Compare SUPER BOMBERMAN R 2 prices across 50+ stores and find the best deal. Developed by KONAMI. Published by KONAMI. Released on 9/13/2023. Available on PC, Nintendo Switch. Genres: Action, Adventure, Casual, Massively Multiplayer, RPG.

Classic grid-bomb chaos with a battle-royale twist and a bold new Castle mode, but a thin online player pool and a locked mode rotation make this a tougher sell for solo queue warriors than it looks.

I came into Super Bomberman R 2 expecting tight, pick-up-and-play multiplayer with a few new tricks bolted on. What I got was roughly that, plus a story campaign I did not ask for, a mode-rotation system that actively punishes you for wanting to play a specific game type, and one genuinely smart new mode sandwiched inside all of it. The core loop is still the same satisfying grid-bomb formula it has been for four decades. You drop bombs, you blast blocks, you collect power-ups like expanded blast radius and extra bomb count, and you try to be the last one standing before the ceiling starts dropping. In Standard mode, four to eight players share an arena and it works exactly as it should. Grand Prix adds team-based play, and Battle 64 is the headline spectacle: up to 64 players spread across dozens of simultaneous mini-arenas, with survivors teleporting into tighter and tighter boards until there is one Bomber One left standing. It is the Tetris 99 model applied to Bomberman, and honestly it fits. When you can actually get into a full lobby, it is the most consistently fun the game has to offer. The new Castle mode is the other genuine addition here. One player builds and defends a base using cannons, lasers, walls, and conveyor belts, while up to 15 attackers try to collect keys and reach the treasure chest. On paper, a 1-versus-15 asymmetric mode sounds wild. In practice the balance is rough, the level editor that lets you build your own castles is fiddly, and a dedicated enough builder can construct a layout the AI or even real attackers struggle to break. There is something fun in experimenting with trap layouts, but do not expect a polished Clash-style experience. The stage editor lets you upload and share creations, which adds longevity on paper, though community-made maps have a habit of being either trivially easy or mathematically unbeatable due to time limits. Here is the problem I kept running into as a PC player: the online is held together with string. Graded matches, the only way to play strangers, run on a timed mode rotation. Want to play Battle 64 right now? Check the schedule, come back in an hour if it is not up. The Steam concurrent player numbers never climbed high to begin with, peaking around launch and dropping fast, so even when your preferred mode is in rotation you might not fill a lobby. Collision detection received criticism on other platforms too, with some reviewers flagging issues telling whether your character is actually inside or outside a blast radius. Controls have a slight iciness to them that rewards patience but will frustrate players who expect crisp one-tile stops. The single-player story mode, which involves exploring planets, collecting Ellon creatures, and building castle defenses against waves of enemies, is content-padded in a way that feels like obligation rather than design. The honest summary: Super Bomberman R 2 is best experienced with friends, local or online at peak hours. Cross-platform support helps the player count, and the Konami guest character roster adds some fun variety. Solo queueing in off-peak hours on PC is a gamble. If you have a regular group willing to use Room Match, the mode-rotation lock disappears and most of the structural complaints fade with it. If you are buying this expecting a populated ranked ladder with on-demand mode selection, the low Steam player counts will test your patience before long. Fred, Scout Team

SUPER BOMBERMAN R 2
ActionAdventureCasualMassively MultiplayerRPG

SUPER BOMBERMAN R 2

Sep 13, 2023KONAMI
GamerScout Says

Classic grid-bomb chaos with a battle-royale twist and a bold new Castle mode, but a thin online player pool and a locked mode rotation make this a tougher sell for solo queue warriors than it looks.

PCNintendo Switch
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About SUPER BOMBERMAN R 2

I came into Super Bomberman R 2 expecting tight, pick-up-and-play multiplayer with a few new tricks bolted on. What I got was roughly that, plus a story campaign I did not ask for, a mode-rotation system that actively punishes you for wanting to play a specific game type, and one genuinely smart new mode sandwiched inside all of it. The core loop is still the same satisfying grid-bomb formula it has been for four decades. You drop bombs, you blast blocks, you collect power-ups like expanded blast radius and extra bomb count, and you try to be the last one standing before the ceiling starts dropping. In Standard mode, four to eight players share an arena and it works exactly as it should. Grand Prix adds team-based play, and Battle 64 is the headline spectacle: up to 64 players spread across dozens of simultaneous mini-arenas, with survivors teleporting into tighter and tighter boards until there is one Bomber One left standing. It is the Tetris 99 model applied to Bomberman, and honestly it fits. When you can actually get into a full lobby, it is the most consistently fun the game has to offer. The new Castle mode is the other genuine addition here. One player builds and defends a base using cannons, lasers, walls, and conveyor belts, while up to 15 attackers try to collect keys and reach the treasure chest. On paper, a 1-versus-15 asymmetric mode sounds wild. In practice the balance is rough, the level editor that lets you build your own castles is fiddly, and a dedicated enough builder can construct a layout the AI or even real attackers struggle to break. There is something fun in experimenting with trap layouts, but do not expect a polished Clash-style experience. The stage editor lets you upload and share creations, which adds longevity on paper, though community-made maps have a habit of being either trivially easy or mathematically unbeatable due to time limits. Here is the problem I kept running into as a PC player: the online is held together with string. Graded matches, the only way to play strangers, run on a timed mode rotation. Want to play Battle 64 right now? Check the schedule, come back in an hour if it is not up. The Steam concurrent player numbers never climbed high to begin with, peaking around launch and dropping fast, so even when your preferred mode is in rotation you might not fill a lobby. Collision detection received criticism on other platforms too, with some reviewers flagging issues telling whether your character is actually inside or outside a blast radius. Controls have a slight iciness to them that rewards patience but will frustrate players who expect crisp one-tile stops. The single-player story mode, which involves exploring planets, collecting Ellon creatures, and building castle defenses against waves of enemies, is content-padded in a way that feels like obligation rather than design. The honest summary: Super Bomberman R 2 is best experienced with friends, local or online at peak hours. Cross-platform support helps the player count, and the Konami guest character roster adds some fun variety. Solo queueing in off-peak hours on PC is a gamble. If you have a regular group willing to use Room Match, the mode-rotation lock disappears and most of the structural complaints fade with it. If you are buying this expecting a populated ranked ladder with on-demand mode selection, the low Steam player counts will test your patience before long. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementstier:aaaBattle Royale 64-PlayerAsymmetric MultiplayerCastle DefenseStage EditorMode RotationCross-Platform PlayLocal Party 8-PlayerGrid-Based CombatCouch Co-op

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
NVIDIA GeForce GTX 1050 / Radeon RX 560
Processor
Intel Core i5-4440 / AMD Athlon 300GE

Recommended

OS
Wndows 10/11
Memory
16 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
NVIDIA GeForce RTX 2070

Reviews & Ratings

No ratings available

Game Info

Developer
KONAMI
Publisher
KONAMI
Release Date
Sep 13, 2023

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