Compare EDENS ZERO prices across 50+ stores and find the best deal. Developed by KONAMI. Published by KONAMI. Released on 7/15/2025. Available on PC, Xbox. Genres: Action, RPG.

Konami's space-faring action RPG has real heart buried under janky combat and dated visuals. Mashima fans will find familiar warmth here; everyone else should temper expectations hard.

I came into EDENS ZERO the way I approach most anime adaptations: cautiously optimistic, fully prepared to be let down. The source material is genuinely good - Hiro Mashima knows how to build a cast worth caring about, and Shiki Granbell's core quest to collect friends across the cosmos and find the mythical goddess known as Mother has the same earnest, big-hearted energy that made Fairy Tail run for over a decade. The problem, as it so often is with licensed action RPGs, is that the translation from page to controller is uneven enough to frustrate you even when it shouldn't. The game splits into two distinct modes. Story Mode walks you through the manga's arc, following Shiki, Rebecca, Weisz, Homura, and a growing crew aboard their interstellar warship as they chase down the Sakura Cosmos. Exploration Mode opens up the planet Blue Garden as a genuine open world, where you pull quests from the Adventurer's Guild, fly around using Shiki's gravity-based Ether Gear, or hop on Rebecca's motorcycle. The open world side is where the game actually breathes - over 200 quests are available, the Edens Zero ship functions as a upgradeable hub where you can cook buff dishes, recruit former enemies to your crew, and unlock new ship facilities. There is genuine loop satisfaction in building out that roster. The Fairy Tail: 100 Years Quest crossover content, locked behind post-game progression, is a nice bonus for Mashima diehards. Combat is where the review gets complicated. Each of the eight playable characters has a distinct playstyle rooted in their Ether Gear ability - Shiki pulls enemies into a gravity vortex for close-range punishment, Rebecca turns Happy into an assault rifle and stops time for her Signature Action, Weisz plants persistent turrets that continue dealing damage even after you swap characters, and Witch cycles through elemental status effects to set up burns and debuffs. On paper, chaining those interactions together - ignite with Witch, switch to Weisz for turret pressure, finish with Shiki's gravity pull - has genuine tactical texture. Each character also has a separate skill tree, and gear upgrades unlock stat traits that push builds in different directions. The Overboost mechanic, activated at critical moments, temporarily spikes attack and defense and prevents flinching, giving fights a rhythm you can actually plan around. Boss encounters add a guard-gauge stagger system that rewards aggressive, timed play. None of this is without merit. And yet. The combat never stops feeling stiff. Animation cancelling is limited or absent depending on the character, so committing to a combo string and catching an enemy attack in the face is a recurring punishment. The skill tree is heavily gated behind story progress, meaning your points sit banked and unusable until the plot catches up, which undercuts any sense of organic character growth. The open-world enemy density is thin, making grinding feel laborious when the systems actually need it. Visually, the game is running well below the graphical bar set by 2025 peers - texture pop-in on Blue Garden is persistent and noticeable, and facial animations during cutscenes clash with what are otherwise quite faithful character models. PC players should also brace for framerate dips in busy outdoor sections. The story condensation is a real issue too: the game rushes through major manga beats in ways that flatten emotional payoff for newcomers, while fans who know the source will feel the cuts. Here is the honest assessment: EDENS ZERO is a game that works better than its review aggregate suggests if you are already emotionally invested in the property, and noticeably worse if you are not. The character writing has warmth. The party-swap combat has a floor of fun that sustained me through the Exploration Mode grind. The new content penned by Mashima himself for the game - expanded crew interactions, exclusive quests, lore notes on characters who never got page-time in the manga - will mean something to anyone who has spent real time with the series. For RPG generalists expecting build depth on par with the Tales or Star Ocean lineage, this is too shallow to satisfy. For series fans who just want to spend more time with this crew, there is something genuine here, buried under the jank. Monika, Scout Team

EDENS ZERO
ActionRPG

EDENS ZERO

Jul 15, 2025KONAMI
GamerScout Says

Konami's space-faring action RPG has real heart buried under janky combat and dated visuals. Mashima fans will find familiar warmth here; everyone else should temper expectations hard.

