Compare RimWorld - Biotech (DLC) prices across trusted key stores and find the best deal. Developed by Ludeon Studios. Published by Ludeon Studios. Released on 10/17/2018. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 87/100.

RimWorld's Biotech DLC adds mechanoids, xenohumans, and child colonists to an already sprawling colony sim. It's the expansion that makes the base game feel incomplete without it.

RimWorld is a colony survival sim where a procedural AI storyteller (Randy Random, Cassandra Classic, or Phoebe Chillax) scripts disasters, relationships, and windfalls to keep your settlement perpetually on the edge. Biotech is one of its major expansions, and it rewires a surprising number of the game's core systems rather than just bolting new content onto the side. If you have played the base game and wondered whether the DLC is worth the extra spend, the short answer is that Biotech changes how you think about long-term colony planning in a fundamental way. The headline additions are three interlocking systems. First, mechanoid control: you can now research, build, and command a workforce of combat and labor mechs, each with upkeep costs measured in wastepacks that your colony has to manage or dump on someone else's lawn. The logistics chain this creates is genuinely interesting from a resource-flow perspective. Second, xenohumans: you can now design or encounter colonists with custom gene stacks that grant traits like aggression suppression, deathless resurrection, or fire immunity, opening up dedicated bloodfarm or warrior-caste colony archetypes that did not exist before. Third, children and pregnancy, which adds a demographic layer and long-horizon planning that rewards players who think thirty in-game years ahead rather than just surviving the next raid. What works well is how tightly these three pillars interact. A mech-heavy colony needs a mech commander colonist with the right skills, and that commander might be a xenotype you bred specifically for the role two in-game decades ago. The depth of decision-making here is real, not illusory. AI behavior around the new xenotypes is competent: enemy factions field their own xenohumans with abilities you have to account for tactically, and the storyteller integrates all of this into its incident generation rather than treating it as bolted-on content. The mod ecosystem, already enormous for the base game, has wrapped around Biotech quickly, so custom xenotypes and mechanoid variants are plentiful on the Steam Workshop. The honest downsides: the tutorial does not adequately explain the wastepack pollution system, and new players who jump straight into a mech-heavy playthrough will spend a few hours confused about why their map is turning toxic. Children and pregnancy slow down early-game pacing in ways that can frustrate players who prefer high-tempo crisis management over generational storytelling. And if you are brand new to RimWorld, buying Biotech at the same time as the base game is technically fine, but you will spend your first twenty hours not touching most of what this DLC offers. The base game's systems alone take meaningful time to internalize. Biotech rewards the player who already knows why having three doctors is better than one. For returning players or anyone past their first full colony run, Biotech is where the game's late-game gets its second wind. The mechanoid endgame gives a concrete progression goal that the base game's somewhat open-ended structure occasionally lacks. Xenotype design is the closest RimWorld has come to a character-building system, and it clicks well with the relationship and psychology simulation the base game already does. If you are the kind of player who opens a second monitor to track colony statistics, Biotech hands you a third spreadsheet tab. Diego, Scout Team

RimWorld - Biotech (DLC)

RimWorld - Biotech (DLC)

Add-on / DLC for RimWorld — view full game
Oct 17, 2018Ludeon Studios
GamerScout Says

RimWorld's Biotech DLC adds mechanoids, xenohumans, and child colonists to an already sprawling colony sim. It's the expansion that makes the base game feel incomplete without it.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€19.07-19%
at Eneba
Lowest tracked: €16.96
Track this price

GamerScout Verdict

Essential for any returning RimWorld player ready to add mechanoid logistics and xenotype breeding to an already deep colony sim.

