Compare Mytheon prices across 50+ stores and find the best deal. Developed by Petroglyph. Published by Petroglyph. Released on 12/8/2015. Available on PC. Genres: Action, Adventure, RPG.

A resurrected Greek mythology action-RPG built around deck-style combat with Power Stones - intriguing enough as a curiosity, thin enough to feel like a relic within a few hours.

My first thought loading into Mytheon was that someone at Petroglyph had a genuinely clever idea, buried it in troubled development history, and then left it on the shelf long enough that even the revival feels like archaeology. The concept is legitimate: three classes - the tanky Warcaster, the spell-slinging Elementalist, and the hybrid Eidolon - each built around a randomized deck of Power Stones that rotate through your hand mid-combat. Stones summon mythical creatures, raise protective structures, or blast enemies with spells, and managing what you draw against what you need in the moment adds a strategic wrinkle you rarely get in this kind of isometric action-RPG. On paper, it sits somewhere between Titan Quest and a collectible card game, and that crossover has genuine personality. In practice the system works better than it sounds in a bullet-point list. Running the Warcaster through the Echidna Swamps early on, watching Amazon warriors I summoned clash with swamp golems while I juggled stone draws, scratches an itch that pure hack-and-slash games rarely reach. Boss encounters against mythological figures like Hades and eventually Zeus reward group coordination, pushing you to mix stone types across your party rather than just stacking damage. There are over 130 stones to collect, craft, and trade through the broker system in Argos, the hub city, and stone crafting at the Stone Forges adds a satisfying collect-and-combine loop for players who enjoy theorycrafting builds. The mythology appreciation here is genuine - Petroglyph used period instruments in the score and the zones carry real environmental personality, from Greek ruins to the depths of Tartarus. Here is where I have to be honest about context, though. Mytheon originally launched as a free-to-play MMO in 2011, was shut down within months due to a sparse playerbase, then came back on Steam as a buy-to-play title with the microtransaction items folded into the loot tables. That history shows. The game runs across 14 instanced adventure zones, which is a modest scope by any current standard. The narrative offers motivation rather than depth - mortals rising against oppressive gods is a fine premise, but the writing does not reward re-reads or branch in interesting directions. Quest variety is limited, and anyone coming from modern action-RPGs will feel the repetition before the halfway mark. Character creation is thin, the three classes are distinct but not deep, and the MMO infrastructure around guilds and PvP dueling rings hollow when the active player count is slim enough to make co-op a friend-group-only proposition. For RPG fans chasing narrative payoff or build complexity that holds past hour 40, Mytheon is not the game. The Power Stone deck system is its one genuinely interesting idea, and that idea does not get enough room to breathe across 14 zones with limited class depth. What it is, instead, is a low-cost afternoon with a clever mechanic, some appealing mythology presentation, and the modest charm of a game that tried something different in a crowded genre. Solo players can complete the content at a relaxed pace. Co-op with a small group of friends who enjoy Greek myth is the best-case scenario. Just go in with appropriate expectations and not the hope that this is an undiscovered gem - it is a genuinely interesting sketch that never quite became a full painting. Monika, Scout Team

Mytheon
ActionAdventureRPG

Mytheon

Dec 8, 2015Petroglyph
GamerScout Says

A resurrected Greek mythology action-RPG built around deck-style combat with Power Stones - intriguing enough as a curiosity, thin enough to feel like a relic within a few hours.

PC
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About Mytheon

My first thought loading into Mytheon was that someone at Petroglyph had a genuinely clever idea, buried it in troubled development history, and then left it on the shelf long enough that even the revival feels like archaeology. The concept is legitimate: three classes - the tanky Warcaster, the spell-slinging Elementalist, and the hybrid Eidolon - each built around a randomized deck of Power Stones that rotate through your hand mid-combat. Stones summon mythical creatures, raise protective structures, or blast enemies with spells, and managing what you draw against what you need in the moment adds a strategic wrinkle you rarely get in this kind of isometric action-RPG. On paper, it sits somewhere between Titan Quest and a collectible card game, and that crossover has genuine personality. In practice the system works better than it sounds in a bullet-point list. Running the Warcaster through the Echidna Swamps early on, watching Amazon warriors I summoned clash with swamp golems while I juggled stone draws, scratches an itch that pure hack-and-slash games rarely reach. Boss encounters against mythological figures like Hades and eventually Zeus reward group coordination, pushing you to mix stone types across your party rather than just stacking damage. There are over 130 stones to collect, craft, and trade through the broker system in Argos, the hub city, and stone crafting at the Stone Forges adds a satisfying collect-and-combine loop for players who enjoy theorycrafting builds. The mythology appreciation here is genuine - Petroglyph used period instruments in the score and the zones carry real environmental personality, from Greek ruins to the depths of Tartarus. Here is where I have to be honest about context, though. Mytheon originally launched as a free-to-play MMO in 2011, was shut down within months due to a sparse playerbase, then came back on Steam as a buy-to-play title with the microtransaction items folded into the loot tables. That history shows. The game runs across 14 instanced adventure zones, which is a modest scope by any current standard. The narrative offers motivation rather than depth - mortals rising against oppressive gods is a fine premise, but the writing does not reward re-reads or branch in interesting directions. Quest variety is limited, and anyone coming from modern action-RPGs will feel the repetition before the halfway mark. Character creation is thin, the three classes are distinct but not deep, and the MMO infrastructure around guilds and PvP dueling rings hollow when the active player count is slim enough to make co-op a friend-group-only proposition. For RPG fans chasing narrative payoff or build complexity that holds past hour 40, Mytheon is not the game. The Power Stone deck system is its one genuinely interesting idea, and that idea does not get enough room to breathe across 14 zones with limited class depth. What it is, instead, is a low-cost afternoon with a clever mechanic, some appealing mythology presentation, and the modest charm of a game that tried something different in a crowded genre. Solo players can complete the content at a relaxed pace. Co-op with a small group of friends who enjoy Greek myth is the best-case scenario. Just go in with appropriate expectations and not the hope that this is an undiscovered gem - it is a genuinely interesting sketch that never quite became a full painting. Monika, Scout Team

Tags

singleplayermultiplayermmocooptier:sub-5Deck-Building CombatGreek MythologyIsometric ActionStone CraftingBoss FightsSmall-Group Co-opPvP ArenaLoot Collection

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GeForce 6600
Processor
Pentium 4 2.0 Ghz
Sound Card
Onboard Stereo/Audio

Reviews & Ratings

No ratings available

Game Info

Developer
Petroglyph
Publisher
Petroglyph
Release Date
Dec 8, 2015

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