The Elder Scrolls Online Upgrade: Necrom (DLC)
ESO's Necrom chapter drops you into Hermaeus Mora's eldritch library and hands you the keys to the Arcanist, the MMO's first new class since 2019.
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About The Elder Scrolls Online Upgrade: Necrom (DLC)
The Elder Scrolls Online: Necrom is ESO's seventh major chapter and the opening act of the multi-year Shadow Over Morrowind storyline. It sends you to two new zones: the Telvanni Peninsula, a craggy, mushroom-thick stretch of Dunmer coastline that will feel immediately familiar to anyone who spent too many hours in Morrowind, and Apocrypha, Hermaeus Mora's plane of forbidden knowledge. Apocrypha is where Necrom earns its atmosphere. The Endless Library and its Escher-painting corridors carry genuine cosmic-horror weight, and the main questline builds toward a plot twist that actually lands. Voice acting is a step up from recent chapters, and the principal cast of characters, including the quest-giver Leramil the Wise and the eccentric Redguard Arcanist companion Azandar al-Cybiades, gives the story enough personality to keep you reading every dialogue line rather than mashing through it. The real headline is the Arcanist, ESO's seventh playable class and the first new one since the Necromancer arrived with Elsweyr in 2019. The class channels Apocrypha's forbidden knowledge through runes, glyphs, and summoned tentacles, and it flexes across three distinct skill lines: Herald of the Tome for damage, Curative Runeforms for healing, and Apocryphal Soldier for tanking. Its signature mechanic is Crux, a combo-point system visualized as glowing green triangles orbiting your character. Crux-generating abilities like Runeblade build up to three stacks; spending them on Crux-consuming abilities like Runespite Ward or Fatecarver amplifies their effects significantly. You can ignore the system at lower difficulties and still function, but if you care about squeezing a tight rotation at endgame, the generate-spend loop adds real decision-making depth to a combat system that has historically leaned on bar-swapping alone. The Arcanist feels equally satisfying as a healer, thanks to outstanding audio and visual design that makes every cast feel impactful. One note: you cannot reclass an existing character, so committing to the Arcanist means rolling fresh from level one. For veterans, Necrom also ships a new 12-player Trial called Sanity's Edge, two new companions with their own questlines, world bosses, delves, and a public dungeon spread across both zones. Completionists can expect around 30 hours just from the main story and zone achievements. The chapter is also the entry point to the broader Shadow Over Morrowind arc, so content released after Necrom builds on what you discover here. That said, returning players and anyone with MMO fatigue will notice the familiar ESO quest mold has not changed. Side quests recycle fetch-and-talk structures that have been in the game for years, and a few of the companion storylines feel less memorable than the Khajiit Ember from the previous High Isle chapter. Launch bugs affected quest progression for some players, though patches have resolved most of them. Necrom is a chapter that knows what it is: a well-crafted, atmosphere-heavy expansion for an audience that already likes ESO and wants more of it done with care. The Arcanist class alone is enough reason for lapsed players to reinstall, and the Apocrypha zone is the most visually distinctive space ZeniMax has built in years. If you have been on the fence about re-entering Tamriel, the Telvanni Peninsula and a library full of eldritch horror is a genuinely good excuse. Monika, Scout Team
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Game Info
- Developer
- ZeniMax Online Studios
- Publisher
- Bethesda Softworks
- Release Date
- Jun 20, 2023
