Compare The Elder Scrolls® Online prices across trusted key stores and find the best deal. Developed by ZeniMax Online Studios. Published by Bethesda Softworks. Released on 5/22/2017. Available on PC, Mac, Xbox. Genres: Action, Adventure, Massively Multiplayer, RPG. Metacritic score: 80/100.

Hundreds of hours of Tamriel lore packed into an MMO shell that plays surprisingly well solo, but rewards the curious more than the power-hungry.

I've watched friends bounce off this game three times before it finally clicked for them, and I've watched others sink two thousand hours in without blinking. That gap tells you most of what you need to know about The Elder Scrolls Online. It isn't a conventional MMO experience that hooks you with a kill-ten-rats loop and a gear treadmill. It's closer to a library of Elder Scrolls stories you can walk through with other people if you choose to, or mostly ignore them if you don't. The class roster currently sits at seven options, each with three skill lines that cover DPS, tanking, and healing regardless of what weapon you strap on. A Dragonknight leans into fire damage and heavy melee attrition, a Sorcerer conjures Daedric followers and hurls lightning at range, a Nightblade rewards positional burst and invisibility, a Templar functions as the game's closest thing to a Paladin with strong passive healing, a Warden summons frost spells and animal companions, and a Necromancer manages a corpse-generation loop that is genuinely interesting in theory but notoriously clunky under pressure. The newest addition, the Arcanist, builds around a Crux combo system that generates and consumes stacks to amplify skills, and it has dominated the PvE meta since its arrival. Combat is action-based with dodging and blocking baked in, which sits closer to Skyrim than to classic tab-target MMOs, though longtime fans of the single-player series may still find the feedback a bit floaty compared to what they remember. A subclassing system, unlocked at level 50, opens the door to thousands of class-skill combinations, meaning build variety past the mid-game is genuinely deep, not cosmetic. The writing is where this game earns serious respect. Individual zone storylines are fully voiced, and the quality is consistently strong throughout the base game and older expansions. The 2025 Solstice content brought the main storyline back to its roots, continuing the Worm Cult arc and re-introducing Mannimarco in a way that veterans found genuinely rewarding rather than just another self-contained world-ending chapter. There is a meaningful difference between how ESO treats its story quests and how it handles filler content, and unfortunately the filler is visible. Overland zones designed for a wide level range tend to feel under-tuned for seasoned characters, and the sheer volume of fetch quests buried inside otherwise decent quest chains is real. If you hate padding, you will feel it. The structural concerns are harder to hand-wave. Progression on alternate characters is gated in ways that push you toward the ESO Plus subscription to feel fully fluid. The Crown Store is a constant ambient presence. The inventory and upgrade UI is a maze of submenus and notifications. New players who make uninformed skill point choices early on can find corrections expensive. On the PvP side, Cyrodiil siege warfare is still the most ambitious large-scale PvP in any current MMO, and Battlegrounds offer a smaller-scale alternative, but the competitive endgame community carries legitimate complaints about class balance that have gone unaddressed for too long. For Elder Scrolls fans who want to walk through Morrowind, Elsweyr, or High Isle with a friend while a skilled voice cast tells them a genuinely written story, this remains one of the best environments to do it in. For players arriving hoping for tight MMO mechanics or a world that matches the atmosphere of Oblivion or Skyrim at their best, expectations should be calibrated carefully. The game is a sprawling, occasionally frustrating place with a stronger narrative foundation than almost anything else in the genre, and the 2025 updates show that ZeniMax is still willing to invest in it. Monika, Scout Team

The Elder Scrolls® Online

The Elder Scrolls® Online

May 22, 2017ZeniMax Online StudiosBethesda Softworks
GamerScout Says

Hundreds of hours of Tamriel lore packed into an MMO shell that plays surprisingly well solo, but rewards the curious more than the power-hungry.

