Compare Command & Conquer™ Remastered Collection prices across trusted key stores and find the best deal. Developed by Petroglyph. Published by Electronic Arts. Released on 6/5/2020. Available on PC. Genres: Strategy. Metacritic score: 82/100.

Two genre-defining RTS classics, rebuilt by the people who made them, with source code released and mod tools baked in. A rare remaster that respects both your nostalgia and your time.

I've tracked enough RTS releases to know that remaster announcements deserve skepticism, and this one had every reason to disappoint. EA handling the IP. A dormant franchise. A fanbase that had been burned by Tiberium Twilight. What Petroglyph delivered instead is one of the more honest remaster jobs the strategy genre has seen in years. The package covers two full campaigns: Tiberian Dawn, where you command either the UN-backed Global Defense Initiative or Kane's Brotherhood of Nod across asymmetric faction matchups that feel meaningfully different even by modern standards, and Red Alert, which shifts the theater to an alternate World War II with Soviet and Allied forces trading Tesla Coils and attack dogs for V2 rockets and missile submarines. All three expansion packs, Covert Operations, Counterstrike, and Aftermath, are included. That is a lot of campaign content, and the mission design holds up better than you might expect. The Tiberium-harvesting loop, base construction, and unit-rush tension remain satisfying because Petroglyph specifically chose not to rebalance or modernize the core mechanics. That decision cuts both ways, which I will get to. The modernization work is where the team earns its pay. Pressing the spacebar flips the visuals instantly between the original pixel art and the new 4K-redrawn assets, a feature that never gets old as a comparison tool. The sidebar UI was reworked for modern resolutions, unit queuing was added, and hotkey support is now fully functional. Original EVA voice actress Kia Huntzinger returned to re-record her UI lines, and composer Frank Klepacki oversaw a full remaster of the soundtrack. Over seven hours of music, all of it familiar, all of it sharper. The archive footage gallery, unlocked through campaign progress, gives production context that actual fans will spend real time with. The mod ecosystem is where this release earns long-term value beyond the base campaigns. EA and Petroglyph released the TiberianDawn.dll and RedAlert.dll source code under the GPL v3.0 license at launch, which opened the door for community modders to create custom units, replace art, alter gameplay logic, and build entirely new campaigns. Steam Workshop integration means subscribing to a pathfinding-improvement mod or an attack-move fix takes seconds. That attack-move mod specifically addresses one of the genuine mechanical pain points of the originals: units responding sluggishly to repositioning orders. The AI also cheats on higher difficulties in ways that feel arbitrary rather than clever, a criticism that has followed the franchise since the 90s and remains here unchanged. If you are expecting StarCraft-level tactical AI, adjust expectations accordingly. For newcomers, the learning curve is gentle by genre standards. There are no tech trees with thirty nodes to memorize, no supply lines to micromanage. You collect Tiberium with harvesters, you build structures in a linear construction queue, and you produce units to pressure your opponent. The strategic depth comes from reading the map, protecting your harvesters under fire, and knowing when to push. The campaign difficulty on Normal is forgiving enough for genre newcomers, though the Hard difficulty spike is steep and uneven. Petroglyph intended this as a faithful preservation, not a redesign, and it shows. What you get is the real thing, with the real limitations, sitting inside a much cleaner frame. Given that the studio released the source code and map editor under open-source licenses, the community has had years to sand the roughest edges down through Workshop mods, and that ecosystem is worth checking before you start. Diego, Scout Team

Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Jun 5, 2020PetroglyphElectronic Arts
GamerScout Says

Two genre-defining RTS classics, rebuilt by the people who made them, with source code released and mod tools baked in. A rare remaster that respects both your nostalgia and your time.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €6.10

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€6.102 Jul 2026
Keyshops
€5.79€6.85€7.90€8.965 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About Command & Conquer™ Remastered Collection

