Compare Kingdom Wars 2 (Definitive Edition) prices across 50+ stores and find the best deal. Developed by Reverie World Studios. Published by Reverie World Studios. Released on 7/9/2019. Available on PC. Genres: Indie, Simulation, Strategy.

A dark-fantasy RTS that mashes city-building, zombie survival, and siege warfare into one chaotic package. Ambitious scope, rough execution.

Kingdom Wars 2: Definitive Edition is a real-time strategy game from Reverie World Studios that tries to do several things at once: build a city, survive undead waves, field armies in large-scale siege battles, and wrap all of it in a dark fantasy setting populated by Orcs, Elves, and the occasional Dragon. That is a genuinely interesting design brief. The execution, however, is uneven enough that you need to know what you are signing up for before the first hour is over. On the city-building side, the game asks you to construct and upgrade a settlement while managing resources and defending against zombie incursions. The survival loop is more frantic than methodical. There is no elegant supply-chain puzzle here in the vein of Anno or Tropico. What you get instead is a faster, scrappier rhythm where walls go up, towers get staffed, and waves start crashing in before you feel properly prepared. That pressure can be fun if you enjoy reactive play over deliberate planning. If you are the type who wants to optimise a build order and min-max your economy before committing troops, the game's pace and AI aggression will feel punishing rather than rewarding. The siege battles are the headline feature and they deliver a spectacle. Watching large armies clash across landscapes that visibly degrade into scorched, corpse-strewn terrain is genuinely dramatic, and the three playable factions (humans, Orcs, Elves) do feel different enough in unit composition to justify experimenting with each. Elves lean on ranged pressure and terrain advantages, Orcs hit hard and absorb punishment, while human factions sit in a more balanced middle. That said, the underlying AI in both city defense and open-field combat is inconsistent. Units path poorly in cluttered sieges, and enemy decision-making oscillates between passive and overwhelmingly aggressive without much logic in between. A deeper strategy player will notice those seams quickly. The mod ecosystem is thin, the tutorial is serviceable but leaves meaningful systems unexplained, and the Mixed Steam review score (sitting around 66 percent positive from a modest review pool) reflects a community that sees the potential but keeps bumping into the rough edges. The Definitive Edition label suggests Reverie World Studios addressed some of the original launch issues, and there are visible improvements in stability and content, but this still feels like a game that wanted more development time. For a newcomer to RTS games, the chaos actually acts as a leveller since there is no punishing ladder to climb and no frame-perfect micro required. You can stumble through the early game and still find your footing. For veterans expecting crisp strategic depth, the gaps will be harder to overlook. Kingdom Wars 2 occupies a niche that almost no other game tries to fill. A zombie-survival city-builder siege-RTS in dark fantasy is a legitimately rare concept, and on its best days that mashup produces moments you will not find elsewhere. The question is whether you have the patience to dig past the inconsistencies to reach them. Diego, Scout Team

Kingdom Wars 2 (Definitive Edition)
IndieSimulationStrategy

Kingdom Wars 2 (Definitive Edition)

Jul 9, 2019Reverie World Studios
GamerScout Says

A dark-fantasy RTS that mashes city-building, zombie survival, and siege warfare into one chaotic package. Ambitious scope, rough execution.

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About Kingdom Wars 2 (Definitive Edition)

Kingdom Wars 2: Definitive Edition is a real-time strategy game from Reverie World Studios that tries to do several things at once: build a city, survive undead waves, field armies in large-scale siege battles, and wrap all of it in a dark fantasy setting populated by Orcs, Elves, and the occasional Dragon. That is a genuinely interesting design brief. The execution, however, is uneven enough that you need to know what you are signing up for before the first hour is over. On the city-building side, the game asks you to construct and upgrade a settlement while managing resources and defending against zombie incursions. The survival loop is more frantic than methodical. There is no elegant supply-chain puzzle here in the vein of Anno or Tropico. What you get instead is a faster, scrappier rhythm where walls go up, towers get staffed, and waves start crashing in before you feel properly prepared. That pressure can be fun if you enjoy reactive play over deliberate planning. If you are the type who wants to optimise a build order and min-max your economy before committing troops, the game's pace and AI aggression will feel punishing rather than rewarding. The siege battles are the headline feature and they deliver a spectacle. Watching large armies clash across landscapes that visibly degrade into scorched, corpse-strewn terrain is genuinely dramatic, and the three playable factions (humans, Orcs, Elves) do feel different enough in unit composition to justify experimenting with each. Elves lean on ranged pressure and terrain advantages, Orcs hit hard and absorb punishment, while human factions sit in a more balanced middle. That said, the underlying AI in both city defense and open-field combat is inconsistent. Units path poorly in cluttered sieges, and enemy decision-making oscillates between passive and overwhelmingly aggressive without much logic in between. A deeper strategy player will notice those seams quickly. The mod ecosystem is thin, the tutorial is serviceable but leaves meaningful systems unexplained, and the Mixed Steam review score (sitting around 66 percent positive from a modest review pool) reflects a community that sees the potential but keeps bumping into the rough edges. The Definitive Edition label suggests Reverie World Studios addressed some of the original launch issues, and there are visible improvements in stability and content, but this still feels like a game that wanted more development time. For a newcomer to RTS games, the chaos actually acts as a leveller since there is no punishing ladder to climb and no frame-perfect micro required. You can stumble through the early game and still find your footing. For veterans expecting crisp strategic depth, the gaps will be harder to overlook. Kingdom Wars 2 occupies a niche that almost no other game tries to fill. A zombie-survival city-builder siege-RTS in dark fantasy is a legitimately rare concept, and on its best days that mashup produces moments you will not find elsewhere. The question is whether you have the patience to dig past the inconsistencies to reach them. Diego, Scout Team

Tags

steamDark FantasySiege WarfareCity BuilderZombie SurvivalFaction-BasedWave DefenseReal-Time StrategyMixed Reviews

System Requirements

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Reviews & Ratings

Steam
66%(451)

Game Info

Developer
Reverie World Studios
Publisher
Reverie World Studios
Release Date
Jul 9, 2019

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