Compare HELLDIVERS™ - Pistols Perk Pack prices across 50+ stores and find the best deal. Developed by Arrowhead Game Studios. Published by PlayStation Publishing LLC. Released on 12/7/2015. Available on PC. Genres: Action.

Three niche sidearms that swap your default Peacemaker for something with a harder punch, a fire hose, or a plasma burst - useful loadout tools for Helldivers veterans who already know what they want from a secondary slot.

I've spent enough time in Helldivers co-op missions to know that your sidearm choice matters more than it looks on paper, and the Pistols Perk Pack is a direct answer to that. This is not extra content bolted onto the campaign - it is three alternative perk weapons that replace your standard P-2 Peacemaker from the loadout screen, each designed around a specific playstyle trade-off. The headliner is the P-6 Gunslinger, a heavy revolver with armor-piercing rounds and a built-in laser sight. Six shots per cylinder, a 2.5-second reload with no tactical reload option, and every cartridge dumps on reload regardless of remaining ammo. That last detail matters a lot in a firefight - you will feel the rhythm punish you if you reload too early. The upside is real though: the AP rounds let you chip through enemies that your primary sometimes bounces off, and a well-aimed magazine can drop armored heavies like Cyborg Butchers or Hulks if you hit the weak points. In the original game's online sessions there is also a latency quirk where rounds can over-penetrate and tag two enemies at once, which is either a feature or a bug depending on your definition. The FLAM-24 Pyro trades range and ammo count for the ability to apply area denial pressure without burning a stratagem slot. It carries the same raw damage output as the unupgraded FLAM-40 primary, compressed into something you pull out of a hip holster. The limited ammunition is a genuine constraint - this is not a weapon you spray freely. The PLAS-3 Singe rounds out the pack as a plasma pistol that detonates on contact. Point-blank use is actively dangerous to yourself, which is the kind of design quirk that separates players who read the description from players who do not. None of these weapons unlock through progression. They sit in the Perks menu from the moment you own the DLC, with no rank gate. That is a meaningful difference from the standard weapon tree - it is pure loadout flexibility immediately available at the mission prep screen. For players who want to free up their primary or stratagem selection by carrying a more capable sidearm, the Gunslinger in particular does genuine work. The Pyro and Singe are harder sells as standalone picks but round out exotic builds nicely. The honest caveat here is that this is the original Helldivers (2015), not Helldivers 2. If you arrived here from the 2024 sequel, check carefully before purchasing - these weapons do not transfer. For players already active in the first game's co-op, this pack adds real mechanical options. For anyone considering the original title fresh, grab the base game first and decide whether the sidearm variety is worth adding later. Fred, Scout Team

HELLDIVERS™ - Pistols Perk Pack
Action

HELLDIVERS™ - Pistols Perk Pack

Dec 7, 2015Arrowhead Game StudiosPlayStation Publishing LLC
GamerScout Says

Three niche sidearms that swap your default Peacemaker for something with a harder punch, a fire hose, or a plasma burst - useful loadout tools for Helldivers veterans who already know what they want from a secondary slot.

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About HELLDIVERS™ - Pistols Perk Pack

I've spent enough time in Helldivers co-op missions to know that your sidearm choice matters more than it looks on paper, and the Pistols Perk Pack is a direct answer to that. This is not extra content bolted onto the campaign - it is three alternative perk weapons that replace your standard P-2 Peacemaker from the loadout screen, each designed around a specific playstyle trade-off. The headliner is the P-6 Gunslinger, a heavy revolver with armor-piercing rounds and a built-in laser sight. Six shots per cylinder, a 2.5-second reload with no tactical reload option, and every cartridge dumps on reload regardless of remaining ammo. That last detail matters a lot in a firefight - you will feel the rhythm punish you if you reload too early. The upside is real though: the AP rounds let you chip through enemies that your primary sometimes bounces off, and a well-aimed magazine can drop armored heavies like Cyborg Butchers or Hulks if you hit the weak points. In the original game's online sessions there is also a latency quirk where rounds can over-penetrate and tag two enemies at once, which is either a feature or a bug depending on your definition. The FLAM-24 Pyro trades range and ammo count for the ability to apply area denial pressure without burning a stratagem slot. It carries the same raw damage output as the unupgraded FLAM-40 primary, compressed into something you pull out of a hip holster. The limited ammunition is a genuine constraint - this is not a weapon you spray freely. The PLAS-3 Singe rounds out the pack as a plasma pistol that detonates on contact. Point-blank use is actively dangerous to yourself, which is the kind of design quirk that separates players who read the description from players who do not. None of these weapons unlock through progression. They sit in the Perks menu from the moment you own the DLC, with no rank gate. That is a meaningful difference from the standard weapon tree - it is pure loadout flexibility immediately available at the mission prep screen. For players who want to free up their primary or stratagem selection by carrying a more capable sidearm, the Gunslinger in particular does genuine work. The Pyro and Singe are harder sells as standalone picks but round out exotic builds nicely. The honest caveat here is that this is the original Helldivers (2015), not Helldivers 2. If you arrived here from the 2024 sequel, check carefully before purchasing - these weapons do not transfer. For players already active in the first game's co-op, this pack adds real mechanical options. For anyone considering the original title fresh, grab the base game first and decide whether the sidearm variety is worth adding later. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Perk Weapon DLCArmor-Piercing SidearmLoadout FlexibilityCo-op UtilityExotic BuildsNo Rank GateSecondary Slot

System Requirements

Minimum

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
Processor
2.4GHz Dual Core

Recommended

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
1 GB NVIDIA 460 / AMD Radeon 5870
Processor
2.4GHz Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC
Release Date
Dec 7, 2015

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