Compare RimWorld prices across trusted key stores and find the best deal. Developed by Ludeon Studios. Published by Ludeon Studios. Released on 10/17/2018. Available on PC, Mac, Linux, Xbox. Genres: Indie, Simulation, Strategy. Metacritic score: 87/100.

Hundreds of hours in and I still haven't seen everything RimWorld can throw at a colony, that alone tells you whether this one deserves a slot on your drive.

I've put well over two hundred hours into RimWorld across a dozen colonies and I still reach for the pause key with a racing pulse. That reaction never fully goes away, which is the most honest endorsement I can give a strategy-sim. You crash-land three survivors on a procedurally generated planet, and from that point the game stops holding a preset script and starts improvising one around your decisions. Every run produces a genuinely different story because the systems that generate conflict, weather, disease, and faction relationships are always reacting to your colony's current state. The mechanical foundation is colony management at its most layered. Pawns are not blank worker units: they arrive with randomized traits, skill distributions, and backstories that shape what they can do and how they behave under stress. A pyromaniac doctor who also happens to be your only skilled surgeon is a liability and an asset in the same breath. You set work priorities and schedules, zone areas, manage food chains, research technology, and build defenses, all in pausable real time, which means the game is genuinely playable at any pace. The three AI Storytellers, Cassandra Classic, Phoebe Chillax, and Randy Random, function as distinct event-pacing rulesets. Cassandra scales threats against colony wealth on an escalating curve, meaning your prosperity directly funds the next raid's budget, which is an elegant feedback loop that keeps late-game play tense. Phoebe gives breathing room between events, making her the right pick if you want to learn systems before the world starts punishing you. Randy ignores scheduling rules entirely and can stack crises back to back without remorse. Crucially, both storyteller and difficulty can be changed mid-game with no penalty, so there is no reason to start a playthrough and feel locked into the wrong experience. For anyone put off by the genre's reputation for impenetrable UIs: RimWorld is genuinely approachable if you choose Phoebe at a medium difficulty setting and accept that the first colony is a tutorial colony. The in-game tutor is unobtrusive and the wiki is one of the best community-maintained resources in PC gaming. The complexity reveals itself in layers rather than all at once. By the time you are managing caravan logistics, trade routes across the world map, animal training programs, and a research tree that stretches from wood fires to orbital bombardment, you have learned each piece in context rather than from a wall of tooltips. The friction points are real. The UI has longstanding inconsistencies that modders have been patching for years, mass-selection behavior is erratic, and the default keybindings require some retraining. The character simulation, while entertaining, treats pawns as a sum of numerical traits rather than full personalities, which PC Gamer noted means the illusion of life occasionally slips. Some players also hit a wall around the thirty-hour mark where mid-game resource loops feel repetitive before the late-game chaos kicks back in. These are manageable problems, but they are problems. The mod ecosystem is what turns a great game into something genuinely indefinite in length. The Steam Workshop is enormous and active, and the Vanilla Expanded series in particular adds substantial content without breaking the base game's tone. Official DLC expansions layer in additional systems for players who want even more surface area. Whether you chase the official content or go deep into mods, the core game is sturdy enough to support both without feeling like it needs either. Diego, Scout Team

RimWorld

RimWorld

Oct 17, 2018Ludeon Studios
GamerScout Says

Hundreds of hours in and I still haven't seen everything RimWorld can throw at a colony, that alone tells you whether this one deserves a slot on your drive.

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About RimWorld

I've put well over two hundred hours into RimWorld across a dozen colonies and I still reach for the pause key with a racing pulse. That reaction never fully goes away, which is the most honest endorsement I can give a strategy-sim. You crash-land three survivors on a procedurally generated planet, and from that point the game stops holding a preset script and starts improvising one around your decisions. Every run produces a genuinely different story because the systems that generate conflict, weather, disease, and faction relationships are always reacting to your colony's current state. The mechanical foundation is colony management at its most layered. Pawns are not blank worker units: they arrive with randomized traits, skill distributions, and backstories that shape what they can do and how they behave under stress. A pyromaniac doctor who also happens to be your only skilled surgeon is a liability and an asset in the same breath. You set work priorities and schedules, zone areas, manage food chains, research technology, and build defenses, all in pausable real time, which means the game is genuinely playable at any pace. The three AI Storytellers, Cassandra Classic, Phoebe Chillax, and Randy Random, function as distinct event-pacing rulesets. Cassandra scales threats against colony wealth on an escalating curve, meaning your prosperity directly funds the next raid's budget, which is an elegant feedback loop that keeps late-game play tense. Phoebe gives breathing room between events, making her the right pick if you want to learn systems before the world starts punishing you. Randy ignores scheduling rules entirely and can stack crises back to back without remorse. Crucially, both storyteller and difficulty can be changed mid-game with no penalty, so there is no reason to start a playthrough and feel locked into the wrong experience. For anyone put off by the genre's reputation for impenetrable UIs: RimWorld is genuinely approachable if you choose Phoebe at a medium difficulty setting and accept that the first colony is a tutorial colony. The in-game tutor is unobtrusive and the wiki is one of the best community-maintained resources in PC gaming. The complexity reveals itself in layers rather than all at once. By the time you are managing caravan logistics, trade routes across the world map, animal training programs, and a research tree that stretches from wood fires to orbital bombardment, you have learned each piece in context rather than from a wall of tooltips. The friction points are real. The UI has longstanding inconsistencies that modders have been patching for years, mass-selection behavior is erratic, and the default keybindings require some retraining. The character simulation, while entertaining, treats pawns as a sum of numerical traits rather than full personalities, which PC Gamer noted means the illusion of life occasionally slips. Some players also hit a wall around the thirty-hour mark where mid-game resource loops feel repetitive before the late-game chaos kicks back in. These are manageable problems, but they are problems. The mod ecosystem is what turns a great game into something genuinely indefinite in length. The Steam Workshop is enormous and active, and the Vanilla Expanded series in particular adds substantial content without breaking the base game's tone. Official DLC expansions layer in additional systems for players who want even more surface area. Whether you chase the official content or go deep into mods, the core game is sturdy enough to support both without feeling like it needs either.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayercloud-savessteamColony ManagementAI StorytellerEmergent NarrativeModdablePausable Real-TimePawn SimulationSurvival Base-BuildingLate-Game ScalingWealth-Scaling DifficultyPawn Trait SystemThree Storyteller ModesCaravan World MapResearch Tree ProgressionMental Break MechanicsVanilla Expanded CompatibleCommitment Mode

System Requirements

Minimum

Processor
Core 2 Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 3000 with 384 MB of RAM
Storage
500 MB available space

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Reviews & Ratings

Metacritic
87
Steam
98%(239,391)

Game Info

Developer
Ludeon Studios
Publisher
Ludeon Studios
Release Date
Oct 17, 2018

Game Modes

singleplayer

Languages

Subtitles (24)
EnglishFrenchGermanPolishRussianItalian+18 more

Features

Cloud Saves

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Frequently asked questions about RimWorld

How much does RimWorld cost?

RimWorld pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is RimWorld available on?

RimWorld is available on PC, Mac, Linux, Xbox.

When was RimWorld released?

RimWorld was released on 17 October 2018.

Who developed RimWorld?

RimWorld was developed by Ludeon Studios.

Is RimWorld worth buying?

RimWorld holds a Metacritic score of 87/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.