Conan Unconquered key
Conan Unconquered is a wave-defense RTS where you build a fortress and watch it get chewed apart by increasingly brutal Hyborian hordes. Solid concept, uneven execution.
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About Conan Unconquered key
Conan Unconquered is a real-time strategy game built around one core loop: construct a base, recruit and position troops, then survive escalating enemy waves that hammer your walls from all directions. Petroglyph, the studio behind Grey Goo and Act of War, brings genuine RTS pedigree here, and that shows in the building placement logic and unit layering. You are not pushing across a map to capture objectives - you are digging in, managing resources, and hoping your defensive perimeter holds when a Stygian siege force rolls up with siege towers and war elephants. It is more tower-defense adjacent than command-and-conquer, and players who expect aggressive offensive campaigns will be disappointed fast. From a build-order perspective, the early game is where the design actually shines. Balancing food, gold, and manpower while placing walls and towers efficiently creates genuine tension. Unit types are thematic - you get swordsmen, archers, cavalry, and eventually hero units including Conan himself, who functions as a frontline anchor that can turn a breach into a manageable skirmish rather than a base wipe. The escalating wave structure means late-game survival depends heavily on how well you front-loaded defensive infrastructure in the first fifteen minutes. Sloppy early economy almost always snowballs into an unrecoverable mid-game collapse, which is actually a mark of decent strategic depth. The problems start surfacing around the mid-game. Enemy AI follows predictable routing patterns once you have seen a few wave compositions, and after a handful of runs the threat feels more like a scheduling problem than a genuine tactical challenge. The co-op mode - two players sharing a base and resource pool - is a meaningful addition that extends the replayability considerably, since coordinating with another person against simultaneous multi-direction assaults is a different experience from solo play. But outside co-op, the solo campaign wears thin. Variety in enemy factions exists on paper but does not translate into enough strategic variety to keep the meta fresh for long. The mod ecosystem is essentially non-existent, which for a game released in 2019 with mixed reception is unlikely to change. The tutorial does its job. New RTS players will not be thrown into the deep end without explanation, and the wave timer between assaults gives enough breathing room to absorb mechanics before things get lethal. That said, the game does not do much to communicate optimal build strategies, so newcomers who want to reach the late waves will need to experiment or consult community guides. At 68 percent positive reviews on Steam, the consensus is roughly accurate: this is a competent, enjoyable RTS for the first dozen hours, particularly in co-op, but it lacks the systemic depth or content volume to justify long-term investment for strategy players who want something that keeps evolving. If you are a Conan lore fan looking for an approachable RTS with atmosphere and some satisfying defensive gameplay, Conan Unconquered delivers that in a reasonably tight package. If you are hunting for a grand-strategy depth fix or a game that rewards hundreds of hours of optimisation, look elsewhere. Petroglyph built something functional and occasionally exciting, but left it undercooked. Diego, Scout Team
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Game Info
- Developer
- Petroglyph
- Publisher
- FunCom
- Release Date
- May 29, 2019
