Compare The Elder Scrolls Online - Blackwood Upgrade (DLC) prices across 50+ stores and find the best deal. Developed by ZeniMax Online Studios. Published by Bethesda Softworks. Released on 5/22/2017. Available on Xbox Series X, Xbox One, Xbox, PC. Genres: Action, Adventure, Massively Multiplayer, RPG. Metacritic score: 80/100.

Blackwood drops you into the gates of Oblivion with a co-op companion system and a murder-mystery main quest. Solid ESO expansion, but built for the long haul.

Blackwood is a full chapter expansion for The Elder Scrolls Online, set along the Niben River where Cyrodiil bleeds into Black Marsh. The region itself is a genuine highlight: dense swamp forests, Argonian architecture that actually feels alien rather than reskinned fantasy generic, and Oblivion Gates punching through the landscape like open wounds. If you played Oblivion back in the day, walking up to one of those gates again carries real weight. The story threads a Daedric conspiracy involving Mehrunes Dagon through a cast of morally complicated nobles and shadow-cult operatives, and for the first dozen hours it holds up. The writing rarely reaches the highs of later chapters like Necrom, but it is consistently competent and occasionally genuinely surprising. The headlining mechanical addition is the Companion system, which lets you recruit one of two NPCs (Bastian or Mirri) to follow you around, fight alongside you, and develop a relationship arc based on your choices. For solo players this is a meaningful quality-of-life upgrade. The companions have distinct personalities, actual dialogue reactions to quest outcomes, and skill trees you can build out over time. They are not deep by CRPG standards. Do not expect a Lae'zel or a Karlach. But for an MMO bolted-on companion, Bastian and Mirri punch above their weight, and having someone to banter with during overland content makes the quieter zones feel less lonely. Combat is standard ESO action-RPG fare: light-attack weaving, skill bars, class synergies that reward min-maxers without punishing casuals too hard. Blackwood does not dramatically overhaul any of this, so if the base game's combat loop already frustrates you, nothing here fixes that. The zone also introduced Oblivion Portals, bite-sized delve-like encounters scattered across the map that funnel you into chaotic Deadlands skirmishes. They are fun the first ten times. By the fortieth they start feeling like the filler side content I actively complain about. The Deadlands proper, accessed as a separate zone, fares better with tighter enemy density and some genuinely nasty boss encounters for group play. Who is Blackwood actually for? If you are an ESO veteran who wants more story content and has friends to run trials with, this is a solid addition. If you are a newer player, the expansion scales well and the Companion system genuinely helps bridge the gap between solo adventuring and group content. If you burned out on ESO's gear-treadmill or found the main game's storytelling too shallow, Blackwood does not reinvent the wheel enough to pull you back. It is a good chapter in an ongoing series, not a pivot point. The 81% positive Steam rating across nearly 160,000 reviews and an 80 Metacritic score reflect exactly what Blackwood is: consistently above average, occasionally memorable, never transcendent. Worth your time if you are already invested in the ESO ecosystem. Monika, Scout Team

The Elder Scrolls Online - Blackwood Upgrade (DLC)
ActionAdventureMassively MultiplayerRPG

The Elder Scrolls Online - Blackwood Upgrade (DLC)

May 22, 2017ZeniMax Online StudiosBethesda Softworks
GamerScout Says

Blackwood drops you into the gates of Oblivion with a co-op companion system and a murder-mystery main quest. Solid ESO expansion, but built for the long haul.

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About The Elder Scrolls Online - Blackwood Upgrade (DLC)

Blackwood is a full chapter expansion for The Elder Scrolls Online, set along the Niben River where Cyrodiil bleeds into Black Marsh. The region itself is a genuine highlight: dense swamp forests, Argonian architecture that actually feels alien rather than reskinned fantasy generic, and Oblivion Gates punching through the landscape like open wounds. If you played Oblivion back in the day, walking up to one of those gates again carries real weight. The story threads a Daedric conspiracy involving Mehrunes Dagon through a cast of morally complicated nobles and shadow-cult operatives, and for the first dozen hours it holds up. The writing rarely reaches the highs of later chapters like Necrom, but it is consistently competent and occasionally genuinely surprising. The headlining mechanical addition is the Companion system, which lets you recruit one of two NPCs (Bastian or Mirri) to follow you around, fight alongside you, and develop a relationship arc based on your choices. For solo players this is a meaningful quality-of-life upgrade. The companions have distinct personalities, actual dialogue reactions to quest outcomes, and skill trees you can build out over time. They are not deep by CRPG standards. Do not expect a Lae'zel or a Karlach. But for an MMO bolted-on companion, Bastian and Mirri punch above their weight, and having someone to banter with during overland content makes the quieter zones feel less lonely. Combat is standard ESO action-RPG fare: light-attack weaving, skill bars, class synergies that reward min-maxers without punishing casuals too hard. Blackwood does not dramatically overhaul any of this, so if the base game's combat loop already frustrates you, nothing here fixes that. The zone also introduced Oblivion Portals, bite-sized delve-like encounters scattered across the map that funnel you into chaotic Deadlands skirmishes. They are fun the first ten times. By the fortieth they start feeling like the filler side content I actively complain about. The Deadlands proper, accessed as a separate zone, fares better with tighter enemy density and some genuinely nasty boss encounters for group play. Who is Blackwood actually for? If you are an ESO veteran who wants more story content and has friends to run trials with, this is a solid addition. If you are a newer player, the expansion scales well and the Companion system genuinely helps bridge the gap between solo adventuring and group content. If you burned out on ESO's gear-treadmill or found the main game's storytelling too shallow, Blackwood does not reinvent the wheel enough to pull you back. It is a good chapter in an ongoing series, not a pivot point. The 81% positive Steam rating across nearly 160,000 reviews and an 80 Metacritic score reflect exactly what Blackwood is: consistently above average, occasionally memorable, never transcendent. Worth your time if you are already invested in the ESO ecosystem. Monika, Scout Team

Tags

xboxCompanion SystemDaedric LoreSolo-Friendly MMOChapter ExpansionOblivion GatesZone-Based StorytellingCo-op CompatibleSkill Bar Combat

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
81%(159,897)

Game Info

Developer
ZeniMax Online Studios
Publisher
Bethesda Softworks
Release Date
May 22, 2017

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