RimWorld - Royalty (DLC)
RimWorld's first expansion bolts a feudal space empire onto your colony sim, handing out noble titles, psychic powers, and guns that cost more than your base.
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About RimWorld - Royalty (DLC)
Royalty is an expansion for RimWorld that layers an entire political structure on top of an already complex colony management game. The core addition is the Empire: a faction of space aristocrats who offer your colonists ranks and titles in exchange for tribute, quests, and general deference to their very expensive sensibilities. Each title unlocks new abilities and gear, but it also chains you to a set of lifestyle demands - a Baron wants a throne room, a Count needs a bedroom befitting their station, and so on. These needs aren't optional. Miss them long enough and you'll take a mood hit that ripples through your whole colony. It's a clever mechanical hook that forces you to build differently, prioritising opulence alongside survival. The real headliner for veteran players is the Psycasts system. Colonists who hold Empire titles can learn psychic abilities - ranging from battlefield control tools like Stun and Berserk Pulse to more utility-focused powers like Skip (a short-range teleport) and Word of Inspiration. These abilities are gated behind psychic sensitivity and a resource called psyfocus, which requires meditation to recharge. Managing psyfocus becomes its own micro-game inside your already crowded schedule. The result is a combat system with far more decision points than vanilla RimWorld, since a well-timed Stun in the right chokepoint can flip a raid you'd otherwise lose on paper. The quest system introduced here also deserves attention. Royalty seeds procedurally generated missions into your run - some involve defending a location, others are extraction ops or negotiation scenarios. They are not all winners. A few feel thin compared to the elaborate scenarios your imagination builds from vanilla storytelling. But the better ones drop Named rewards, new gear, and faction standing changes that cascade meaningfully into your broader game state. The mech cluster threats added alongside these quests are a legitimate difficulty escalation that forces you to invest in siege tactics and ranged-focused loadouts rather than just door-kiting everything. For newcomers asking whether this is the right entry point: the base game still does most of the teaching, and Royalty assumes you've spent some time understanding production chains, mood management, and basic base defence. That said, the title system gives new players a concrete progression ladder to chase, which RimWorld's sandbox structure otherwise lacks entirely. If you're someone who needs a goal to stay motivated in an open-ended colony sim, the Empire questline provides one. The mod ecosystem around Royalty is also substantial - the Ideology and Biotech expansions interact with the Psycasts framework in ways modders have expanded further, and the base Royalty content has been patched and tuned since release. The weaknesses are real. The aristocratic mood demands can feel punishing mid-game when your resources are stretched and your Count wants a sculpture in their bedroom while raiders are at the door. There's also a tonal friction between the grubby survival loop of base RimWorld and the gilded demands of the Empire - some players love that tension, others find it immersion-breaking. And the AI handling of quest sites is inconsistent enough that you'll occasionally wonder who playtested a particular encounter. If you're already invested in RimWorld and want more decision-making depth in combat and progression, Royalty delivers it. If you're brand new, finish at least one colony first. Diego, Scout Team
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Game Info
- Developer
- Ludeon Studios
- Publisher
- Ludeon Studios
- Release Date
- Oct 17, 2018
