RimWorld: Odyssey (DLC) - Compare Prices & Find Best Deals

Compare RimWorld: Odyssey (DLC) prices across 50+ stores and find the best deal. Developed by Ludeon Studios. Published by Ludeon Studios. Released on 7/11/2025. Available on PC. Genres: Indie, Simulation, Strategy.

RimWorld goes fully mobile: build a ship, sail biomes, scavenge orbit, and hunt a mechanoid lair across a living planet.

RimWorld: Odyssey is an expansion for RimWorld that does something the base game only ever teased - it gets you off the tile you crashed on and sends your colony moving. The core addition is a ship you design and crew yourself, which becomes your mobile base as you traverse the planet's biomes by land and eventually reach orbit to scavenge asteroids, abandoned stations, and derelict satellites. If you have spent a hundred hours optimizing a fixed base only to feel the mid-game stagnate, this DLC is specifically engineered to break that rhythm. From a systems perspective, Odyssey layers two distinct phases of play on top of the existing colony loop. The surface phase asks you to treat your ship like a moving settlement - power management, cargo logistics, crew assignments, and threat responses all apply while you are underway, not just when you park and dig in. The orbital phase introduces a new class of scavenging encounter where ancient tech rewards careful preparation over raw firepower. Both phases feed into a late-game objective: locating and dismantling a mechanoid lair, which functions as a structured endgame goal rather than the loose narrative threads the base game typically offers. For players who appreciate having a target to build toward, that alone is a significant structural improvement. The biome-traversal design has obvious depth potential because RimWorld's existing biome variety is already a strong foundation. Moving through tundra, jungle, and desert tiles with a single colony means your resource planning has to account for radically different threat profiles and supply conditions on a rolling basis. That is exactly the kind of cascading decision pressure that makes colony sims rewarding at 200 hours in rather than stale. The mod ecosystem through Steam Workshop will almost certainly extend the ship-building components and orbital content within weeks of release, given how aggressively the RimWorld modding community has historically adopted new DLC systems. The honest caveat is that Odyssey is DLC, not a standalone product, and it inherits RimWorld's famously steep onboarding curve. If you do not already understand how colonist needs, trade caravans, and raid scaling interact, the additional complexity of ship logistics will compound the confusion rather than complement it. New players should spend time with the base game and ideally the official learning resources before attaching this expansion. Veteran players, particularly those who have already worked through the Biotech and Anomaly DLCs, will find the orbital loop scratches a very specific itch that the base game never fully committed to. Whether the mechanoid lair encounter delivers on difficulty and replayability is the one question that cannot be answered until more playtime accumulates - structural endgame goals live or die on their execution, and that data is not yet in. Diego, Scout Team

RimWorld: Odyssey (DLC)
IndieSimulationStrategy

RimWorld: Odyssey (DLC)

Jul 11, 2025Ludeon Studios
GamerScout Says

RimWorld goes fully mobile: build a ship, sail biomes, scavenge orbit, and hunt a mechanoid lair across a living planet.

PC
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Historical low: $29.99

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About RimWorld: Odyssey (DLC)

RimWorld: Odyssey is an expansion for RimWorld that does something the base game only ever teased - it gets you off the tile you crashed on and sends your colony moving. The core addition is a ship you design and crew yourself, which becomes your mobile base as you traverse the planet's biomes by land and eventually reach orbit to scavenge asteroids, abandoned stations, and derelict satellites. If you have spent a hundred hours optimizing a fixed base only to feel the mid-game stagnate, this DLC is specifically engineered to break that rhythm. From a systems perspective, Odyssey layers two distinct phases of play on top of the existing colony loop. The surface phase asks you to treat your ship like a moving settlement - power management, cargo logistics, crew assignments, and threat responses all apply while you are underway, not just when you park and dig in. The orbital phase introduces a new class of scavenging encounter where ancient tech rewards careful preparation over raw firepower. Both phases feed into a late-game objective: locating and dismantling a mechanoid lair, which functions as a structured endgame goal rather than the loose narrative threads the base game typically offers. For players who appreciate having a target to build toward, that alone is a significant structural improvement. The biome-traversal design has obvious depth potential because RimWorld's existing biome variety is already a strong foundation. Moving through tundra, jungle, and desert tiles with a single colony means your resource planning has to account for radically different threat profiles and supply conditions on a rolling basis. That is exactly the kind of cascading decision pressure that makes colony sims rewarding at 200 hours in rather than stale. The mod ecosystem through Steam Workshop will almost certainly extend the ship-building components and orbital content within weeks of release, given how aggressively the RimWorld modding community has historically adopted new DLC systems. The honest caveat is that Odyssey is DLC, not a standalone product, and it inherits RimWorld's famously steep onboarding curve. If you do not already understand how colonist needs, trade caravans, and raid scaling interact, the additional complexity of ship logistics will compound the confusion rather than complement it. New players should spend time with the base game and ideally the official learning resources before attaching this expansion. Veteran players, particularly those who have already worked through the Biotech and Anomaly DLCs, will find the orbital loop scratches a very specific itch that the base game never fully committed to. Whether the mechanoid lair encounter delivers on difficulty and replayability is the one question that cannot be answered until more playtime accumulates - structural endgame goals live or die on their execution, and that data is not yet in. Diego, Scout Team

Tags

steamShip-BuildingPlanetary ExplorationMobile ColonyOrbital ScavengingLate-Game ContentEndgame ObjectiveBiome TraversalMechanoid Combat

System Requirements

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Game Info

Developer
Ludeon Studios
Publisher
Ludeon Studios
Release Date
Jul 11, 2025

Features

Single-playerDownloadable ContentSteam WorkshopPartial Controller SupportSteam CloudRemote Play on TabletFamily Sharing

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Price History

2024-12$59.99
2024-11$41.99
2024-09$35.99
2024-07$29.99(lowest)