Compare Prices(1 stores)

EnebaBest price
Biotech (DLC) (PC) Steam KeyGlobalSteam KeyKey
€19.07-19%
Priced in EUR by the store
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Biotech (DLC) (PC) Steam KeyEurope (EU)Steam KeyKey
€19.56-17%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€16.965 Jun 2026
Current best
€19.07
Keyshops
€16.28€18.61€20.95€23.285 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
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Screenshots & Media

About RimWorld - Biotech (DLC)

RimWorld is a colony survival sim where a procedural AI storyteller (Randy Random, Cassandra Classic, or Phoebe Chillax) scripts disasters, relationships, and windfalls to keep your settlement perpetually on the edge. Biotech is one of its major expansions, and it rewires a surprising number of the game's core systems rather than just bolting new content onto the side. If you have played the base game and wondered whether the DLC is worth the extra spend, the short answer is that Biotech changes how you think about long-term colony planning in a fundamental way. The headline additions are three interlocking systems. First, mechanoid control: you can now research, build, and command a workforce of combat and labor mechs, each with upkeep costs measured in wastepacks that your colony has to manage or dump on someone else's lawn. The logistics chain this creates is genuinely interesting from a resource-flow perspective. Second, xenohumans: you can now design or encounter colonists with custom gene stacks that grant traits like aggression suppression, deathless resurrection, or fire immunity, opening up dedicated bloodfarm or warrior-caste colony archetypes that did not exist before. Third, children and pregnancy, which adds a demographic layer and long-horizon planning that rewards players who think thirty in-game years ahead rather than just surviving the next raid. What works well is how tightly these three pillars interact. A mech-heavy colony needs a mech commander colonist with the right skills, and that commander might be a xenotype you bred specifically for the role two in-game decades ago. The depth of decision-making here is real, not illusory. AI behavior around the new xenotypes is competent: enemy factions field their own xenohumans with abilities you have to account for tactically, and the storyteller integrates all of this into its incident generation rather than treating it as bolted-on content. The mod ecosystem, already enormous for the base game, has wrapped around Biotech quickly, so custom xenotypes and mechanoid variants are plentiful on the Steam Workshop. The honest downsides: the tutorial does not adequately explain the wastepack pollution system, and new players who jump straight into a mech-heavy playthrough will spend a few hours confused about why their map is turning toxic. Children and pregnancy slow down early-game pacing in ways that can frustrate players who prefer high-tempo crisis management over generational storytelling. And if you are brand new to RimWorld, buying Biotech at the same time as the base game is technically fine, but you will spend your first twenty hours not touching most of what this DLC offers. The base game's systems alone take meaningful time to internalize. Biotech rewards the player who already knows why having three doctors is better than one. For returning players or anyone past their first full colony run, Biotech is where the game's late-game gets its second wind. The mechanoid endgame gives a concrete progression goal that the base game's somewhat open-ended structure occasionally lacks. Xenotype design is the closest RimWorld has come to a character-building system, and it clicks well with the relationship and psychology simulation the base game already does. If you are the kind of player who opens a second monitor to track colony statistics, Biotech hands you a third spreadsheet tab.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamColony ManagementGene EditingMechanoid CombatGenerational GameplayPollution MechanicsXenotype BuilderLate-Game DepthMod Support

System Requirements

Minimum

Processor
Core 2 Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or other shader model 4.0
Storage
1 GB available space

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Reviews & Ratings

Metacritic
87
Steam
98%(239,393)

Game Info

Developer
Ludeon Studios
Publisher
Ludeon Studios
Release Date
Oct 17, 2018

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Frequently asked questions about RimWorld - Biotech (DLC)

How much does RimWorld - Biotech (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for RimWorld - Biotech (DLC) is €19.07 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy RimWorld - Biotech (DLC) cheapest?

The lowest in-stock price we track for RimWorld - Biotech (DLC) is €19.07 at Eneba (17 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is RimWorld - Biotech (DLC) available on?

RimWorld - Biotech (DLC) is available on PC.

When was RimWorld - Biotech (DLC) released?

RimWorld - Biotech (DLC) was released on 17 October 2018.

Who developed RimWorld - Biotech (DLC)?

RimWorld - Biotech (DLC) was developed by Ludeon Studios.

Is RimWorld - Biotech (DLC) worth buying?

RimWorld - Biotech (DLC) holds a Metacritic score of 87/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.