Compare The Elder Scrolls Online: Morrowind (PS4) prices across trusted key stores and find the best deal. Developed by ZeniMax Online Studios. Published by Bethesda Softworks. Released on 6/6/2017. Available on PC. Genres: Action, Multiplayer, Co-op, Third Person, First Person, MMO, RPG.

Vvardenfell is back, bigger and prettier, and it still smells of ash and ambition. If you bounced off ESO before, this chapter is the strongest argument for a second look.

ESO: Morrowind is the first major Chapter expansion for The Elder Scrolls Online, dropping players onto the volcanic island of Vvardenfell with no level gate and no subscription fee required to keep playing. The setup is classically Elder Scrolls: you arrive at the docks of Seyda Neen, and within minutes you are tangled up in a crisis that runs all the way to Vivec himself, a god-king slowly losing his divine power while a moon-sized rock called Baar Dau hangs ominously overhead. The main quest has urgency on paper but not always in practice (the game kindly does not punish you for spending three hours on Balmora side content while Vivec waits). Those side quests, though, are frequently the best reason to be here. Helping the Morag Tong navigate Dunmeri political rot, untangling a slave's complicated ascent through House Telvanni in Sadrith Mora, stumbling into a small human drama about an absent father in Balmora, these are the kinds of quests that make you forgive an MMO its sins. The writing rewards attention and occasionally surprises you with a refusal to offer clean resolutions, which, as an RPG writer, is my love language. The expansion's headline mechanical addition is the Warden, ESO's first new class since launch. It is a nature-based build with three distinct skill lines: Animal Companions for summoning creatures, Green Balance for healing and buffs, and Winter's Embrace for frost damage and tanking. That range means you can genuinely commit to a pure healer, a frost-slinging damage dealer, or a hybrid that keeps a bear on the field while maintaining party buffs, and all three approaches feel functional rather than gimmicky. Skill shots like Scorch, which delays three shalks underground before they burst upward in a line, add more timing precision than your average MMO ability, which is welcome. The Warden avoids the trap of being one-note, though veterans have noted it lacks some of the raw bite of older classes in certain endgame scenarios. On the multiplayer side, the expansion introduced Battlegrounds, a 4v4v4 PvP arena format with Deathmatch, Capture the Flag, and Domination modes. At launch the balance was rough, and some critics felt the small-team format felt underpopulated outside peak hours. The Halls of Fabrication, a 12-player trial, caters to the more organized co-op crowd and demands the kind of tight teamwork that solo-oriented players rarely practice in the open world. For those who prefer treating ESO as a gloriously large singleplayer RPG with strangers wandering through the background, the solo experience holds up well. The zone design is genuinely excellent: the fungal towers, the cliff racer-haunted passes, the canal city of Balmora all feel like a place rather than a content delivery mechanism. Where the expansion stumbles is density. Long, branching quest chains are great, but they leave stretches of Vvardenfell feeling emptier than the map size suggests it should be. Generic enemy encounters pad out spaces between the good stuff, and the MMO structural tics, shared-world phasing, respawning mob clusters, the faint uncanny-valley wrongness of a Morrowind where everyone is oddly chipper, will still bother players who came for a true successor to the 2002 classic. It is also worth knowing that this content has since been folded into the base game in various forms, so check exactly what the PS4 version you are buying actually includes before assuming the Warden class is part of the deal. The content itself is worth the time. The question is whether the underlying MMO clicks for you personally, and no expansion has yet fixed that fundamental mismatch. Monika, Scout Team

The Elder Scrolls Online: Morrowind (PS4)
ActionMultiplayerCo-opThird PersonFirst PersonMMORPG

The Elder Scrolls Online: Morrowind (PS4)

Jun 6, 2017ZeniMax Online StudiosBethesda Softworks
GamerScout Says

Vvardenfell is back, bigger and prettier, and it still smells of ash and ambition. If you bounced off ESO before, this chapter is the strongest argument for a second look.

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€17.30
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Lowest tracked: €5.31
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GamerScout Verdict

Best for lapsed Elder Scrolls fans and RPG-focused players who can tolerate MMO scaffolding around genuinely good quest writing.

