Compare Stunt Kite Masters [VR] prices across trusted key stores and find the best deal. Developed by HandyGames. Published by HandyGames. Released on 6/1/2017. Available on PC. Genres: Action, Simulation, Sports.

A VR kite-flying sim that puts stunt kites in your hands with surprising physicality. Small but well-loved by almost everyone who's tried it.

Stunt Kite Masters VR is exactly what it claims to be: a virtual reality simulation of flying stunt kites, built by HandyGames and released in 2017. You hold the two control lines, feel the tension as wind shifts, and carve looping arcs across open skies. The genre is niche, the scope is modest, and yet 93% of the people who reviewed it on Steam came away positive. That number is worth taking seriously, even if the sample size is small. From a systems standpoint, the core mechanic is the dual-line control model. Left hand and right hand each manage a separate tether, and the kite responds to differential tension the way a real stunt kite does. Pull both lines to climb, ease one to spin, and overcorrect at your peril. It is not a deep mechanical loop by grand-strategy standards, but the input fidelity inside a headset is exactly the kind of thing VR justifies. This is a case where the technology earns its place rather than being a gimmick layered on top of a flat experience. The simulation leans toward accessibility. There is no steep learning curve that demands spreadsheet prep, no branching skill trees, no meta-builds to research. If you can put the headset on and move your arms, the tutorial gets you airborne within a few minutes. That low barrier to entry is a genuine strength, particularly for VR titles that need to justify themselves to players who are still calibrating what motion controls can do. Newcomers to VR should find it far less disorienting than action-heavy shooters, and the open-sky environments give you room to breathe. Where it falls short is longevity. Stunt kite flying is an inherently repetitive activity, and the game does not layer in enough progression, challenge modes, or environmental variety to sustain long sessions. After you have mastered the control feel and hit a few clean figure-eights, the reasons to return thin out quickly. There is no notable mod ecosystem to speak of, no AI opponents in any competitive sense, and no community content pipeline that extends the experience. For a strategy and sim player who lives for late-game complexity, this one runs dry before that stage ever arrives. The honest framing is this: Stunt Kite Masters VR works best as a short-burst experience, a palate cleanser between longer sessions, or a genuine showcase piece when someone new to VR asks what the headset can actually do. It is not a platform you will sink weeks into, but it does what it attempts with clean execution and a clear design focus. At a modest price point, the math can work in your favor if you have even occasional use for it. Diego, Scout Team

Stunt Kite Masters [VR]

Stunt Kite Masters [VR]

Jun 1, 2017HandyGames
GamerScout Says

A VR kite-flying sim that puts stunt kites in your hands with surprising physicality. Small but well-loved by almost everyone who's tried it.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.74

GamerScout Verdict

A clean, well-executed VR sim for short bursts, but limited content depth means it won't hold you past the first few hours.

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Price History

Historical low
€0.745 Jul 2026
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About Stunt Kite Masters [VR]

Stunt Kite Masters VR is exactly what it claims to be: a virtual reality simulation of flying stunt kites, built by HandyGames and released in 2017. You hold the two control lines, feel the tension as wind shifts, and carve looping arcs across open skies. The genre is niche, the scope is modest, and yet 93% of the people who reviewed it on Steam came away positive. That number is worth taking seriously, even if the sample size is small. From a systems standpoint, the core mechanic is the dual-line control model. Left hand and right hand each manage a separate tether, and the kite responds to differential tension the way a real stunt kite does. Pull both lines to climb, ease one to spin, and overcorrect at your peril. It is not a deep mechanical loop by grand-strategy standards, but the input fidelity inside a headset is exactly the kind of thing VR justifies. This is a case where the technology earns its place rather than being a gimmick layered on top of a flat experience. The simulation leans toward accessibility. There is no steep learning curve that demands spreadsheet prep, no branching skill trees, no meta-builds to research. If you can put the headset on and move your arms, the tutorial gets you airborne within a few minutes. That low barrier to entry is a genuine strength, particularly for VR titles that need to justify themselves to players who are still calibrating what motion controls can do. Newcomers to VR should find it far less disorienting than action-heavy shooters, and the open-sky environments give you room to breathe. Where it falls short is longevity. Stunt kite flying is an inherently repetitive activity, and the game does not layer in enough progression, challenge modes, or environmental variety to sustain long sessions. After you have mastered the control feel and hit a few clean figure-eights, the reasons to return thin out quickly. There is no notable mod ecosystem to speak of, no AI opponents in any competitive sense, and no community content pipeline that extends the experience. For a strategy and sim player who lives for late-game complexity, this one runs dry before that stage ever arrives. The honest framing is this: Stunt Kite Masters VR works best as a short-burst experience, a palate cleanser between longer sessions, or a genuine showcase piece when someone new to VR asks what the headset can actually do. It is not a platform you will sink weeks into, but it does what it attempts with clean execution and a clear design focus. At a modest price point, the math can work in your favor if you have even occasional use for it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamVR ExclusivePhysics-BasedCasual SimMotion ControlsShort-SessionRelaxingSingle Player

System Requirements

Minimum

Processor
Intel i5-4590 / AMD FX 8350 equivalent or greater
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX970 / AMD Radeon R9 290 equivalent or greater
DirectX
Version 11 Storag…

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Reviews & Ratings

Steam
93%(68)

Game Info

Developer
HandyGames
Publisher
HandyGames
Release Date
Jun 1, 2017

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Frequently asked questions about Stunt Kite Masters [VR]

How much does Stunt Kite Masters [VR] cost?

Stunt Kite Masters [VR] pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Stunt Kite Masters [VR] available on?

Stunt Kite Masters [VR] is available on PC.

When was Stunt Kite Masters [VR] released?

Stunt Kite Masters [VR] was released on 1 June 2017.

Who developed Stunt Kite Masters [VR]?

Stunt Kite Masters [VR] was developed by HandyGames.