Compare The Elder Scrolls Online - Greymoor Upgrade (DLC) (Xbox One) prices across 50+ stores and find the best deal. Developed by ZeniMax Online Studios. Published by Bethesda Softworks. Released on 5/22/2017. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure, Massively Multiplayer, RPG. Metacritic score: 80/100.

Greymoor drags ESO back to Skyrim's frozen north, 1000 years before the Dragonborn. Vampires, underground horror, and a chunky new zone await.

Greymoor is a chapter expansion for The Elder Scrolls Online that plants you firmly in Western Skyrim and its subterranean counterpart, the Blackreach caverns, roughly a millennium before the events of the single-player Skyrim you probably have several hundred hours in. That temporal gap is actually the most interesting thing about it narratively. You are not here to nostalgia-trip on familiar landmarks. You are here to watch a society that has not yet calcified into the version you know, and the writing leans into that with a main quest built around a vampire conspiracy, a stone-cold antagonist named Rada al-Saran, and enough Gothic atmosphere to keep the torches burning. The zone design does solid work. Western Skyrim is a convincing open tundra with holds, ruined forts, and frozen lakes that look genuinely striking even measured against what ESO has delivered in other chapters. Blackreach, though, is where the art team earned their pay. The bioluminescent underground cavern is enormous and visually distinct from anything else in the game, packed with Dwemer ruins, mushroom groves, and enemies that justify the horror-adjacent marketing. If you have ever wished ESO had a dedicated dungeon-crawler mode, Blackreach gets close. There is also a new Antiquities system introduced here, essentially a two-stage minigame loop of Scrying and Excavation that functions as a collectible treasure hunt across the entire game world. It sounds like filler. It is not. It is genuinely one of the better non-combat progression hooks ESO has added, because it rewards map knowledge and gives completionists something to do between story beats without bloating the XP curve. Combat is standard ESO action-RPG fare, with skill slotting and light-attack weaving that rewards practice without demanding a spreadsheet. Greymoor does not overhaul the combat system, so if you bounced off ESO's mechanics before, nothing here changes that calculus. The expansion does add the Vampire skill line rework, which is meaningful if you want to commit to a vampiric build. The rework makes full vampirism a genuine identity choice with real stage-based drawbacks (fire weakness scales up as you lean harder into the power), which is exactly the kind of systemic pressure that makes builds feel like decisions rather than checkboxes. The Warden and Necromancer classes both slot well into the Gothic setting if you are starting fresh, though any class can complete the story content without friction. The weak points are recognizable ESO problems rather than Greymoor-specific failures. Side quests range from memorable to thoroughly forgettable fetch loops. The MMO scaffolding means you will occasionally share your dramatic story moments with a dozen other players doing the same quest in the same spot, which punctures immersion in a way single-player RPG veterans find hard to forgive. The pacing in the mid-section of the main quest drags before the final act recovers. And while the writing is above ESO's own average, it does not hit the heights that Morrowind or Summerset managed for sheer lore density. If you are the kind of player who reads every book in every bookshelf, you will be fed but not overfed. For returning ESO players who want a meaty new zone with a strong villain, a legitimately fun side system in Antiquities, and some of the game's best underground exploration, Greymoor delivers. For newcomers, the Xbox version is a reasonable entry point given ESO's level-scaling, but expect to spend time learning systems the game does not always explain well. This is a competent, occasionally beautiful expansion wearing a Skyrim coat, and it earns that coat more often than it coasts on it. Monika, Scout Team

The Elder Scrolls Online - Greymoor Upgrade (DLC) (Xbox One)
ActionAdventureMassively MultiplayerRPG

The Elder Scrolls Online - Greymoor Upgrade (DLC) (Xbox One)

May 22, 2017ZeniMax Online StudiosBethesda Softworks
GamerScout Says

Greymoor drags ESO back to Skyrim's frozen north, 1000 years before the Dragonborn. Vampires, underground horror, and a chunky new zone await.

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About The Elder Scrolls Online - Greymoor Upgrade (DLC) (Xbox One)

Greymoor is a chapter expansion for The Elder Scrolls Online that plants you firmly in Western Skyrim and its subterranean counterpart, the Blackreach caverns, roughly a millennium before the events of the single-player Skyrim you probably have several hundred hours in. That temporal gap is actually the most interesting thing about it narratively. You are not here to nostalgia-trip on familiar landmarks. You are here to watch a society that has not yet calcified into the version you know, and the writing leans into that with a main quest built around a vampire conspiracy, a stone-cold antagonist named Rada al-Saran, and enough Gothic atmosphere to keep the torches burning. The zone design does solid work. Western Skyrim is a convincing open tundra with holds, ruined forts, and frozen lakes that look genuinely striking even measured against what ESO has delivered in other chapters. Blackreach, though, is where the art team earned their pay. The bioluminescent underground cavern is enormous and visually distinct from anything else in the game, packed with Dwemer ruins, mushroom groves, and enemies that justify the horror-adjacent marketing. If you have ever wished ESO had a dedicated dungeon-crawler mode, Blackreach gets close. There is also a new Antiquities system introduced here, essentially a two-stage minigame loop of Scrying and Excavation that functions as a collectible treasure hunt across the entire game world. It sounds like filler. It is not. It is genuinely one of the better non-combat progression hooks ESO has added, because it rewards map knowledge and gives completionists something to do between story beats without bloating the XP curve. Combat is standard ESO action-RPG fare, with skill slotting and light-attack weaving that rewards practice without demanding a spreadsheet. Greymoor does not overhaul the combat system, so if you bounced off ESO's mechanics before, nothing here changes that calculus. The expansion does add the Vampire skill line rework, which is meaningful if you want to commit to a vampiric build. The rework makes full vampirism a genuine identity choice with real stage-based drawbacks (fire weakness scales up as you lean harder into the power), which is exactly the kind of systemic pressure that makes builds feel like decisions rather than checkboxes. The Warden and Necromancer classes both slot well into the Gothic setting if you are starting fresh, though any class can complete the story content without friction. The weak points are recognizable ESO problems rather than Greymoor-specific failures. Side quests range from memorable to thoroughly forgettable fetch loops. The MMO scaffolding means you will occasionally share your dramatic story moments with a dozen other players doing the same quest in the same spot, which punctures immersion in a way single-player RPG veterans find hard to forgive. The pacing in the mid-section of the main quest drags before the final act recovers. And while the writing is above ESO's own average, it does not hit the heights that Morrowind or Summerset managed for sheer lore density. If you are the kind of player who reads every book in every bookshelf, you will be fed but not overfed. For returning ESO players who want a meaty new zone with a strong villain, a legitimately fun side system in Antiquities, and some of the game's best underground exploration, Greymoor delivers. For newcomers, the Xbox version is a reasonable entry point given ESO's level-scaling, but expect to spend time learning systems the game does not always explain well. This is a competent, occasionally beautiful expansion wearing a Skyrim coat, and it earns that coat more often than it coasts on it. Monika, Scout Team

Tags

xboxChapter ExpansionVampire BuildAntiquities SystemUnderground ExplorationGothic AtmosphereSkill Line ReworkZone-Based StorylineCo-op Optional

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
81%(159,898)

Game Info

Developer
ZeniMax Online Studios
Publisher
Bethesda Softworks
Release Date
May 22, 2017

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