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Price History

Lowest tracked
€5.315 Jun 2026
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€17.30
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€3.63€9.42€15.21€21.005 Jun29 Jun22 Jul15 Aug7 Sept
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About The Elder Scrolls Online: Morrowind (PS4)

ESO: Morrowind is the first major Chapter expansion for The Elder Scrolls Online, dropping players onto the volcanic island of Vvardenfell with no level gate and no subscription fee required to keep playing. The setup is classically Elder Scrolls: you arrive at the docks of Seyda Neen, and within minutes you are tangled up in a crisis that runs all the way to Vivec himself, a god-king slowly losing his divine power while a moon-sized rock called Baar Dau hangs ominously overhead. The main quest has urgency on paper but not always in practice (the game kindly does not punish you for spending three hours on Balmora side content while Vivec waits). Those side quests, though, are frequently the best reason to be here. Helping the Morag Tong navigate Dunmeri political rot, untangling a slave's complicated ascent through House Telvanni in Sadrith Mora, stumbling into a small human drama about an absent father in Balmora, these are the kinds of quests that make you forgive an MMO its sins. The writing rewards attention and occasionally surprises you with a refusal to offer clean resolutions, which, as an RPG writer, is my love language. The expansion's headline mechanical addition is the Warden, ESO's first new class since launch. It is a nature-based build with three distinct skill lines: Animal Companions for summoning creatures, Green Balance for healing and buffs, and Winter's Embrace for frost damage and tanking. That range means you can genuinely commit to a pure healer, a frost-slinging damage dealer, or a hybrid that keeps a bear on the field while maintaining party buffs, and all three approaches feel functional rather than gimmicky. Skill shots like Scorch, which delays three shalks underground before they burst upward in a line, add more timing precision than your average MMO ability, which is welcome. The Warden avoids the trap of being one-note, though veterans have noted it lacks some of the raw bite of older classes in certain endgame scenarios. On the multiplayer side, the expansion introduced Battlegrounds, a 4v4v4 PvP arena format with Deathmatch, Capture the Flag, and Domination modes. At launch the balance was rough, and some critics felt the small-team format felt underpopulated outside peak hours. The Halls of Fabrication, a 12-player trial, caters to the more organized co-op crowd and demands the kind of tight teamwork that solo-oriented players rarely practice in the open world. For those who prefer treating ESO as a gloriously large singleplayer RPG with strangers wandering through the background, the solo experience holds up well. The zone design is genuinely excellent: the fungal towers, the cliff racer-haunted passes, the canal city of Balmora all feel like a place rather than a content delivery mechanism. Where the expansion stumbles is density. Long, branching quest chains are great, but they leave stretches of Vvardenfell feeling emptier than the map size suggests it should be. Generic enemy encounters pad out spaces between the good stuff, and the MMO structural tics, shared-world phasing, respawning mob clusters, the faint uncanny-valley wrongness of a Morrowind where everyone is oddly chipper, will still bother players who came for a true successor to the 2002 classic. It is also worth knowing that this content has since been folded into the base game in various forms, so check exactly what the PS4 version you are buying actually includes before assuming the Warden class is part of the deal. The content itself is worth the time. The question is whether the underlying MMO clicks for you personally, and no expansion has yet fixed that fundamental mismatch.

Monika
Monika · Scout Team

RPGs

Tags

Warden ClassVvardenfellNature MagicFrost AbilitiesAnimal CompanionsBattlegrounds PvP4v4v4 ArenaHalls of FabricationSolo-Friendly MMONostalgia-Driven

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Game Info

Developer
ZeniMax Online Studios
Publisher
Bethesda Softworks
Release Date
Jun 6, 2017

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Frequently asked questions about The Elder Scrolls Online: Morrowind (PS4)

How much does The Elder Scrolls Online: Morrowind (PS4) cost?

As of 6 September 2026, the cheapest in-stock offer for The Elder Scrolls Online: Morrowind (PS4) is €17.30 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Elder Scrolls Online: Morrowind (PS4) cheapest?

The lowest in-stock price we track for The Elder Scrolls Online: Morrowind (PS4) is €17.30 at Eneba (6 September 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Elder Scrolls Online: Morrowind (PS4) available on?

The Elder Scrolls Online: Morrowind (PS4) is available on PC.

When was The Elder Scrolls Online: Morrowind (PS4) released?

The Elder Scrolls Online: Morrowind (PS4) was released on 6 June 2017.

Who developed The Elder Scrolls Online: Morrowind (PS4)?

The Elder Scrolls Online: Morrowind (PS4) was developed by ZeniMax Online Studios and published by Bethesda Softworks.