GUILTY GEAR -STRIVE- Season Pass 2 (DLC)
Four wildly distinct fighters, two new stages, and a color pack, Season Pass 2 is the best argument for staying in Strive's ecosystem long after the base roster stops surprising you.
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About GUILTY GEAR -STRIVE- Season Pass 2 (DLC)
I've spent enough time in Guilty Gear -Strive- lobbies to know that character variety is the engine keeping this game alive, and Season Pass 2 drops four fighters who each demand a completely different mental model. That's the core pitch here, and it mostly holds up. The four additions are Bridget, Sin Kiske, Bedman?, and Asuka R#. Bridget is the accessible entry point of the pack, a rushdown character with solid range, good movement, and yo-yo tricks that reward spacing without punishing beginners too hard. Sin Kiske brings the most mechanical drama: his flag-based offense offers strong range and a special-cancel toolkit, but the hunger meter keeps it honest by gating those cancels behind an active resource management loop. Eat on the battlefield or your best tools go dark. That one wrinkle makes Sin feel distinct from anything else in the base roster. Bedman? (yes, the question mark is part of the name) is the oddball, a puppet-adjacent style built around setting traps and controlling space from an unusual angle, the kind of character that loses horribly until it suddenly clicks. Asuka R# rounds things out as a card-based zoner whose gameplan revolves around spell management, making him one of the more complex and unconventional characters Arc System Works has produced in recent years. Also bundled in: two new battle stages, Fairy's Forest Factory and Tir na nOg, plus an Additional Color Pack for the new fighters. The stages are fine. Color packs are color packs. The reason you buy this is the characters, full stop. The honest caveat is that Season Pass 2 has one fewer character than Season Pass 1, which packed in five fighters alongside a story mode expansion. If you're doing a straight value comparison, Season 1 edges it out. But the character design quality here is arguably more interesting, all four feel genuinely novel rather than slotting comfortably into familiar archetypes. Strive's rollback netcode and crossplay (confirmed during Season 2's lifecycle) mean the online scene still has enough activity to make learning new characters worthwhile rather than a solo lab exercise with no one to test against. This pass is squarely for players who already own and enjoy the base game and want more roster depth. If you're new to Strive, start with the base game, get your footsies together, then come back here. If you're a series veteran who's been waiting for Sin Kiske or a fresh playstyle challenge, Season Pass 2 gives you exactly that without any obvious filler. Alex, Scout Team
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Game Info
- Developer
- Arc System Works
- Publisher
- Arc System Works
- Release Date
- Jun 11, 2021
