AI Storytellers, Cassandra Classic, Phoebe Chillax, and Randy Random, function as distinct event-pacing rulesets. Cassandra scales threats against colony wealth on an escalating curve, meaning your prosperity directly funds the next raid's budget, which is an elegant feedback loop that keeps late-game play tense. Phoebe gives breathing room between events, making her the right pick if you want to learn systems before the world starts punishing you. Randy ignores scheduling rules entirely and can stack crises back to back without remorse. Crucially, both storyteller and difficulty can be changed mid-game with no penalty, so there is no reason to start a playthrough and feel locked into the wrong experience. For anyone put off by the genre's reputation for impenetrable UIs: RimWorld is genuinely approachable if you choose Phoebe at a medium difficulty setting and accept that the first colony is a tutorial colony. The in-game tutor is unobtrusive and the wiki is one of the best community-maintained resources in PC gaming. The complexity reveals itself in layers rather than all at once. By the time you are managing caravan logistics, trade routes across the world map, animal training programs, and a research tree that stretches from wood fires to orbital bombardment, you have learned each piece in context rather than from a wall of tooltips. The friction points are real. The UI has longstanding inconsistencies that modders have been patching for years, mass-selection behavior is erratic, and the default keybindings require some retraining. The character simulation, while entertaining, treats pawns as a sum of numerical traits rather than full personalities, which PC Gamer noted means the illusion of life occasionally slips. Some players also hit a wall around the thirty-hour mark where mid-game resource loops feel repetitive before the late-game chaos kicks back in. These are manageable problems, but they are problems. The mod ecosystem is what turns a great game into something genuinely indefinite in length. The Steam Workshop is enormous and active, and the Vanilla Expanded series in particular adds substantial content without breaking the base game's tone. Official DLC expansions layer in additional systems for players who want even more surface area. Whether you chase the official content or go deep into mods, the core game is sturdy enough to support both without feeling like it needs either. Diego, Scout Team

RimWorld

RimWorld

Oct 17, 2018Ludeon Studios
GamerScout Says

Hundreds of hours in and I still haven't seen everything RimWorld can throw at a colony, that alone tells you whether this one deserves a slot on your drive.

PCMacLinuxXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€20.64
at Gamivo
Lowest tracked: €6.06
Track this price

GamerScout Verdict

8.7/10

Built for players who want systems that generate stories rather than consume them, still the benchmark for colony sims on PC.

Compare Prices(7 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€20.64
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€20.71-35%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€20.98-34%
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€21.05-34%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€21.06-34%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€21.38-33%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€21.61
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€21.88
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€6.0627 Jun 2026
Current best
€20.64
Keyshops
€4.26€10.46€16.66€22.865 Jun24 Jun12 Jul31 Jul18 Aug
5 Jun — 18 Aug
Create alert

Screenshots & Media

About RimWorld

I've put well over two hundred hours into RimWorld across a dozen colonies and I still reach for the pause key with a racing pulse. That reaction never fully goes away, which is the most honest endorsement I can give a strategy-sim. You crash-land three survivors on a procedurally generated planet, and from that point the game stops holding a preset script and starts improvising one around your decisions. Every run produces a genuinely different story because the systems that generate conflict, weather, disease, and faction relationships are always reacting to your colony's current state. The mechanical foundation is colony management at its most layered. Pawns are not blank worker units: they arrive with randomized traits, skill distributions, and backstories that shape what they can do and how they behave under stress. A pyromaniac doctor who also happens to be your only skilled surgeon is a liability and an asset in the same breath. You set work priorities and schedules, zone areas, manage food chains, research technology, and build defenses, all in pausable real time, which means the game is genuinely playable at any pace. The three AI Storytellers, Cassandra Classic, Phoebe Chillax, and Randy Random, function as distinct event-pacing rulesets. Cassandra scales threats against colony wealth on an escalating curve, meaning your prosperity directly funds the next raid's budget, which is an elegant feedback loop that keeps late-game play tense. Phoebe gives breathing room between events, making her the right pick if you want to learn systems before the world starts punishing you. Randy ignores scheduling rules entirely and can stack crises back to back without remorse. Crucially, both storyteller and difficulty can be changed mid-game with no penalty, so there is no reason to start a playthrough and feel locked into the wrong experience. For anyone put off by the genre's reputation for impenetrable UIs: RimWorld is genuinely approachable if you choose Phoebe at a medium difficulty setting and accept that the first colony is a tutorial colony. The in-game tutor is unobtrusive and the wiki is one of the best community-maintained resources in PC gaming. The complexity reveals itself in layers rather than all at once. By the time you are managing caravan logistics, trade routes across the world map, animal training programs, and a research tree that stretches from wood fires to orbital bombardment, you have learned each piece in context rather than from a wall of tooltips. The friction points are real. The UI has longstanding inconsistencies that modders have been patching for years, mass-selection behavior is erratic, and the default keybindings require some retraining. The character simulation, while entertaining, treats pawns as a sum of numerical traits rather than full personalities, which PC Gamer noted means the illusion of life occasionally slips. Some players also hit a wall around the thirty-hour mark where mid-game resource loops feel repetitive before the late-game chaos kicks back in. These are manageable problems, but they are problems. The mod ecosystem is what turns a great game into something genuinely indefinite in length. The Steam Workshop is enormous and active, and the Vanilla Expanded series in particular adds substantial content without breaking the base game's tone. Official DLC expansions layer in additional systems for players who want even more surface area. Whether you chase the official content or go deep into mods, the core game is sturdy enough to support both without feeling like it needs either.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayercloud-savessteamColony ManagementAI StorytellerEmergent NarrativeModdablePausable Real-TimePawn SimulationSurvival Base-BuildingLate-Game ScalingWealth-Scaling DifficultyPawn Trait SystemThree Storyteller ModesCaravan World MapResearch Tree ProgressionMental Break MechanicsVanilla Expanded CompatibleCommitment Mode

System Requirements

Minimum

Processor
Core 2 Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 3000 with 384 MB of RAM
Storage
500 MB available space

DLC & Add-ons for RimWorld4

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on RimWorld.

Reviews & Ratings

GamerScout
8.7/10
Metacritic
87
Steam
98%(239,391)

Game Info

Developer
Ludeon Studios
Publisher
Ludeon Studios
Release Date
Oct 17, 2018

Game Modes

singleplayer

Languages

Subtitles (24)
EnglishFrenchGermanPolishRussianItalian+18 more

Features

Cloud Saves

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€20.64
See offer

Across the 21,333 games we track, a verified key was cheaper than the official store 92% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Ludeon Studios

Buy smarter: helpful guides

RimWorld live on Twitch

Looking for more? See games like RimWorld →

Frequently asked questions about RimWorld

How much does RimWorld cost?

As of 18 August 2026, the cheapest in-stock offer for RimWorld is €20.64 at Gamivo, out of 23 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy RimWorld cheapest?

The lowest in-stock price we track for RimWorld is €20.64 at Gamivo (18 August 2026). We compare 23 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is RimWorld available on?

RimWorld is available on PC, Mac, Linux, Xbox.

When was RimWorld released?

RimWorld was released on 17 October 2018.

Who developed RimWorld?

RimWorld was developed by Ludeon Studios.

Is RimWorld worth buying?

RimWorld holds a Metacritic score of 87/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.