Compare RimWorld - Royalty (DLC) prices across trusted key stores and find the best deal. Developed by Ludeon Studios. Published by Ludeon Studios. Released on 10/17/2018. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 87/100.

RimWorld's first expansion bolts a feudal space empire onto your colony sim, handing out noble titles, psychic powers, and guns that cost more than your base.

Royalty is an expansion for RimWorld that layers an entire political structure on top of an already complex colony management game. The core addition is the Empire: a faction of space aristocrats who offer your colonists ranks and titles in exchange for tribute, quests, and general deference to their very expensive sensibilities. Each title unlocks new abilities and gear, but it also chains you to a set of lifestyle demands - a Baron wants a throne room, a Count needs a bedroom befitting their station, and so on. These needs aren't optional. Miss them long enough and you'll take a mood hit that ripples through your whole colony. It's a clever mechanical hook that forces you to build differently, prioritising opulence alongside survival. The real headliner for veteran players is the Psycasts system. Colonists who hold Empire titles can learn psychic abilities - ranging from battlefield control tools like Stun and Berserk Pulse to more utility-focused powers like Skip (a short-range teleport) and Word of Inspiration. These abilities are gated behind psychic sensitivity and a resource called psyfocus, which requires meditation to recharge. Managing psyfocus becomes its own micro-game inside your already crowded schedule. The result is a combat system with far more decision points than vanilla RimWorld, since a well-timed Stun in the right chokepoint can flip a raid you'd otherwise lose on paper. The quest system introduced here also deserves attention. Royalty seeds procedurally generated missions into your run - some involve defending a location, others are extraction ops or negotiation scenarios. They are not all winners. A few feel thin compared to the elaborate scenarios your imagination builds from vanilla storytelling. But the better ones drop Named rewards, new gear, and faction standing changes that cascade meaningfully into your broader game state. The mech cluster threats added alongside these quests are a legitimate difficulty escalation that forces you to invest in siege tactics and ranged-focused loadouts rather than just door-kiting everything. For newcomers asking whether this is the right entry point: the base game still does most of the teaching, and Royalty assumes you've spent some time understanding production chains, mood management, and basic base defence. That said, the title system gives new players a concrete progression ladder to chase, which RimWorld's sandbox structure otherwise lacks entirely. If you're someone who needs a goal to stay motivated in an open-ended colony sim, the Empire questline provides one. The mod ecosystem around Royalty is also substantial - the Ideology and Biotech expansions interact with the Psycasts framework in ways modders have expanded further, and the base Royalty content has been patched and tuned since release. The weaknesses are real. The aristocratic mood demands can feel punishing mid-game when your resources are stretched and your Count wants a sculpture in their bedroom while raiders are at the door. There's also a tonal friction between the grubby survival loop of base RimWorld and the gilded demands of the Empire - some players love that tension, others find it immersion-breaking. And the AI handling of quest sites is inconsistent enough that you'll occasionally wonder who playtested a particular encounter. If you're already invested in RimWorld and want more decision-making depth in combat and progression, Royalty delivers it. If you're brand new, finish at least one colony first. Diego, Scout Team

RimWorld - Royalty (DLC)

RimWorld - Royalty (DLC)

Add-on / DLC for RimWorld — view full game
Oct 17, 2018Ludeon Studios
GamerScout Says

RimWorld's first expansion bolts a feudal space empire onto your colony sim, handing out noble titles, psychic powers, and guns that cost more than your base.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€14.28-21%
at Eneba
Lowest tracked: €12.18
Track this price

GamerScout Verdict

Essential for veterans wanting deeper combat and progression layers; newcomers should finish one vanilla colony first.

