Compare Kingdom Wars 4 prices across trusted key stores and find the best deal. Developed by Reverie World Studios. Published by indie.io. Released on 10/22/2021. Available on PC. Genres: Action, Indie, RPG, Simulation, Strategy.

A medieval grand strategy / RTS hybrid set during the Black Death that swings for Total War ambition on an indie budget, and lands somewhere interestingly in the middle.

I've spent enough hours color-coding resource spreadsheets in Crusader Kings and Total War to know the difference between a game that respects strategic depth and one that just gestures at it. Kingdom Wars 4 does a little of both, which is exactly why its Steam reception sits at a stubbornly mixed rating after a few hundred reviews rather than a clear thumbs-up or thumbs-down. The loop is straightforward enough to describe but genuinely layered to execute. You pick one of over 200 lords and minor kings spread across medieval Europe, North Africa, and the Middle East, from a minor noble in the Ottoman court to the Emperor of Byzantium, then work your way up through city-building, resource management, diplomacy, and real-time field battles. The overworld functions like a stripped-down Total War campaign map where you shuffle armies between territories, strike treaties, and upgrade settlements. When armies meet, the game drops you into an RTS battle layer with unit production, siege mechanics, and formations. Neither layer reaches the ceiling of a genre specialist, but the combination does create a rhythm that feels distinct from either half alone. The defining pressure cooker is the Black Death mechanic, and it is the most interesting design choice in the game. The plague is not a one-time event you survive by stockpiling grain. It sweeps through your population in waves, decimating workers and rendering buildings useless until you rebuild headcount. That forces you to think about your economy as a resilient system rather than a linear progression ladder. Do you rush military expansion before the plague hits, or build redundant food and population infrastructure to weather the storm? Those are real decisions with real late-game consequences, and they save the game from feeling like a generic medieval build-order exercise. There are even zombie-conversion mechanics tied to plague deaths, adding a survival-horror wrinkle to siege battles that helps differentiate the title from its predecessors in the series. Where Kingdom Wars 4 struggles is in its execution layer. Unit pacing on both the overworld and the battlefield has been a recurring complaint from players across the series, and this entry does not fully escape it. Large battles with significant troop numbers can produce noticeable performance dips. The visual presentation is functional rather than evocative, and the soundtrack does not do much to elevate the atmosphere of a 14th-century power struggle. The AI is competent enough to keep singleplayer from feeling empty, but it will not pressure an experienced strategy player the way a Paradox mid-tier AI can. There is PvP and online co-op support, which adds genuine replayability if you can find opponents, though the concurrent player count suggests the multiplayer population is thin. For newcomers to the series or to grand strategy in general, this is actually a reasonable entry point, and that is not a backhanded compliment. The scope is narrower than Crusader Kings III and the systems are more transparent than a Paradox title at launch. You can understand what your numbers mean within an hour, and the Black Death timer gives you a concrete goal that replaces the open-ended paralysis that trips up new players in deeper sandboxes. If you treat it as a gateway into the genre rather than a replacement for more polished titles, the value proposition improves considerably. Diego, Scout Team

Kingdom Wars 4

Kingdom Wars 4

Oct 22, 2021Reverie World Studiosindie.io
GamerScout Says

A medieval grand strategy / RTS hybrid set during the Black Death that swings for Total War ambition on an indie budget, and lands somewhere interestingly in the middle.

PC
ProtonDB Bronze
Best Price Available
€0.63
at Eneba
Lowest tracked: €0.63
Track this price

GamerScout Verdict

Worth it for budget-priced medieval strategy fans who can overlook rough edges in exchange for a genuinely tense plague survival loop.

