Aces of the Luftwaffe - Squadron
A bullet-hell air combat shooter pitting you against WWII-themed boss gauntlets. Loud, arcadey, and built for short sessions.
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About Aces of the Luftwaffe - Squadron
Aces of the Luftwaffe - Squadron is a vertical-scrolling shoot-em-up that asks a simple question: what if WWII aerial combat was filtered entirely through the lens of arcade bullet-hell and oversized boss machines? HandyGames, better known for mobile ports, brought this one to PC in 2018, and the result is a game that wears its origins visibly. You fly, you dodge, you shoot, and then a massive mechanical war contraption fills the screen and tries to end you. That loop is the whole pitch. The strongest part of the package is the boss encounter design. Each fight is a set piece with distinct attack patterns, and learning the rhythm of a boss until you can thread through its bullet curtains has that satisfying click that the best arcade shooters deliver. The Squadron angle adds light RPG trappings - you pick a pilot from a small roster, each with their own upgrade tree and special abilities, which gives repeat runs a little more texture than a flat shooter would. Co-op support for up to four players locally is genuinely the best way to play this, turning what can feel like a grind solo into a chaotic, fun mess with friends sharing the screen. Where the game struggles is in the connective tissue between those bosses. The regular enemy waves feel thin, and the overall production sits somewhere between a polished mobile title and a full PC release - not quite either. The visual presentation is serviceable but rarely exciting, and the soundtrack, while energetic enough to keep pulse up during fights, lacks the kind of layered, atmospheric craft I tend to find in indie shooters that really commit to their soundscape. At roughly the length it runs, the game just barely justifies itself before outstaying its welcome. The Mixed Steam rating feels honest. For players who specifically want a co-op couch shoot-em-up with a WWII skin and boss-rush energy, there is something real here to enjoy. Solo, it is a harder sell. The upgrade systems are not deep enough to carry a single-player experience across the full runtime, and the moment-to-moment shooting lacks the tightness of genre benchmarks. It is a game built for a specific Saturday-afternoon context, and in that context it can genuinely deliver. If you have three friends, a couch, and a craving for something arcadey and unpretentious, Squadron finds its footing. Go in alone expecting a rich solo experience and you will likely bounce off it before the credits. Kai, Scout Team
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Game Info
- Developer
- HandyGames
- Publisher
- HandyGames
- Release Date
- Jul 24, 2018