Compare HELLDIVERS™ - Vehicles Pack prices across 50+ stores and find the best deal. Developed by Arrowhead Game Studios. Published by PlayStation Publishing LLC. Released on 12/7/2015. Available on PC. Genres: Action.

Three stratagem slots spent on wheels and metal suits - the Vehicles Pack for HELLDIVERS 1 is pure power fantasy for mid-difficulty co-op, even if high-end missions will chew it up and spit it out.

I'll be straight with you: this is not the pack that makes HELLDIVERS a better game at the top end. The Vehicles Pack adds three stratagems to Arrowhead's chaotic top-down co-op shooter, and two of them have real endgame ceiling problems that the community has been pointing out since launch. But that's not the whole story, and dismissing it outright would be lazy. The three pieces of kit are the TD-110 Bastion tank destroyer, the MC-109 Hammer motorcycle with sidecar, and the EXO-51 Lumberer exosuit. The Bastion is a two-person operation with a powerful main gun and heavy armor, but it demands genuine coordination between driver and gunner - drop it into a solo or disorganized pub squad and it's a liability. The Hammer motorcycle is fast, lightly armored, and honestly fun in a way that has nothing to do with efficiency. Upgraded, it gets a machine gun that the community consensus correctly identifies as more of a deterrent than a weapon. The Lumberer is the headliner: an anti-tank exosuit packing a 90mm cannon and a flamer, which can destroy mission-critical targets like Bug Nests, Cyborg AA Guns, and Illuminate Beacons without burning a Hellbomb stratagem slot. That one has genuine utility. The cannon's ammo count is tight at base - 10 shots upgradeable to 15 at Mk2 - so you are always managing resource pressure inside the suit. The honest community verdict on this pack lands somewhere in the middle. Players consistently flag that the Lumberer is among the better exosuits in the game for anti-armor work, while the Bastion and the Hammer trend toward fun-in-lower-difficulties territory rather than endgame staples. At Helldive difficulty, the base-game mech and IFV hold up just as well, maybe better. That matters if you are evaluating this pack purely on competitive merit. If you are the type of player who runs missions at difficulty 7-10 with a coordinated group and just wants more tools that feel different, the tank and motorcycle offer a distinct playstyle that nothing in the base game replicates exactly. One thing worth flagging from a logistics standpoint: vehicles in HELLDIVERS are delivered via drop and land in a radius around your beacon, which means rough terrain can put a tank on top of a teammate. Calling in other Hellpods after a vehicle is already down is also a fast way to destroy it, since pods crush anything they land on. These are not bugs, they are friction points baked into how stratagems work, and they matter more when you have three slots worth of vehicles to manage. Context also matters here: this is a DLC for HELLDIVERS 1, a game that predates the sequel by nearly a decade. The playerbase is smaller, but the game still runs and still has co-op activity. If you already own the base game and want to expand the stratagem toolbox, the Vehicles Pack is a reasonable addition. If you are buying into the ecosystem for the first time, the Deluxe bundle route is the smarter spend. Fred, Scout Team

HELLDIVERS™ - Vehicles Pack
Action

HELLDIVERS™ - Vehicles Pack

Dec 7, 2015Arrowhead Game StudiosPlayStation Publishing LLC
GamerScout Says

Three stratagem slots spent on wheels and metal suits - the Vehicles Pack for HELLDIVERS 1 is pure power fantasy for mid-difficulty co-op, even if high-end missions will chew it up and spit it out.

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About HELLDIVERS™ - Vehicles Pack

I'll be straight with you: this is not the pack that makes HELLDIVERS a better game at the top end. The Vehicles Pack adds three stratagems to Arrowhead's chaotic top-down co-op shooter, and two of them have real endgame ceiling problems that the community has been pointing out since launch. But that's not the whole story, and dismissing it outright would be lazy. The three pieces of kit are the TD-110 Bastion tank destroyer, the MC-109 Hammer motorcycle with sidecar, and the EXO-51 Lumberer exosuit. The Bastion is a two-person operation with a powerful main gun and heavy armor, but it demands genuine coordination between driver and gunner - drop it into a solo or disorganized pub squad and it's a liability. The Hammer motorcycle is fast, lightly armored, and honestly fun in a way that has nothing to do with efficiency. Upgraded, it gets a machine gun that the community consensus correctly identifies as more of a deterrent than a weapon. The Lumberer is the headliner: an anti-tank exosuit packing a 90mm cannon and a flamer, which can destroy mission-critical targets like Bug Nests, Cyborg AA Guns, and Illuminate Beacons without burning a Hellbomb stratagem slot. That one has genuine utility. The cannon's ammo count is tight at base - 10 shots upgradeable to 15 at Mk2 - so you are always managing resource pressure inside the suit. The honest community verdict on this pack lands somewhere in the middle. Players consistently flag that the Lumberer is among the better exosuits in the game for anti-armor work, while the Bastion and the Hammer trend toward fun-in-lower-difficulties territory rather than endgame staples. At Helldive difficulty, the base-game mech and IFV hold up just as well, maybe better. That matters if you are evaluating this pack purely on competitive merit. If you are the type of player who runs missions at difficulty 7-10 with a coordinated group and just wants more tools that feel different, the tank and motorcycle offer a distinct playstyle that nothing in the base game replicates exactly. One thing worth flagging from a logistics standpoint: vehicles in HELLDIVERS are delivered via drop and land in a radius around your beacon, which means rough terrain can put a tank on top of a teammate. Calling in other Hellpods after a vehicle is already down is also a fast way to destroy it, since pods crush anything they land on. These are not bugs, they are friction points baked into how stratagems work, and they matter more when you have three slots worth of vehicles to manage. Context also matters here: this is a DLC for HELLDIVERS 1, a game that predates the sequel by nearly a decade. The playerbase is smaller, but the game still runs and still has co-op activity. If you already own the base game and want to expand the stratagem toolbox, the Vehicles Pack is a reasonable addition. If you are buying into the ecosystem for the first time, the Deluxe bundle route is the smarter spend. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Stratagem ManagementExosuit CombatCo-op CoordinationVehicle StratagemAnti-TankMid-Difficulty ContentTwo-Player VehiclesDLC Expansion

System Requirements

Minimum

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
Processor
2.4GHz Dual Core

Recommended

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
1 GB NVIDIA 460 / AMD Radeon 5870
Processor
2.4GHz Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC
Release Date
Dec 7, 2015

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