Compare RimWorld - Ideology (DLC) prices across trusted key stores and find the best deal. Developed by Ludeon Studios. Published by Ludeon Studios. Released on 10/17/2018. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 87/100.

Ideology bolts a full belief-system engine onto RimWorld, turning every colonist into a true believer whose rituals, taboos, and social roles reshape every single run.

RimWorld is already a chaos generator, but Ideology hands that chaos an organized religion. The DLC layers a belief-system framework onto every person in the game: colonists, raiders, traders, and neighboring factions all carry an ideoligion, a structured set of precepts that dictates what they will eat, who they will follow, what acts they find sacred, and what they find horrifying. You build your colony's ideoligion from scratch at the start of each run, stacking memes (core doctrinal pillars) and precepts (granular rules) until you have something that feels intentional, accidental, or genuinely cursed. Cannibalistic tree-worshippers who require weekly feasts? Techno-utopians who treat genetic modification as holy work? Both are completely viable, and both change the texture of a run in ways no amount of biome selection ever could. The social-role system is where Ideology earns its depth. You designate leaders, moral guides (essentially priests), and specialists tied to skills like mining or crafting. These roles carry expectation weights: if your leader fails to inspire or your moral guide neglects their preaching duties, mood penalties ripple outward. Rituals range from quiet gatherings that cost a few resources to elaborate multi-stage ceremonies that demand specific furniture, apparel, and participants. Managing the ritual calendar alongside raids and crop failures is exactly the kind of overlapping pressure that RimWorld thrives on, and Ideology adds a whole new layer of it without breaking the base game's loop. For strategy-minded players, the precept interactions are where most of the decision-making lives. Some precepts are hard taboos that will drive colonists to mental breaks if violated repeatedly. Others are simply preferences that nudge mood up or down. Building an ideoligion that is internally consistent but also tactically workable is a genuine puzzle. A colony that forbids meat requires a sustainable hydroponics setup before year two. One that venerates darkness runs better in underground bases. The belief system is not cosmetic; it is a constraint layer with real mechanical teeth. The tutorial situation deserves a note. Ideology adds a dedicated ideoligion editor at game start, and Ludeon has done solid work surfacing what each meme and precept actually does before you commit. New players should not fear this DLC as a complexity cliff. The base RimWorld curve is steep regardless, and Ideology mostly adds width rather than height to that curve. A fresh player following the classic Cassandra Classic scenario can let the game auto-generate an ideoligion and learn the system reactively, which is a reasonable on-ramp. Veterans will want to hand-craft every precept from session one. The one area where Ideology shows its seams is AI faction behavior. Enemy factions follow their own ideoligions, which is great for flavor, but the AI does not always telegraph its precept-driven decisions clearly enough to make the opposing belief systems feel like active threats rather than background lore. You will notice faction ideoligions most when they generate raid types tied to specific rituals, which is memorable but inconsistent. The mod ecosystem has addressed several rough edges here, and the RimWorld workshop is robust enough that any dedicated player will find the base DLC significantly extended within the first few hours of searching. Ideology is the RimWorld expansion that asks you to care about your colonists as a congregation rather than a workforce. That reframe changes how you read every crisis, every death, and every unexpected convert. If you are already deep in the base game, this is the DLC that will make your next 200 hours feel structurally different from your last 200. Diego, Scout Team

RimWorld - Ideology (DLC)

RimWorld - Ideology (DLC)

Add-on / DLC for RimWorld — view full game
Oct 17, 2018Ludeon Studios
GamerScout Says

Ideology bolts a full belief-system engine onto RimWorld, turning every colonist into a true believer whose rituals, taboos, and social roles reshape every single run.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€13.99-22%
at Eneba
Lowest tracked: €12.17
Track this price

GamerScout Verdict

Essential for any RimWorld player who wants belief systems and rituals to reshape the colony-management loop from the ground up.

