Compare Townsmen - A Kingdom Rebuilt prices across trusted key stores and find the best deal. Developed by HandyGames. Published by HandyGames. Released on 2/26/2019. Available on PC, Xbox. Genres: Casual, Simulation, Strategy. Metacritic score: 60/100.

A charming medieval city-builder with honest mobile roots - approachable enough for newcomers to the genre, but too shallow to hold veterans for long.

My spreadsheet instincts kicked in about twenty minutes into the first scenario: woodcutter feeds the sawmill, sawmill feeds the carpenter, carpenter enables stone buildings, stone buildings unlock the market stall, market stall drives the tax income that funds everything else. The production chain logic in Townsmen - A Kingdom Rebuilt is satisfying in a familiar, almost nostalgic way - closer in feel to a mid-2000s Settlers title than anything built for 2019 PC audiences. That context matters a lot when you're deciding whether to buy it. The structure is generous on paper. There is a six-chapter tutorial campaign that actually does its job - each chapter imposes fresh objectives that force you to engage with a new mechanic before throwing you into the standalone scenario pool. Reviewers noted that by the final tutorial chapters, the objectives carry genuine challenge, meaning you arrive at the 26-or-so standalone scenarios feeling prepared rather than confused. An Endless Mode adds over 20 sandbox maps on top of that, and a persistent town-level progression system awards passive upgrades that carry across sessions, which gives the first several hours a steady dopamine drip. Disasters like fires, drought, plague, and bandit raids break up the routine, though the bandit defence system - build guard towers, assign garrison soldiers, done - lacks tactical depth. You are not micromanaging a battle; you are ticking a checklist. Here is the honest architectural problem: the game is a remaster of a 2012 mobile title, and it shows at a structural level. Workers move at a pace that makes the 5x speed option feel mandatory rather than optional, and even at maximum speed there are stretches where the correct play is simply to wait. The Crown currency system - left over from the original free-to-play model - does not require real-money spending in the PC version, but the underlying pacing it created was never fully redesigned. Some tooltip feedback is thin, and players who run out of Thaler currency early in a scenario can enter a debt spiral that only a restart resolves. These are friction points that a more polished PC-native build would have fixed. Who is this actually for? Counterintuitively, I would point newer players at this title before I would point them at Anno or a full Paradox grand-strategy game. The supply chain logic is legible. The UI scales sensibly and adapts properly for controller play. The six-scenario tutorial is one of the better genre introductions I have seen at this price tier - it teaches through doing rather than through tooltip walls. If you have never built a production chain in a city-builder and want to understand how resource logistics work before committing to a hundred-hour investment elsewhere, Townsmen is a low-stakes classroom. Veterans, though, will hit the ceiling fast. There is no diplomacy layer, no tech tree with meaningful branch decisions, no AI opponent worth studying. The resource management depth tops out roughly where the tutorial ends. The isometric visuals are colourful and legible, seasons cycle through the maps with some visual charm, and buildings animate with small life - citizens visibly carry goods along your road network. It is pleasant to look at without being technically impressive. No mod ecosystem to speak of, and post-launch support has been quiet. Diego, Scout Team

Townsmen - A Kingdom Rebuilt

Townsmen - A Kingdom Rebuilt

Feb 26, 2019HandyGames
GamerScout Says

A charming medieval city-builder with honest mobile roots - approachable enough for newcomers to the genre, but too shallow to hold veterans for long.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€1.80-91%
at Eneba
Lowest tracked: €1.71
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GamerScout Verdict

Best for genre newcomers wanting a low-stakes production-chain introduction; veterans will find the ceiling uncomfortably close to the floor.

