Compare METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit prices across trusted key stores and find the best deal. Developed by KONAMI. Published by KONAMI. Released on 9/1/2015. Available on PC. Genres: Action, Adventure. Metacritic score: 91/100.

One of the most mechanically generous stealth sandboxes ever made, undercut just enough by a thin second half and audio-tape storytelling to keep it from being untouchable.

I've lost more hours than I can honestly account for to MGSV's Afghanistan and Angola-Zaire maps, and the clearest thing I can tell you is that the moment-to-moment play is in a class by itself. The Fox Engine gives Big Boss a physical weight and responsiveness that most third-person action games still haven't matched. Crawling through tall grass to line up a tranquilizer shot, then Fultoning a knocked-out guard skyward before his patrol partner notices the balloon, never gets old. The mission structure is open enough that going loud with smoke grenades and air support is just as valid as ghosting through without a single alert. That freedom is the entire point, and it is delivered without compromise. The systems underneath the missions deserve their own mention. Mother Base functions as a persistent resource engine: you recruit soldiers from the field (via the Fulton balloon extraction system), assign them to combat, R&D, medical, or intel units, and watch your available loadout and support options expand in direct response. Researching a suppressed sniper rifle or a cargo helicopter feels earned rather than handed to you. Companion choices add another wrinkle. D-Dog spots enemies through walls. Quiet handles overwatch sniper cover from ridgelines. D-Horse gets your extraction vehicle across open ground fast. Each buddy reshapes how you approach the same outpost, which goes a long way toward keeping repeat missions from feeling identical. Where the game splits opinion is the story, and the split is real. Earlier Metal Gear games were dense with cutscenes and codec calls, sometimes to a fault. The Phantom Pain swings hard the other way, burying most of its narrative in cassette tape recordings you listen to between missions. The tapes are often well-written and flesh out the world around Skull Face and the vocal cord parasite storyline, but the passive delivery keeps the drama at arm's length. Big Boss himself speaks so rarely he borders on a silent protagonist, which is a strange choice for a series built on operatic character monologues. The second chapter in particular recycles mission locations with modifiers, a design decision that feels like a budget cut was patched over with difficulty spikes. The ending, or rather the point where the credits roll, arrives with a notable lack of resolution. None of this kills the game. It does mean that anyone chasing an MGS narrative as complex and cinematic as Snake Eater or Sons of Liberty will feel underserved. For players who want a stealth sandbox where failure is recoverable, the toolset is enormous, and S-Ranking missions is a rewarding long tail, MGSV remains one of the best examples of the form. Series newcomers will find the systems approachable; series veterans get the familiar exclamation-mark alert loop in its most flexible incarnation. The FOB multiplayer mode, which lets players raid each other's Mother Base installations online, is worth knowing about but has historically had server reliability issues, so treat it as a bonus rather than a selling point. The core solo campaign is what you are here for, and on that measure it delivers far more than it withholds. Alex, Scout Team

METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit

METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit

Sep 1, 2015KONAMI
GamerScout Says

One of the most mechanically generous stealth sandboxes ever made, undercut just enough by a thin second half and audio-tape storytelling to keep it from being untouchable.

PC
Best Price Available
€0.74-25%
at Fanatical
Lowest tracked: €0.74
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GamerScout Verdict

Best for stealth and action fans who prioritise mechanical depth over narrative payoff, the gameplay loop alone justifies the runtime.

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FanaticalBest price
StandardGlobalSteam KeyKey
€0.74-25%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.92-7%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€17.99-40%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.7421 Aug 2026
Current best
€0.74
Lowest since we started tracking
Official stores
€0.68€0.72€0.76€0.8021 Aug26 Aug30 Aug4 Sept8 Sept
Tracking prices since 21 Aug 2026
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Screenshots & Media

About METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit

I've lost more hours than I can honestly account for to MGSV's Afghanistan and Angola-Zaire maps, and the clearest thing I can tell you is that the moment-to-moment play is in a class by itself. The Fox Engine gives Big Boss a physical weight and responsiveness that most third-person action games still haven't matched. Crawling through tall grass to line up a tranquilizer shot, then Fultoning a knocked-out guard skyward before his patrol partner notices the balloon, never gets old. The mission structure is open enough that going loud with smoke grenades and air support is just as valid as ghosting through without a single alert. That freedom is the entire point, and it is delivered without compromise. The systems underneath the missions deserve their own mention. Mother Base functions as a persistent resource engine: you recruit soldiers from the field (via the Fulton balloon extraction system), assign them to combat, R&D, medical, or intel units, and watch your available loadout and support options expand in direct response. Researching a suppressed sniper rifle or a cargo helicopter feels earned rather than handed to you. Companion choices add another wrinkle. D-Dog spots enemies through walls. Quiet handles overwatch sniper cover from ridgelines. D-Horse gets your extraction vehicle across open ground fast. Each buddy reshapes how you approach the same outpost, which goes a long way toward keeping repeat missions from feeling identical. Where the game splits opinion is the story, and the split is real. Earlier Metal Gear games were dense with cutscenes and codec calls, sometimes to a fault. The Phantom Pain swings hard the other way, burying most of its narrative in cassette tape recordings you listen to between missions. The tapes are often well-written and flesh out the world around Skull Face and the vocal cord parasite storyline, but the passive delivery keeps the drama at arm's length. Big Boss himself speaks so rarely he borders on a silent protagonist, which is a strange choice for a series built on operatic character monologues. The second chapter in particular recycles mission locations with modifiers, a design decision that feels like a budget cut was patched over with difficulty spikes. The ending, or rather the point where the credits roll, arrives with a notable lack of resolution. None of this kills the game. It does mean that anyone chasing an MGS narrative as complex and cinematic as Snake Eater or Sons of Liberty will feel underserved. For players who want a stealth sandbox where failure is recoverable, the toolset is enormous, and S-Ranking missions is a rewarding long tail, MGSV remains one of the best examples of the form. Series newcomers will find the systems approachable; series veterans get the familiar exclamation-mark alert loop in its most flexible incarnation. The FOB multiplayer mode, which lets players raid each other's Mother Base installations online, is worth knowing about but has historically had server reliability issues, so treat it as a bonus rather than a selling point. The core solo campaign is what you are here for, and on that measure it delivers far more than it withholds.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedStealth SandboxBase BuildingFulton ExtractionCompanion SystemS-Rank ReplayabilityOpen-World MissionsNon-Lethal PlaystyleFOB Multiplayer

System Requirements

Minimum

OS
Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
Processor
Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 650 (2GB) or better (D…

Recommended

OS
Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
Processor
Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 (DirectX 11 gra…

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Community Discussion

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Reviews & Ratings

Metacritic
91
Steam
92%(107,738)

Game Info

Developer
KONAMI
Publisher
KONAMI
Release Date
Sep 1, 2015

Features

Single-playerMultiplayerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableIn App PurchasesSteam Cloud+5 more

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Frequently asked questions about METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit

How much does METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit cost?

As of 8 September 2026, the cheapest in-stock offer for METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit is €0.74 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit cheapest?

The lowest in-stock price we track for METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit is €0.74 at Fanatical (8 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit available on?

METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit is available on PC.

When was METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit released?

METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit was released on 1 September 2015.

Who developed METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit?

METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit was developed by KONAMI.

Is METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit worth buying?

METAL GEAR SOLID V: THE PHANTOM PAIN - Jumpsuit holds a Metacritic score of 91/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.