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About EDENS ZERO

I came into EDENS ZERO the way I approach most anime adaptations: cautiously optimistic, fully prepared to be let down. The source material is genuinely good - Hiro Mashima knows how to build a cast worth caring about, and Shiki Granbell's core quest to collect friends across the cosmos and find the mythical goddess known as Mother has the same earnest, big-hearted energy that made Fairy Tail run for over a decade. The problem, as it so often is with licensed action RPGs, is that the translation from page to controller is uneven enough to frustrate you even when it shouldn't. The game splits into two distinct modes. Story Mode walks you through the manga's arc, following Shiki, Rebecca, Weisz, Homura, and a growing crew aboard their interstellar warship as they chase down the Sakura Cosmos. Exploration Mode opens up the planet Blue Garden as a genuine open world, where you pull quests from the Adventurer's Guild, fly around using Shiki's gravity-based Ether Gear, or hop on Rebecca's motorcycle. The open world side is where the game actually breathes - over 200 quests are available, the Edens Zero ship functions as a upgradeable hub where you can cook buff dishes, recruit former enemies to your crew, and unlock new ship facilities. There is genuine loop satisfaction in building out that roster. The Fairy Tail: 100 Years Quest crossover content, locked behind post-game progression, is a nice bonus for Mashima diehards. Combat is where the review gets complicated. Each of the eight playable characters has a distinct playstyle rooted in their Ether Gear ability - Shiki pulls enemies into a gravity vortex for close-range punishment, Rebecca turns Happy into an assault rifle and stops time for her Signature Action, Weisz plants persistent turrets that continue dealing damage even after you swap characters, and Witch cycles through elemental status effects to set up burns and debuffs. On paper, chaining those interactions together - ignite with Witch, switch to Weisz for turret pressure, finish with Shiki's gravity pull - has genuine tactical texture. Each character also has a separate skill tree, and gear upgrades unlock stat traits that push builds in different directions. The Overboost mechanic, activated at critical moments, temporarily spikes attack and defense and prevents flinching, giving fights a rhythm you can actually plan around. Boss encounters add a guard-gauge stagger system that rewards aggressive, timed play. None of this is without merit. And yet. The combat never stops feeling stiff. Animation cancelling is limited or absent depending on the character, so committing to a combo string and catching an enemy attack in the face is a recurring punishment. The skill tree is heavily gated behind story progress, meaning your points sit banked and unusable until the plot catches up, which undercuts any sense of organic character growth. The open-world enemy density is thin, making grinding feel laborious when the systems actually need it. Visually, the game is running well below the graphical bar set by 2025 peers - texture pop-in on Blue Garden is persistent and noticeable, and facial animations during cutscenes clash with what are otherwise quite faithful character models. PC players should also brace for framerate dips in busy outdoor sections. The story condensation is a real issue too: the game rushes through major manga beats in ways that flatten emotional payoff for newcomers, while fans who know the source will feel the cuts. Here is the honest assessment: EDENS ZERO is a game that works better than its review aggregate suggests if you are already emotionally invested in the property, and noticeably worse if you are not. The character writing has warmth. The party-swap combat has a floor of fun that sustained me through the Exploration Mode grind. The new content penned by Mashima himself for the game - expanded crew interactions, exclusive quests, lore notes on characters who never got page-time in the manga - will mean something to anyone who has spent real time with the series. For RPG generalists expecting build depth on par with the Tales or Star Ocean lineage, this is too shallow to satisfy. For series fans who just want to spend more time with this crew, there is something genuine here, buried under the jank. Monika, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaAnime AdaptationParty Swap CombatEther Gear SystemOpen World QuestingMusou-AdjacentHub Ship ProgressionStatus Effect BuildsManga Crossover Content

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Game Info

Developer
KONAMI
Publisher
KONAMI
Release Date
Jul 15, 2025

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