Compare HELLDIVERS™ - Defenders Pack prices across 50+ stores and find the best deal. Developed by Arrowhead Game Studios. Published by PlayStation Publishing LLC. Released on 12/7/2015. Available on PC. Genres: Action.

Solid mid-tier DLC for HELLDIVERS 1 that earns its slot on crowd-heavy missions - the CR-9 Suppressor alone makes it a genuine loadout option, not just a cosmetic cash grab.

I've spent enough time with HELLDIVERS' twin-stick co-op chaos to know that most of its DLC packs live or die by one thing: does the weapon actually change how you play, or is it just palette-swap padding? The Defenders Pack sits somewhere in the honest middle. You get three items - the Defender Uniform cosmetic set, the CR-9 Suppressor primary, and the AD-334 Guard Dog drone stratagem - and two of those three pull real weight. The CR-9 Suppressor is the main event. It fires semi-auto fragmentation grenades that deal both direct and splash damage, detonating at a set distance even if nothing blocks the path, which gives it a limited indirect fire angle that standard primaries simply don't have. Against light enemy clusters it absolutely shreds, and there's genuine skill expression in hitting the innermost enemy of a mob to maximize the splash radius. The catch is obvious: it's not a close-quarters tool. Catch yourself in a swarm at point-blank and you're going to knock yourself down or worse. Players who pair it with the Shield Generator Pack stratagem report far fewer self-inflicted wipeouts, and the Bayonet upgrade adds a melee fallback that helps bridge that gap. The weapon upgrades to full-auto fire and armor-piercing ammo over time, which meaningfully extends its useful range into higher difficulties - though against heavy armor it still runs out of answers. The Guard Dog drone is the quieter win in this pack. It circles ahead and opens up on targets of opportunity with its submachine gun, then lands on your back to reload. In solo runs it's a genuine lifesaver when you're stuck in a reload animation and getting flanked. In squads it's more of a comfort item, but it still frees your attention for stratagems. The community consensus is clear: the Defenders Pack lands in the "decent and worth it if you play a lot" bracket, not the must-have tier that the Terrain Specialist or Ranger packs occupy. Veteran players tend to flag the Support Pack's Sickle as the single strongest DLC primary, but the Suppressor has its own community following for the satisfying crunch of its sound design and the AOE playstyle it enables. The cosmetic side - helmet, armor, and cape styled after Old Earth knights and riot police - looks good in-game but doesn't move the needle on why you'd buy this. You're here for the weapon and the drone. If you're approaching HELLDIVERS fresh and unsure which individual pack to pick up first, the Terrain Specialist and Ranger packs edge this one out for raw utility. But if you're already a few hours in and want a primary that rewards positional play and punishes enemies for grouping up, the CR-9 Suppressor earns its spot in the rotation. Fred, Scout Team

HELLDIVERS™ - Defenders Pack
Action

HELLDIVERS™ - Defenders Pack

Dec 7, 2015Arrowhead Game StudiosPlayStation Publishing LLC
GamerScout Says

Solid mid-tier DLC for HELLDIVERS 1 that earns its slot on crowd-heavy missions - the CR-9 Suppressor alone makes it a genuine loadout option, not just a cosmetic cash grab.

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About HELLDIVERS™ - Defenders Pack

I've spent enough time with HELLDIVERS' twin-stick co-op chaos to know that most of its DLC packs live or die by one thing: does the weapon actually change how you play, or is it just palette-swap padding? The Defenders Pack sits somewhere in the honest middle. You get three items - the Defender Uniform cosmetic set, the CR-9 Suppressor primary, and the AD-334 Guard Dog drone stratagem - and two of those three pull real weight. The CR-9 Suppressor is the main event. It fires semi-auto fragmentation grenades that deal both direct and splash damage, detonating at a set distance even if nothing blocks the path, which gives it a limited indirect fire angle that standard primaries simply don't have. Against light enemy clusters it absolutely shreds, and there's genuine skill expression in hitting the innermost enemy of a mob to maximize the splash radius. The catch is obvious: it's not a close-quarters tool. Catch yourself in a swarm at point-blank and you're going to knock yourself down or worse. Players who pair it with the Shield Generator Pack stratagem report far fewer self-inflicted wipeouts, and the Bayonet upgrade adds a melee fallback that helps bridge that gap. The weapon upgrades to full-auto fire and armor-piercing ammo over time, which meaningfully extends its useful range into higher difficulties - though against heavy armor it still runs out of answers. The Guard Dog drone is the quieter win in this pack. It circles ahead and opens up on targets of opportunity with its submachine gun, then lands on your back to reload. In solo runs it's a genuine lifesaver when you're stuck in a reload animation and getting flanked. In squads it's more of a comfort item, but it still frees your attention for stratagems. The community consensus is clear: the Defenders Pack lands in the "decent and worth it if you play a lot" bracket, not the must-have tier that the Terrain Specialist or Ranger packs occupy. Veteran players tend to flag the Support Pack's Sickle as the single strongest DLC primary, but the Suppressor has its own community following for the satisfying crunch of its sound design and the AOE playstyle it enables. The cosmetic side - helmet, armor, and cape styled after Old Earth knights and riot police - looks good in-game but doesn't move the needle on why you'd buy this. You're here for the weapon and the drone. If you're approaching HELLDIVERS fresh and unsure which individual pack to pick up first, the Terrain Specialist and Ranger packs edge this one out for raw utility. But if you're already a few hours in and want a primary that rewards positional play and punishes enemies for grouping up, the CR-9 Suppressor earns its spot in the rotation. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Top-Down ShooterAOE PrimaryDrone StratagemDLC Loadout ExpansionFriendly Fire RiskCrowd ControlCoop Synergy

System Requirements

Minimum

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
Processor
2.4GHz Dual Core

Recommended

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
1 GB NVIDIA 460 / AMD Radeon 5870
Processor
2.4GHz Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC
Release Date
Dec 7, 2015

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