Compare The Great War: Western Front prices across 50+ stores and find the best deal. Developed by Petroglyph. Published by Frontier Foundry. Released on 3/30/2023. Available on PC. Genres: Strategy.

A WWI grand strategy hybrid where you manage the entire Western Front war effort while personally commanding individual trench battles. Ambitious concept, uneven execution.

The Great War: Western Front is a dual-layer strategy game set on the Western Front from 1914 to 1918. On the strategic layer, you allocate research, manage national will, and decide where to concentrate offensives across the full Franco-Belgian-German front line. Drop down into a battle and it shifts into a real-time tactics game where you physically command infantry assaults, artillery barrages, and early air support over ground that remembers every shell crater from the last engagement. The persistence mechanic is the headline feature: the battlefield terrain carries over between fights, which means a badly mismanaged assault leaves you inheriting a cratered moonscape for your next attack. That single design decision captures WWI's grinding attrition better than most historical wargames. For the strategy depth crowd, the research tree and national will system do real work. Bleed your nation's morale dry chasing a breakthrough and you will lose the war politically before you lose it militarily. The Allied and Central Powers sides play differently enough that both campaigns feel distinct, and the historical accuracy in unit types, technologies, and timeline events is genuinely solid. Petroglyph clearly did their homework on the period. The cracks show at the tactical layer. The real-time battle AI is inconsistent, occasionally sending waves into obvious kill zones without adapting, and the interface for issuing precise orders under fire is clunkier than it needs to be. Veterans of Company of Heroes will feel the gap immediately. The strategic AI on higher difficulties is more competitive, but the tactical skirmishes - which you will play dozens of times per campaign - start to feel repetitive around the mid-game. There is no multiplayer, which removes a significant ceiling for long-term replayability. The mod ecosystem is sparse compared to what Paradox titles offer, so do not expect community content to patch the rough edges anytime soon. For newcomers to wargames, the tutorial is longer than average and covers both layers reasonably well. The strategic map simplifies a lot of the number-crunching that would terrify someone opening a Hearts of Iron session for the first time. If you have ever wanted a WWI strategy game that does not require a manual the size of a paperback novel, this is one of the more accessible entry points on the market. Just set expectations correctly: the strategic planning is where the game shines, and the RTS layer is a decent but not exceptional complement to it. At 66 percent positive reviews on Steam, the Mixed rating is honest. There is a genuinely interesting game here for players who care about WWI specifically and can tolerate repetitive tactical engagements in service of a compelling operational picture. Fans who want deep tactical control will find it underpowered. Fans who want pure grand strategy will find the mandatory battles an interruption. The audience that sits in between those two groups will get the most out of it. Diego, Scout Team

The Great War: Western Front
Strategy

The Great War: Western Front

Mar 30, 2023PetroglyphFrontier Foundry
GamerScout Says

A WWI grand strategy hybrid where you manage the entire Western Front war effort while personally commanding individual trench battles. Ambitious concept, uneven execution.

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About The Great War: Western Front

The Great War: Western Front is a dual-layer strategy game set on the Western Front from 1914 to 1918. On the strategic layer, you allocate research, manage national will, and decide where to concentrate offensives across the full Franco-Belgian-German front line. Drop down into a battle and it shifts into a real-time tactics game where you physically command infantry assaults, artillery barrages, and early air support over ground that remembers every shell crater from the last engagement. The persistence mechanic is the headline feature: the battlefield terrain carries over between fights, which means a badly mismanaged assault leaves you inheriting a cratered moonscape for your next attack. That single design decision captures WWI's grinding attrition better than most historical wargames. For the strategy depth crowd, the research tree and national will system do real work. Bleed your nation's morale dry chasing a breakthrough and you will lose the war politically before you lose it militarily. The Allied and Central Powers sides play differently enough that both campaigns feel distinct, and the historical accuracy in unit types, technologies, and timeline events is genuinely solid. Petroglyph clearly did their homework on the period. The cracks show at the tactical layer. The real-time battle AI is inconsistent, occasionally sending waves into obvious kill zones without adapting, and the interface for issuing precise orders under fire is clunkier than it needs to be. Veterans of Company of Heroes will feel the gap immediately. The strategic AI on higher difficulties is more competitive, but the tactical skirmishes - which you will play dozens of times per campaign - start to feel repetitive around the mid-game. There is no multiplayer, which removes a significant ceiling for long-term replayability. The mod ecosystem is sparse compared to what Paradox titles offer, so do not expect community content to patch the rough edges anytime soon. For newcomers to wargames, the tutorial is longer than average and covers both layers reasonably well. The strategic map simplifies a lot of the number-crunching that would terrify someone opening a Hearts of Iron session for the first time. If you have ever wanted a WWI strategy game that does not require a manual the size of a paperback novel, this is one of the more accessible entry points on the market. Just set expectations correctly: the strategic planning is where the game shines, and the RTS layer is a decent but not exceptional complement to it. At 66 percent positive reviews on Steam, the Mixed rating is honest. There is a genuinely interesting game here for players who care about WWI specifically and can tolerate repetitive tactical engagements in service of a compelling operational picture. Fans who want deep tactical control will find it underpowered. Fans who want pure grand strategy will find the mandatory battles an interruption. The audience that sits in between those two groups will get the most out of it. Diego, Scout Team

Tags

steamWWI HistoricalDual-Layer StrategyPersistent BattlefieldsReal-Time TacticsNational Will ManagementSingle Player CampaignAttrition WarfareHistorical Research Tree

System Requirements

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Reviews & Ratings

Steam
66%(3,218)

Game Info

Developer
Petroglyph
Publisher
Frontier Foundry
Release Date
Mar 30, 2023

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