Compare RimWorld - Anomaly prices across trusted key stores and find the best deal. Developed by Ludeon Studios. Published by Ludeon Studios. Released on 4/11/2024. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 87/100.

RimWorld's horror DLC adds eldritch entities, flesh horrors, and a machine god to your colony management headaches. Darkness has never been this spreadsheet-friendly.

RimWorld - Anomaly is a paid expansion for the base colony survival sim, layering a horror-themed threat system on top of everything RimWorld already asks you to manage. If you have not played the base game, stop here and fix that first. Anomaly assumes you already know the difference between a mood debuff and a mental break, because it is about to throw invisible hunters and blood rains at colonists who are already arguing over the last lavish meal. The expansion is not a new game mode so much as a new category of problem - one that escalates in ways the base threat system never quite managed. The mechanical hook is the Anomaly content monitor, a research-adjacent system that tracks how deeply your colony has engaged with the strange. Capture entities, study them in containment, and unlock psychic rituals and void-adjacent technologies. The progression feels purposeful rather than random - you are not just surviving attacks, you are building toward something genuinely unsettling. The monolith, a late-game structure that drives the expansion's central arc, gives long-run playthroughs a narrative spine that vanilla RimWorld deliberately avoids. That is either a welcome change or an unwanted constraint depending on how much you enjoy your sandbox untethered. Threat variety is where Anomaly earns its price. Flesh masses that spread across your base, cultist raids from off-map factions that have already lost the plot, shambling undead that require fire or targeted trauma to put down properly, and the aforementioned invisible stalkers that punish poor base layout in new ways. Each threat type demands a different response, which means your 200-hour colony manager muscle memory gets productively stress-tested. The AI driving these encounters is the same RimWorld AI beneath the hood - occasionally exploitable, never truly dynamic - but the threat scripts are creative enough that the gaps do not matter much in the early and mid game. The downsides are real. Anomaly skews heavily toward established players and does essentially nothing to ease in newcomers. The containment research tree is dense and the game explains it poorly, which is a pattern Ludeon has never fully broken. Some of the horror set pieces feel more disruptive than dangerous once you have seen them twice, and the faction system introduced for anomaly-aligned enemies is thinner than what Ideology or Biotech brought to the table in their respective releases. The monolith questline also has a hard ceiling - once you have resolved it, there is less reason to push into Anomaly content on subsequent runs unless you are chasing specific entity research unlocks. For veteran RimWorld players who have plateaued on base-game difficulty, this expansion is the most mechanically interesting thing Ludeon has shipped since Royalty changed the social graph. If you are newer to the game, finish two or three colonies on Cassandra Classic first. Once mid-game resource management feels routine, Anomaly's horror layer adds exactly the kind of asymmetric pressure that makes colony stories worth telling. The mod ecosystem has already started wrapping around the new systems, so expect entity mods and anomaly-adjacent content packs to extend the replay window well beyond what ships in the box. Diego, Scout Team

RimWorld - Anomaly

RimWorld - Anomaly

Apr 11, 2024Ludeon Studios
GamerScout Says

RimWorld's horror DLC adds eldritch entities, flesh horrors, and a machine god to your colony management headaches. Darkness has never been this spreadsheet-friendly.

PC
Best Price Available
€16.54-30%
at Eneba
Lowest tracked: €15.94
Track this price

GamerScout Verdict

Best for veteran RimWorld players ready for asymmetric horror pressure on top of an already demanding colony sim.