Compare Prices(1 stores)

EnebaBest price
Ideology (DLC) Steam KeyGlobalSteam KeyKey
€13.99-22%
Priced in EUR by the store
Buy
Ideology (DLC) Steam KeyEurope (EU)Steam KeyKey
€17.78
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€12.1710 Jun 2026
Current best
€13.99
Keyshops
€11.32€14.25€17.17€20.105 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
Create alert

Screenshots & Media

About RimWorld - Ideology (DLC)

RimWorld is already a chaos generator, but Ideology hands that chaos an organized religion. The DLC layers a belief-system framework onto every person in the game: colonists, raiders, traders, and neighboring factions all carry an ideoligion, a structured set of precepts that dictates what they will eat, who they will follow, what acts they find sacred, and what they find horrifying. You build your colony's ideoligion from scratch at the start of each run, stacking memes (core doctrinal pillars) and precepts (granular rules) until you have something that feels intentional, accidental, or genuinely cursed. Cannibalistic tree-worshippers who require weekly feasts? Techno-utopians who treat genetic modification as holy work? Both are completely viable, and both change the texture of a run in ways no amount of biome selection ever could. The social-role system is where Ideology earns its depth. You designate leaders, moral guides (essentially priests), and specialists tied to skills like mining or crafting. These roles carry expectation weights: if your leader fails to inspire or your moral guide neglects their preaching duties, mood penalties ripple outward. Rituals range from quiet gatherings that cost a few resources to elaborate multi-stage ceremonies that demand specific furniture, apparel, and participants. Managing the ritual calendar alongside raids and crop failures is exactly the kind of overlapping pressure that RimWorld thrives on, and Ideology adds a whole new layer of it without breaking the base game's loop. For strategy-minded players, the precept interactions are where most of the decision-making lives. Some precepts are hard taboos that will drive colonists to mental breaks if violated repeatedly. Others are simply preferences that nudge mood up or down. Building an ideoligion that is internally consistent but also tactically workable is a genuine puzzle. A colony that forbids meat requires a sustainable hydroponics setup before year two. One that venerates darkness runs better in underground bases. The belief system is not cosmetic; it is a constraint layer with real mechanical teeth. The tutorial situation deserves a note. Ideology adds a dedicated ideoligion editor at game start, and Ludeon has done solid work surfacing what each meme and precept actually does before you commit. New players should not fear this DLC as a complexity cliff. The base RimWorld curve is steep regardless, and Ideology mostly adds width rather than height to that curve. A fresh player following the classic Cassandra Classic scenario can let the game auto-generate an ideoligion and learn the system reactively, which is a reasonable on-ramp. Veterans will want to hand-craft every precept from session one. The one area where Ideology shows its seams is AI faction behavior. Enemy factions follow their own ideoligions, which is great for flavor, but the AI does not always telegraph its precept-driven decisions clearly enough to make the opposing belief systems feel like active threats rather than background lore. You will notice faction ideoligions most when they generate raid types tied to specific rituals, which is memorable but inconsistent. The mod ecosystem has addressed several rough edges here, and the RimWorld workshop is robust enough that any dedicated player will find the base DLC significantly extended within the first few hours of searching. Ideology is the RimWorld expansion that asks you to care about your colonists as a congregation rather than a workforce. That reframe changes how you read every crisis, every death, and every unexpected convert. If you are already deep in the base game, this is the DLC that will make your next 200 hours feel structurally different from your last 200.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamColony ManagementBelief SystemsRitual MechanicsIdeoligion BuilderFaction DepthLate-Game ComplexityMod-FriendlyEmergent StorytellingSocial Roles

System Requirements

Minimum

Processor
Core 2 Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or other shader model 4.0
Storage
1 GB available space

Keep exploring

Community Discussion

Be the first to comment on RimWorld - Ideology (DLC).

Reviews & Ratings

Metacritic
87
Steam
98%(239,393)

Game Info

Developer
Ludeon Studios
Publisher
Ludeon Studios
Release Date
Oct 17, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€13.99
See offer

Across the 21,358 games we track, a verified key was cheaper than the official store 92% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Ludeon Studios

Buy smarter: helpful guides

Frequently asked questions about RimWorld - Ideology (DLC)

How much does RimWorld - Ideology (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for RimWorld - Ideology (DLC) is €13.99 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy RimWorld - Ideology (DLC) cheapest?

The lowest in-stock price we track for RimWorld - Ideology (DLC) is €13.99 at Eneba (17 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is RimWorld - Ideology (DLC) available on?

RimWorld - Ideology (DLC) is available on PC.

When was RimWorld - Ideology (DLC) released?

RimWorld - Ideology (DLC) was released on 17 October 2018.

Who developed RimWorld - Ideology (DLC)?

RimWorld - Ideology (DLC) was developed by Ludeon Studios.

Is RimWorld - Ideology (DLC) worth buying?

RimWorld - Ideology (DLC) holds a Metacritic score of 87/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.