Compare HELLDIVERS™ - Weapons Pack prices across 50+ stores and find the best deal. Developed by Arrowhead Game Studios. Published by PlayStation Publishing LLC. Released on 12/7/2015. Available on PC. Genres: Action.

Three weapons the base game won't hand you - a plasma rifle, a man-portable mortar, and a shoulder-carried autocannon. Niche additions, but the right loadout gap fills the right mission.

I've spent enough time in Helldivers' top-down co-op chaos to tell you that loadout flexibility is where this game lives or dies. The base roster covers most situations, but gaps exist - and that's exactly the space this DLC occupies. Three items, each filling a distinctly different role, none of them redundant with what you already own. The headliner is the PLAS-1 'Scorcher', the only plasma primary available to Helldivers. It fires superheated bolts that explode on impact, which sounds devastating - and in the right hands it is - but the full-auto mode was stripped out for safety reasons, so you're working with deliberate, semi-auto shots. It rewards controlled trigger discipline rather than spray-and-pray habits, which will either suit your style or drive you up a wall depending on how you normally play. For medium-density bug encounters it punches well above what standard assault rifles can manage at range. The M-25 'Rumbler' is the second piece, a man-portable heavy mortar that fires three-round bursts of 80mm grenades. It is heavy, it eats ammunition fast, and the reload timing demands awareness. But the payoff is that you personally dictate where those grenades land - this is not a fire-and-forget stratagem, it is a precision tool for players willing to manage the arc. Community consensus puts the Rumbler among the more useful DLC stratagems specifically for clearing bug bosses, which is a narrow but real endorsement. The ammo scarcity issue is real at higher difficulty levels, so keep a squadmate with a supply stratagem close. The AC-22 'Dum Dum' rounds the pack out - a shoulder-carried version of a 20mm autocannon normally bolted to vehicles. On foot it trades mobility for raw stopping power against medium-armored targets. Think of it as filling the gap between your primary and a full stratagem call-in. Worth noting: DLC weapons in Helldivers 1 unlock immediately and can be upgraded with Research Points just like the base arsenal, so you're not locked out of late-game progression investment. The honest caveat here is that this pack is narrow. The base game weapons - the Justice, the Breaker, the Railgun - hold their own against almost anything you'll face. Community veterans are consistent on that point. This DLC is for players who are already invested in the game, running missions regularly, and looking for specific tools that the standard issue loadout doesn't provide. If you're new to Helldivers or only dip in occasionally, the Terrain Specialist pack or a bundle is almost certainly a better use of your money first. Fred, Scout Team

HELLDIVERS™ - Weapons Pack
Action

HELLDIVERS™ - Weapons Pack

Dec 7, 2015Arrowhead Game StudiosPlayStation Publishing LLC
GamerScout Says

Three weapons the base game won't hand you - a plasma rifle, a man-portable mortar, and a shoulder-carried autocannon. Niche additions, but the right loadout gap fills the right mission.

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About HELLDIVERS™ - Weapons Pack

I've spent enough time in Helldivers' top-down co-op chaos to tell you that loadout flexibility is where this game lives or dies. The base roster covers most situations, but gaps exist - and that's exactly the space this DLC occupies. Three items, each filling a distinctly different role, none of them redundant with what you already own. The headliner is the PLAS-1 'Scorcher', the only plasma primary available to Helldivers. It fires superheated bolts that explode on impact, which sounds devastating - and in the right hands it is - but the full-auto mode was stripped out for safety reasons, so you're working with deliberate, semi-auto shots. It rewards controlled trigger discipline rather than spray-and-pray habits, which will either suit your style or drive you up a wall depending on how you normally play. For medium-density bug encounters it punches well above what standard assault rifles can manage at range. The M-25 'Rumbler' is the second piece, a man-portable heavy mortar that fires three-round bursts of 80mm grenades. It is heavy, it eats ammunition fast, and the reload timing demands awareness. But the payoff is that you personally dictate where those grenades land - this is not a fire-and-forget stratagem, it is a precision tool for players willing to manage the arc. Community consensus puts the Rumbler among the more useful DLC stratagems specifically for clearing bug bosses, which is a narrow but real endorsement. The ammo scarcity issue is real at higher difficulty levels, so keep a squadmate with a supply stratagem close. The AC-22 'Dum Dum' rounds the pack out - a shoulder-carried version of a 20mm autocannon normally bolted to vehicles. On foot it trades mobility for raw stopping power against medium-armored targets. Think of it as filling the gap between your primary and a full stratagem call-in. Worth noting: DLC weapons in Helldivers 1 unlock immediately and can be upgraded with Research Points just like the base arsenal, so you're not locked out of late-game progression investment. The honest caveat here is that this pack is narrow. The base game weapons - the Justice, the Breaker, the Railgun - hold their own against almost anything you'll face. Community veterans are consistent on that point. This DLC is for players who are already invested in the game, running missions regularly, and looking for specific tools that the standard issue loadout doesn't provide. If you're new to Helldivers or only dip in occasionally, the Terrain Specialist pack or a bundle is almost certainly a better use of your money first. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Top-Down ShooterLoadout CustomizationWeapon DLCCooperative PlayFriendly FireStratagem SynergySci-Fi Setting

System Requirements

Minimum

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
7 MB available space
Graphics
512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
Processor
2.4GHz Dual Core

Recommended

OS
Windows Vista / Windows 7
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
1 GB NVIDIA 460 / AMD Radeon 5870
Processor
2.4GHz Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC
Release Date
Dec 7, 2015

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