Compare Prices(2 stores)

Edition:
EnebaBest price
Royalty (DLC) Steam KeyGlobalSteam KeyKey
€14.28-21%
Priced in EUR by the store
Buy
Royalty (DLC) Steam KeyEurope (EU)Steam KeyKey
€15.71-13%
Priced in EUR by the store
Buy
Royalty (DLC) Steam (PC) Key United StatesUnited StatesSteam KeyKey
€16.76
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€21.28-12%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€12.1811 Jun 2026
Current best
€14.28
Keyshops
€11.93€12.80€13.67€14.545 Jun24 Jun12 Jul31 Jul18 Aug
5 Jun — 18 Aug
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Screenshots & Media

About RimWorld - Royalty (DLC)

Royalty is an expansion for RimWorld that layers an entire political structure on top of an already complex colony management game. The core addition is the Empire: a faction of space aristocrats who offer your colonists ranks and titles in exchange for tribute, quests, and general deference to their very expensive sensibilities. Each title unlocks new abilities and gear, but it also chains you to a set of lifestyle demands - a Baron wants a throne room, a Count needs a bedroom befitting their station, and so on. These needs aren't optional. Miss them long enough and you'll take a mood hit that ripples through your whole colony. It's a clever mechanical hook that forces you to build differently, prioritising opulence alongside survival. The real headliner for veteran players is the Psycasts system. Colonists who hold Empire titles can learn psychic abilities - ranging from battlefield control tools like Stun and Berserk Pulse to more utility-focused powers like Skip (a short-range teleport) and Word of Inspiration. These abilities are gated behind psychic sensitivity and a resource called psyfocus, which requires meditation to recharge. Managing psyfocus becomes its own micro-game inside your already crowded schedule. The result is a combat system with far more decision points than vanilla RimWorld, since a well-timed Stun in the right chokepoint can flip a raid you'd otherwise lose on paper. The quest system introduced here also deserves attention. Royalty seeds procedurally generated missions into your run - some involve defending a location, others are extraction ops or negotiation scenarios. They are not all winners. A few feel thin compared to the elaborate scenarios your imagination builds from vanilla storytelling. But the better ones drop Named rewards, new gear, and faction standing changes that cascade meaningfully into your broader game state. The mech cluster threats added alongside these quests are a legitimate difficulty escalation that forces you to invest in siege tactics and ranged-focused loadouts rather than just door-kiting everything. For newcomers asking whether this is the right entry point: the base game still does most of the teaching, and Royalty assumes you've spent some time understanding production chains, mood management, and basic base defence. That said, the title system gives new players a concrete progression ladder to chase, which RimWorld's sandbox structure otherwise lacks entirely. If you're someone who needs a goal to stay motivated in an open-ended colony sim, the Empire questline provides one. The mod ecosystem around Royalty is also substantial - the Ideology and Biotech expansions interact with the Psycasts framework in ways modders have expanded further, and the base Royalty content has been patched and tuned since release. The weaknesses are real. The aristocratic mood demands can feel punishing mid-game when your resources are stretched and your Count wants a sculpture in their bedroom while raiders are at the door. There's also a tonal friction between the grubby survival loop of base RimWorld and the gilded demands of the Empire - some players love that tension, others find it immersion-breaking. And the AI handling of quest sites is inconsistent enough that you'll occasionally wonder who playtested a particular encounter. If you're already invested in RimWorld and want more decision-making depth in combat and progression, Royalty delivers it. If you're brand new, finish at least one colony first.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamPsycastsNoble TitlesQuest SystemFeudal MechanicsMech ClustersColony BuilderProcedural QuestsDifficulty Scaling

System Requirements

Minimum

Processor
Core 2 Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or other shader model 4.0
Storage
1 GB available space

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Reviews & Ratings

Metacritic
87
Steam
98%(239,393)

Game Info

Developer
Ludeon Studios
Publisher
Ludeon Studios
Release Date
Oct 17, 2018

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Frequently asked questions about RimWorld - Royalty (DLC)

How much does RimWorld - Royalty (DLC) cost?

As of 18 August 2026, the cheapest in-stock offer for RimWorld - Royalty (DLC) is €14.28 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy RimWorld - Royalty (DLC) cheapest?

The lowest in-stock price we track for RimWorld - Royalty (DLC) is €14.28 at Eneba (18 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is RimWorld - Royalty (DLC) available on?

RimWorld - Royalty (DLC) is available on PC.

When was RimWorld - Royalty (DLC) released?

RimWorld - Royalty (DLC) was released on 17 October 2018.

Who developed RimWorld - Royalty (DLC)?

RimWorld - Royalty (DLC) was developed by Ludeon Studios.

Is RimWorld - Royalty (DLC) worth buying?

RimWorld - Royalty (DLC) holds a Metacritic score of 87/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.