I've tracked enough RTS releases to know that remaster announcements deserve skepticism, and this one had every reason to disappoint. EA handling the IP. A dormant franchise. A fanbase that had been burned by Tiberium Twilight. What Petroglyph delivered instead is one of the more honest remaster jobs the strategy genre has seen in years. The package covers two full campaigns: Tiberian Dawn, where you command either the UN-backed Global Defense Initiative or Kane's Brotherhood of Nod across asymmetric faction matchups that feel meaningfully different even by modern standards, and Red Alert, which shifts the theater to an alternate World War II with Soviet and Allied forces trading Tesla Coils and attack dogs for V2 rockets and missile submarines. All three expansion packs, Covert Operations, Counterstrike, and Aftermath, are included. That is a lot of campaign content, and the mission design holds up better than you might expect. The Tiberium-harvesting loop, base construction, and unit-rush tension remain satisfying because Petroglyph specifically chose not to rebalance or modernize the core mechanics. That decision cuts both ways, which I will get to. The modernization work is where the team earns its pay. Pressing the spacebar flips the visuals instantly between the original pixel art and the new 4K-redrawn assets, a feature that never gets old as a comparison tool. The sidebar UI was reworked for modern resolutions, unit queuing was added, and hotkey support is now fully functional. Original EVA voice actress Kia Huntzinger returned to re-record her UI lines, and composer Frank Klepacki oversaw a full remaster of the soundtrack. Over seven hours of music, all of it familiar, all of it sharper. The archive footage gallery, unlocked through campaign progress, gives production context that actual fans will spend real time with. The mod ecosystem is where this release earns long-term value beyond the base campaigns. EA and Petroglyph released the TiberianDawn.dll and RedAlert.dll source code under the GPL v3.0 license at launch, which opened the door for community modders to create custom units, replace art, alter gameplay logic, and build entirely new campaigns. Steam Workshop integration means subscribing to a pathfinding-improvement mod or an attack-move fix takes seconds. That attack-move mod specifically addresses one of the genuine mechanical pain points of the originals: units responding sluggishly to repositioning orders. The AI also cheats on higher difficulties in ways that feel arbitrary rather than clever, a criticism that has followed the franchise since the 90s and remains here unchanged. If you are expecting StarCraft-level tactical AI, adjust expectations accordingly. For newcomers, the learning curve is gentle by genre standards. There are no tech trees with thirty nodes to memorize, no supply lines to micromanage. You collect Tiberium with harvesters, you build structures in a linear construction queue, and you produce units to pressure your opponent. The strategic depth comes from reading the map, protecting your harvesters under fire, and knowing when to push. The campaign difficulty on Normal is forgiving enough for genre newcomers, though the Hard difficulty spike is steep and uneven. Petroglyph intended this as a faithful preservation, not a redesign, and it shows. What you get is the real thing, with the real limitations, sitting inside a much cleaner frame. Given that the studio released the source code and map editor under open-source licenses, the community has had years to sand the roughest edges down through Workshop mods, and that ecosystem is worth checking before you start.

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerMulti-playerPvPOnline PvPSteam AchievementsSteam WorkshopSteam CloudIncludes level editorFamily SharingsteamClassic RTSRemaster4K SupportSkirmish ModeCampaign-HeavyMod SupportRebuil MultiplayerAsymmetric FactionsSource Code ReleasedBase-BuildingFaction AsymmetryOpen-Source ModdingCampaign-FocusedLegacy AISpacebar Toggle GraphicsFMV CutscenesTiberium HarvestingWorkshop-Ready

System Requirements

Minimum

Processor
Intel Core 2 Duo E4600 @ 2.4ghz or AMD Athlon 64 X2 6400 @ 2.4ghz
Memory
4 GB RAM
Graphics
NVIDIA GeForce…

Recommended

Processor
Intel Core i5 4690K or AMD Ryzen 7 1700
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 660 or ATI Radeon…

DLC & Add-ons for Command & Conquer™ Remastered Collection1

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Command & Conquer™ Remastered Collection.

Reviews & Ratings

Metacritic
82
Steam
91%(34,612)

Game Info

Developer
Petroglyph
Publisher
Electronic Arts
Release Date
Jun 5, 2020
Age Rating
PEGI 16

Game Modes

singleplayer
multiplayer

Languages

Audio (3)
EnglishFrenchGerman
Subtitles (8)
EnglishFrenchGermanSpanish - SpainPolishRussian+2 more

Features

AchievementsCloud Saves

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Petroglyph

Buy smarter: helpful guides

Looking for more? See games like Command & Conquer™ Remastered Collection →

Frequently asked questions about Command & Conquer™ Remastered Collection

How much does Command & Conquer™ Remastered Collection cost?

Command & Conquer™ Remastered Collection pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Command & Conquer™ Remastered Collection cheapest?

Compare Command & Conquer™ Remastered Collection prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Command & Conquer™ Remastered Collection available on?

Command & Conquer™ Remastered Collection is available on PC.

When was Command & Conquer™ Remastered Collection released?

Command & Conquer™ Remastered Collection was released on 5 June 2020.

Who developed Command & Conquer™ Remastered Collection?

Command & Conquer™ Remastered Collection was developed by Petroglyph and published by Electronic Arts.

Is Command & Conquer™ Remastered Collection worth buying?

Command & Conquer™ Remastered Collection holds a Metacritic score of 82/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.