Compare Prices(7 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.63
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.88
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.91-93%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.77-73%
Priced in EUR by the store
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StandardGrenadaSteam KeyKey
€10.18
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€10.18
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€13.15-6%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€13.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.639 Jun 2026
Current best
€0.63
Lowest since we started tracking
Keyshops
€0.58€0.61€0.65€0.689 Jun2 Jul24 Jul16 Aug7 Sept
9 Jun — 7 Sept
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Screenshots & Media

About Kingdom Wars 4

I've spent enough hours color-coding resource spreadsheets in Crusader Kings and Total War to know the difference between a game that respects strategic depth and one that just gestures at it. Kingdom Wars 4 does a little of both, which is exactly why its Steam reception sits at a stubbornly mixed rating after a few hundred reviews rather than a clear thumbs-up or thumbs-down. The loop is straightforward enough to describe but genuinely layered to execute. You pick one of over 200 lords and minor kings spread across medieval Europe, North Africa, and the Middle East, from a minor noble in the Ottoman court to the Emperor of Byzantium, then work your way up through city-building, resource management, diplomacy, and real-time field battles. The overworld functions like a stripped-down Total War campaign map where you shuffle armies between territories, strike treaties, and upgrade settlements. When armies meet, the game drops you into an RTS battle layer with unit production, siege mechanics, and formations. Neither layer reaches the ceiling of a genre specialist, but the combination does create a rhythm that feels distinct from either half alone. The defining pressure cooker is the Black Death mechanic, and it is the most interesting design choice in the game. The plague is not a one-time event you survive by stockpiling grain. It sweeps through your population in waves, decimating workers and rendering buildings useless until you rebuild headcount. That forces you to think about your economy as a resilient system rather than a linear progression ladder. Do you rush military expansion before the plague hits, or build redundant food and population infrastructure to weather the storm? Those are real decisions with real late-game consequences, and they save the game from feeling like a generic medieval build-order exercise. There are even zombie-conversion mechanics tied to plague deaths, adding a survival-horror wrinkle to siege battles that helps differentiate the title from its predecessors in the series. Where Kingdom Wars 4 struggles is in its execution layer. Unit pacing on both the overworld and the battlefield has been a recurring complaint from players across the series, and this entry does not fully escape it. Large battles with significant troop numbers can produce noticeable performance dips. The visual presentation is functional rather than evocative, and the soundtrack does not do much to elevate the atmosphere of a 14th-century power struggle. The AI is competent enough to keep singleplayer from feeling empty, but it will not pressure an experienced strategy player the way a Paradox mid-tier AI can. There is PvP and online co-op support, which adds genuine replayability if you can find opponents, though the concurrent player count suggests the multiplayer population is thin. For newcomers to the series or to grand strategy in general, this is actually a reasonable entry point, and that is not a backhanded compliment. The scope is narrower than Crusader Kings III and the systems are more transparent than a Paradox title at launch. You can understand what your numbers mean within an hour, and the Black Death timer gives you a concrete goal that replaces the open-ended paralysis that trips up new players in deeper sandboxes. If you treat it as a gateway into the genre rather than a replacement for more polished titles, the value proposition improves considerably.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscloud-savestier:sub-5Grand Strategy / RTS HybridPlague MechanicCity ManagementOverworld Campaign MapZombie SiegeMedieval SandboxPopulation ManagementThin Multiplayer Population

System Requirements

Minimum

OS
Windows Vista
Memory
6 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 960 / Radeon RX 480
Processor
Intel Core i7 Processor or equivalent
Sound Card
DirectX Compatible

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 980 / Radeon RX 490
Processor
Intel Core i7 Processor or equivalent
Sound Card
DirectX Compatible

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Game Info

Developer
Reverie World Studios
Publisher
indie.io
Release Date
Oct 22, 2021

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Frequently asked questions about Kingdom Wars 4

How much does Kingdom Wars 4 cost?

As of 7 September 2026, the cheapest in-stock offer for Kingdom Wars 4 is €0.63 at Eneba, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kingdom Wars 4 cheapest?

The lowest in-stock price we track for Kingdom Wars 4 is €0.63 at Eneba (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kingdom Wars 4 available on?

Kingdom Wars 4 is available on PC.

When was Kingdom Wars 4 released?

Kingdom Wars 4 was released on 22 October 2021.

Who developed Kingdom Wars 4?

Kingdom Wars 4 was developed by Reverie World Studios and published by indie.io.