Compare HELLDIVERS™ - Commando Pack prices across 50+ stores and find the best deal. Developed by Arrowhead Game Studios. Published by PlayStation Publishing LLC. Released on 12/7/2015. Available on PC. Genres: Action.

Three pieces of gear for the original HELLDIVERS - a cosmetic uniform, a silenced SMG that doesn't actually silence anything, and a quad-barrel rocket launcher. Narrow value, honest price.

I'll be straight with you: this is a DLC pack for HELLDIVERS, the original 2015 top-down co-op shooter from Arrowhead, not the sequel. If you landed here looking for Helldivers 2 content, back out now. For everyone else still reading, the Commando Pack is one of the smaller add-ons in a game that has quite a few of them, and knowing exactly what it delivers saves you the post-purchase shrug. The pack gives you three things. First, the Commando Uniform, a full cosmetic set covering helmet, armor, and cape. It looks the part - militaristic, clean, vaguely Schwarzenegger-circa-1985 in its inspiration - but it changes nothing about how you play. Second, the SMG-34 Ninja, a suppressed compact submachine gun. Here is the problem: the suppressor is purely cosmetic. The gun fires quietly, looks cool, and does not actually reduce enemy detection range in any measurable way. The community confirmed this years ago and it was never patched. What the Ninja does offer is solid per-bullet damage compared to the base-game Defender SMG, good accuracy at close range, fast reload times, and the SMG mobility bonus that lets you keep shooting while downed or carrying objectives like the Black Box. Fully upgraded with AP rounds and an extended magazine, it becomes a respectable close-quarters option, though it loses the Mini-Stun upgrade that other SMGs carry, making it weaker as a defensive tool when enemies are swarming your position. Third, the MLS-4X Commando, a four-barrel homing missile launcher stratagem. This is the pack's actual argument for itself. It fires seeking missiles at a high rate and handles anti-personnel work well, with upgrade paths that push it toward limited anti-tank capability, which matters when you are fighting Cyborg faction missions at higher difficulty tiers. Where does this land in the broader DLC ecosystem? Community consensus across years of discussion puts the Commando Pack in the middle tier - useful, not essential. The MLS-4X has a genuine role at endgame against armored Cyborg enemies, but one player per squad having it is usually enough, so if a squadmate already runs it, your copy becomes redundant. The Ninja is a fun sidegrade with a broken gimmick, and the uniform is cosmetic full stop. Veterans who tried to rank every pack consistently called the Commando one of the less impactful solo purchases, while still noting it earns its keep inside a bundle deal. If you own the base game and are picking packs individually, the Commando Pack makes most sense for players who want a dedicated close-range primary for objective-carrying missions and appreciate having a homing rocket launcher in the stratagem rotation. If the suppressor-that-does-nothing bothers you on principle - fair, it bothered plenty of people - the Ninja's actual performance stats are good enough to overlook the fluff. Do not buy this expecting stealth gameplay. There is none. Buy it because the MLS-4X is a satisfying piece of anti-tank kit and the Ninja handles the close-in work that the bigger support weapons can't manage. Fred, Scout Team

HELLDIVERS™ - Commando Pack
Action

HELLDIVERS™ - Commando Pack

Dec 7, 2015Arrowhead Game StudiosPlayStation Publishing LLC
GamerScout Says

Three pieces of gear for the original HELLDIVERS - a cosmetic uniform, a silenced SMG that doesn't actually silence anything, and a quad-barrel rocket launcher. Narrow value, honest price.

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About HELLDIVERS™ - Commando Pack

I'll be straight with you: this is a DLC pack for HELLDIVERS, the original 2015 top-down co-op shooter from Arrowhead, not the sequel. If you landed here looking for Helldivers 2 content, back out now. For everyone else still reading, the Commando Pack is one of the smaller add-ons in a game that has quite a few of them, and knowing exactly what it delivers saves you the post-purchase shrug. The pack gives you three things. First, the Commando Uniform, a full cosmetic set covering helmet, armor, and cape. It looks the part - militaristic, clean, vaguely Schwarzenegger-circa-1985 in its inspiration - but it changes nothing about how you play. Second, the SMG-34 Ninja, a suppressed compact submachine gun. Here is the problem: the suppressor is purely cosmetic. The gun fires quietly, looks cool, and does not actually reduce enemy detection range in any measurable way. The community confirmed this years ago and it was never patched. What the Ninja does offer is solid per-bullet damage compared to the base-game Defender SMG, good accuracy at close range, fast reload times, and the SMG mobility bonus that lets you keep shooting while downed or carrying objectives like the Black Box. Fully upgraded with AP rounds and an extended magazine, it becomes a respectable close-quarters option, though it loses the Mini-Stun upgrade that other SMGs carry, making it weaker as a defensive tool when enemies are swarming your position. Third, the MLS-4X Commando, a four-barrel homing missile launcher stratagem. This is the pack's actual argument for itself. It fires seeking missiles at a high rate and handles anti-personnel work well, with upgrade paths that push it toward limited anti-tank capability, which matters when you are fighting Cyborg faction missions at higher difficulty tiers. Where does this land in the broader DLC ecosystem? Community consensus across years of discussion puts the Commando Pack in the middle tier - useful, not essential. The MLS-4X has a genuine role at endgame against armored Cyborg enemies, but one player per squad having it is usually enough, so if a squadmate already runs it, your copy becomes redundant. The Ninja is a fun sidegrade with a broken gimmick, and the uniform is cosmetic full stop. Veterans who tried to rank every pack consistently called the Commando one of the less impactful solo purchases, while still noting it earns its keep inside a bundle deal. If you own the base game and are picking packs individually, the Commando Pack makes most sense for players who want a dedicated close-range primary for objective-carrying missions and appreciate having a homing rocket launcher in the stratagem rotation. If the suppressor-that-does-nothing bothers you on principle - fair, it bothered plenty of people - the Ninja's actual performance stats are good enough to overlook the fluff. Do not buy this expecting stealth gameplay. There is none. Buy it because the MLS-4X is a satisfying piece of anti-tank kit and the Ninja handles the close-in work that the bigger support weapons can't manage. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5DLC ContentCosmetic UnlockStratagem WeaponAnti-TankSMGClose-Quarters CombatHoming MissilesCo-op Loadout

System Requirements

Minimum

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
Processor
2.4GHz Dual Core

Recommended

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
1 GB NVIDIA 460 / AMD Radeon 5870
Processor
2.4GHz Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC
Release Date
Dec 7, 2015

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