1943 Deadly Desert
A bite-sized WW2 North Africa strategy game that puts you in command of Axis or Allied forces across tactical card-driven skirmishes. Compact, but rough around the edges.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About 1943 Deadly Desert
1943 Deadly Desert is a compact, card-and-unit tactical strategy game set during the North Africa campaign of World War 2. You pick a side - Axis or Allied - and push through a series of turn-based skirmish scenarios across desert terrain. The core loop involves deploying units, managing a limited card hand, and controlling key positions on relatively small maps. If you are expecting a grand operational wargame with supply lines and corps-level decision-making, dial your expectations back considerably. This is closer to a mobile-style tactics game ported to PC, which is exactly what it is given HandyGames' background in mobile publishing. For newcomers to the strategy genre, the accessibility argument has some merit. The rules are short, the maps are small, and a single session rarely runs longer than thirty minutes. There is no punishing tech tree to memorize, no economy to micro-manage, and the tutorial does a serviceable job of explaining the card mechanics without overwhelming you. If you have never touched a wargame before and want a low-commitment entry point with a WW2 skin, the learning curve here is genuinely gentle. That is one of the few boxes this title checks reliably. The problems become obvious quickly once you push past the opening scenarios. The AI is passive to a fault, making predictable moves that a half-awake opponent would never repeat. There is no meaningful build variety because the card pool is shallow and the unit roster covers only the basics - infantry, armor, artillery - without the kind of specialized roles or combined-arms depth that makes tactical decisions interesting. Late-game scenarios do increase unit count and map complexity slightly, but the decision-making ceiling stays low. You hit the strategic depth wall fast, and there is nothing on the other side of it. The mod ecosystem is essentially nonexistent, which matters because the scenario variety packaged in the base game runs thin. With only 112 Steam reviews sitting at 63% positive, the community is small and has not produced the kind of user-generated content that could extend the game's shelf life. Multiplayer options are absent, which removes the one variable that can make a shallow AI forgivable - a human opponent who will actually punish your mistakes. What you are left with is a game that works as a short diversion but offers almost nothing to bring you back after you have cleared the scenario list. If you are a strategy regular hunting for operational depth, historical accuracy, or a modding scene with staying power, this is not the right purchase. If you are someone who wants a genuinely low-stakes, no-spreadsheet-required taste of WW2 tactics in short bursts, it functions - just do not expect the experience to age particularly well or demand much of you intellectually. The Mixed rating on Steam is an honest signal, not an outlier. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- HandyGames
- Publisher
- HandyGames
- Release Date
- May 15, 2018