Compare Prices(6 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€1.80-91%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€18.79-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€19.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.99
Priced in EUR by the store
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Price History

Lowest tracked
€1.7125 Aug 2026
Current best
€1.80
Keyshops
€1.68€1.79€1.91€2.028 Jun30 Jun23 Jul14 Aug5 Sept
8 Jun — 5 Sept
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Screenshots & Media

About Townsmen - A Kingdom Rebuilt

My spreadsheet instincts kicked in about twenty minutes into the first scenario: woodcutter feeds the sawmill, sawmill feeds the carpenter, carpenter enables stone buildings, stone buildings unlock the market stall, market stall drives the tax income that funds everything else. The production chain logic in Townsmen - A Kingdom Rebuilt is satisfying in a familiar, almost nostalgic way - closer in feel to a mid-2000s Settlers title than anything built for 2019 PC audiences. That context matters a lot when you're deciding whether to buy it. The structure is generous on paper. There is a six-chapter tutorial campaign that actually does its job - each chapter imposes fresh objectives that force you to engage with a new mechanic before throwing you into the standalone scenario pool. Reviewers noted that by the final tutorial chapters, the objectives carry genuine challenge, meaning you arrive at the 26-or-so standalone scenarios feeling prepared rather than confused. An Endless Mode adds over 20 sandbox maps on top of that, and a persistent town-level progression system awards passive upgrades that carry across sessions, which gives the first several hours a steady dopamine drip. Disasters like fires, drought, plague, and bandit raids break up the routine, though the bandit defence system - build guard towers, assign garrison soldiers, done - lacks tactical depth. You are not micromanaging a battle; you are ticking a checklist. Here is the honest architectural problem: the game is a remaster of a 2012 mobile title, and it shows at a structural level. Workers move at a pace that makes the 5x speed option feel mandatory rather than optional, and even at maximum speed there are stretches where the correct play is simply to wait. The Crown currency system - left over from the original free-to-play model - does not require real-money spending in the PC version, but the underlying pacing it created was never fully redesigned. Some tooltip feedback is thin, and players who run out of Thaler currency early in a scenario can enter a debt spiral that only a restart resolves. These are friction points that a more polished PC-native build would have fixed. Who is this actually for? Counterintuitively, I would point newer players at this title before I would point them at Anno or a full Paradox grand-strategy game. The supply chain logic is legible. The UI scales sensibly and adapts properly for controller play. The six-scenario tutorial is one of the better genre introductions I have seen at this price tier - it teaches through doing rather than through tooltip walls. If you have never built a production chain in a city-builder and want to understand how resource logistics work before committing to a hundred-hour investment elsewhere, Townsmen is a low-stakes classroom. Veterans, though, will hit the ceiling fast. There is no diplomacy layer, no tech tree with meaningful branch decisions, no AI opponent worth studying. The resource management depth tops out roughly where the tutorial ends. The isometric visuals are colourful and legible, seasons cycle through the maps with some visual charm, and buildings animate with small life - citizens visibly carry goods along your road network. It is pleasant to look at without being technically impressive. No mod ecosystem to speak of, and post-launch support has been quiet.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMobile PortSupply ChainProduction ChainScenario ModeBandit DefensePersistent ProgressionController OptimisedBeginner FriendlyIsometric City Builder

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Processor
2.0 GHz

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Processor
2.0 GHz

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Reviews & Ratings

Metacritic
60

Game Info

Developer
HandyGames
Publisher
HandyGames
Release Date
Feb 26, 2019

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Frequently asked questions about Townsmen - A Kingdom Rebuilt

How much does Townsmen - A Kingdom Rebuilt cost?

As of 5 September 2026, the cheapest in-stock offer for Townsmen - A Kingdom Rebuilt is €1.80 at Eneba, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Townsmen - A Kingdom Rebuilt cheapest?

The lowest in-stock price we track for Townsmen - A Kingdom Rebuilt is €1.80 at Eneba (5 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Townsmen - A Kingdom Rebuilt available on?

Townsmen - A Kingdom Rebuilt is available on PC, Xbox.

When was Townsmen - A Kingdom Rebuilt released?

Townsmen - A Kingdom Rebuilt was released on 26 February 2019.

Who developed Townsmen - A Kingdom Rebuilt?

Townsmen - A Kingdom Rebuilt was developed by HandyGames.

Is Townsmen - A Kingdom Rebuilt worth buying?

Townsmen - A Kingdom Rebuilt holds a Metacritic score of 60/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.