Compare Prices(4 stores)

Edition:
EnebaBest price
Anomaly (DLC) (PC) Steam KeyGlobalSteam KeyKey
€16.54-30%
Priced in EUR by the store
Buy
Anomaly (DLC) Steam Key (PC)Europe (EU)Steam KeyKey
€17.70-25%
Priced in EUR by the store
Buy
Anomaly (DLC) Steam Key (PC) UNITED STATESUnited StatesSteam KeyKey
€20.03
Priced in EUR by the store
Buy
Anomaly (DLC) Steam Key (PC) LATAMLatin AmericaSteam KeyKey
€20.03-15%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€20.20-14%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€22.77-9%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€23.49
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€15.9411 Jun 2026
Current best
€16.54
Official storesKeyshops
€15.12€17.94€20.77€23.595 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About RimWorld - Anomaly

RimWorld - Anomaly is a paid expansion for the base colony survival sim, layering a horror-themed threat system on top of everything RimWorld already asks you to manage. If you have not played the base game, stop here and fix that first. Anomaly assumes you already know the difference between a mood debuff and a mental break, because it is about to throw invisible hunters and blood rains at colonists who are already arguing over the last lavish meal. The expansion is not a new game mode so much as a new category of problem - one that escalates in ways the base threat system never quite managed. The mechanical hook is the Anomaly content monitor, a research-adjacent system that tracks how deeply your colony has engaged with the strange. Capture entities, study them in containment, and unlock psychic rituals and void-adjacent technologies. The progression feels purposeful rather than random - you are not just surviving attacks, you are building toward something genuinely unsettling. The monolith, a late-game structure that drives the expansion's central arc, gives long-run playthroughs a narrative spine that vanilla RimWorld deliberately avoids. That is either a welcome change or an unwanted constraint depending on how much you enjoy your sandbox untethered. Threat variety is where Anomaly earns its price. Flesh masses that spread across your base, cultist raids from off-map factions that have already lost the plot, shambling undead that require fire or targeted trauma to put down properly, and the aforementioned invisible stalkers that punish poor base layout in new ways. Each threat type demands a different response, which means your 200-hour colony manager muscle memory gets productively stress-tested. The AI driving these encounters is the same RimWorld AI beneath the hood - occasionally exploitable, never truly dynamic - but the threat scripts are creative enough that the gaps do not matter much in the early and mid game. The downsides are real. Anomaly skews heavily toward established players and does essentially nothing to ease in newcomers. The containment research tree is dense and the game explains it poorly, which is a pattern Ludeon has never fully broken. Some of the horror set pieces feel more disruptive than dangerous once you have seen them twice, and the faction system introduced for anomaly-aligned enemies is thinner than what Ideology or Biotech brought to the table in their respective releases. The monolith questline also has a hard ceiling - once you have resolved it, there is less reason to push into Anomaly content on subsequent runs unless you are chasing specific entity research unlocks. For veteran RimWorld players who have plateaued on base-game difficulty, this expansion is the most mechanically interesting thing Ludeon has shipped since Royalty changed the social graph. If you are newer to the game, finish two or three colonies on Cassandra Classic first. Once mid-game resource management feels routine, Anomaly's horror layer adds exactly the kind of asymmetric pressure that makes colony stories worth telling. The mod ecosystem has already started wrapping around the new systems, so expect entity mods and anomaly-adjacent content packs to extend the replay window well beyond what ships in the box.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamHorror ThreatsEldritchColony DefenseResearch TreeContainment MechanicsLate-Game ContentExpansion DLCEntity CaptureNarrative Arc

System Requirements

Minimum

OS
Windows 10
Processor
Core 2 Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or other shader model 4.0
Storage
500 MB available space

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Reviews & Ratings

Metacritic
87
Steam
80%(3,010)

Game Info

Developer
Ludeon Studios
Publisher
Ludeon Studios
Release Date
Apr 11, 2024

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Frequently asked questions about RimWorld - Anomaly

How much does RimWorld - Anomaly cost?

As of 7 September 2026, the cheapest in-stock offer for RimWorld - Anomaly is €16.54 at Eneba, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy RimWorld - Anomaly cheapest?

The lowest in-stock price we track for RimWorld - Anomaly is €16.54 at Eneba (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is RimWorld - Anomaly available on?

RimWorld - Anomaly is available on PC.

When was RimWorld - Anomaly released?

RimWorld - Anomaly was released on 11 April 2024.

Who developed RimWorld - Anomaly?

RimWorld - Anomaly was developed by Ludeon Studios.

Is RimWorld - Anomaly worth buying?

RimWorld - Anomaly holds a Metacritic score of 87/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.