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About The Elder Scrolls® Online

I've watched friends bounce off this game three times before it finally clicked for them, and I've watched others sink two thousand hours in without blinking. That gap tells you most of what you need to know about The Elder Scrolls Online. It isn't a conventional MMO experience that hooks you with a kill-ten-rats loop and a gear treadmill. It's closer to a library of Elder Scrolls stories you can walk through with other people if you choose to, or mostly ignore them if you don't. The class roster currently sits at seven options, each with three skill lines that cover DPS, tanking, and healing regardless of what weapon you strap on. A Dragonknight leans into fire damage and heavy melee attrition, a Sorcerer conjures Daedric followers and hurls lightning at range, a Nightblade rewards positional burst and invisibility, a Templar functions as the game's closest thing to a Paladin with strong passive healing, a Warden summons frost spells and animal companions, and a Necromancer manages a corpse-generation loop that is genuinely interesting in theory but notoriously clunky under pressure. The newest addition, the Arcanist, builds around a Crux combo system that generates and consumes stacks to amplify skills, and it has dominated the PvE meta since its arrival. Combat is action-based with dodging and blocking baked in, which sits closer to Skyrim than to classic tab-target MMOs, though longtime fans of the single-player series may still find the feedback a bit floaty compared to what they remember. A subclassing system, unlocked at level 50, opens the door to thousands of class-skill combinations, meaning build variety past the mid-game is genuinely deep, not cosmetic. The writing is where this game earns serious respect. Individual zone storylines are fully voiced, and the quality is consistently strong throughout the base game and older expansions. The 2025 Solstice content brought the main storyline back to its roots, continuing the Worm Cult arc and re-introducing Mannimarco in a way that veterans found genuinely rewarding rather than just another self-contained world-ending chapter. There is a meaningful difference between how ESO treats its story quests and how it handles filler content, and unfortunately the filler is visible. Overland zones designed for a wide level range tend to feel under-tuned for seasoned characters, and the sheer volume of fetch quests buried inside otherwise decent quest chains is real. If you hate padding, you will feel it. The structural concerns are harder to hand-wave. Progression on alternate characters is gated in ways that push you toward the ESO Plus subscription to feel fully fluid. The Crown Store is a constant ambient presence. The inventory and upgrade UI is a maze of submenus and notifications. New players who make uninformed skill point choices early on can find corrections expensive. On the PvP side, Cyrodiil siege warfare is still the most ambitious large-scale PvP in any current MMO, and Battlegrounds offer a smaller-scale alternative, but the competitive endgame community carries legitimate complaints about class balance that have gone unaddressed for too long. For Elder Scrolls fans who want to walk through Morrowind, Elsweyr, or High Isle with a friend while a skilled voice cast tells them a genuinely written story, this remains one of the best environments to do it in. For players arriving hoping for tight MMO mechanics or a world that matches the atmosphere of Oblivion or Skyrim at their best, expectations should be calibrated carefully. The game is a sprawling, occasionally frustrating place with a stronger narrative foundation than almost anything else in the genre, and the 2025 updates show that ZeniMax is still willing to invest in it.

Monika
Monika · Scout Team

RPGs

Tags

multiplayermmocooponline-coopSolo-Friendly MMOSubclassingAction CombatVoiced QuestsLarge-Scale PvPCrux Combo SystemBuild DepthZone StorylinesPlayer Housing

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel® Core™ i5 2300 or AMD FX4350
Memory
4 GB RAM
Graphics
Direct X 11.0 compliant video card with 1GB RAM (NVIDIA® GeFor…

Recommended

OS
Windows 10 64-bit
Processor
Intel® Core™ i5 2300 or AMD FX4350
Memory
8 GB RAM
Graphics
Direct X 11.0 compliant video card with 4GB of RAM (NVIDIA…

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Reviews & Ratings

Metacritic
80

Game Info

Developer
ZeniMax Online Studios
Publisher
Bethesda Softworks
Release Date
May 22, 2017
Age Rating
PEGI 18

Game Modes

multiplayer
mmo
coop
online coop
Online Co-op

Languages

Audio (3)
EnglishFrenchGerman
Subtitles (6)
EnglishFrenchGermanRussianSpanish - SpainSimplified Chinese

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Frequently asked questions about The Elder Scrolls® Online

How much does The Elder Scrolls® Online cost?

The Elder Scrolls® Online pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy The Elder Scrolls® Online cheapest?

Compare The Elder Scrolls® Online prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Elder Scrolls® Online available on?

The Elder Scrolls® Online is available on PC, Mac, Xbox.

When was The Elder Scrolls® Online released?

The Elder Scrolls® Online was released on 22 May 2017.

Who developed The Elder Scrolls® Online?

The Elder Scrolls® Online was developed by ZeniMax Online Studios and published by Bethesda Softworks.

Is The Elder Scrolls® Online worth buying?

The Elder Scrolls® Online holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.