
BLAZBLUE CROSS TAG BATTLE Special Edition
A 2v2 anime tag fighter that hands you a working combo in your first hour, then spends the next six months teaching you when not to spend meter.
GamerScout Verdict
Best for crossover fans and lapsed fighting game players who want real depth without a two-week execution tax.
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About BLAZBLUE CROSS TAG BATTLE Special Edition
Two rounds deep, my Ruby was down to a pixel of health and Yang was still fresh, so I dumped meter into a Cross Combo, held the button, and let both of them swing at once until the other player's guard finally shattered. Then I lost anyway, because I had nothing left for a Cross Burst when I got opened up ten seconds later. That is this game in miniature. The inputs are easy enough that you will hit something flashy almost immediately, and the actual skill is knowing when not to spend. The setup is 2v2 tag fighting on a four button layout: three attack strengths and a partner key. Mash the light attack and you get a Smart Combo, an auto-string that ends in something genuinely useful rather than a pity hit, which means the wall most anime fighters put in front of new players is basically gone here. Tap partner and your second character sprints on for an assist while you keep the pressure going. Tag out properly and the character you shelved slowly recovers the chip damage they took, so rotating is a resource decision, not just an escape hatch. When it comes down to a lone survivor, Resonance Blaze floods them with meter and opens up the screen-eating Astral Heat, which is either the best or the worst mechanic in the game depending on which side of it you are sitting on. The pull is the cast. BlazBlue, Persona, Under Night In-Birth and RWBY all share a screen, and RWBY turning up in a fighting game at all was the headline at launch. Arc System Works did not homogenize them, either. The Persona fighters keep the aggressive, auto-combo-friendly rhythm they had in their own game, the Under Night crew feel more grounded and neutral-focused, and the BlazBlue side brings the gimmick characters that need real homework. Pairing across universes is where the fun lives: a long-range zoner backed by a rushdown assist covers holes neither character can cover alone, and team building ends up mattering about as much as execution does. What disappoints is mostly everything around the fighting. Episode Mode is a text-heavy visual novel with talking portraits rather than the animated production Arc puts into its flagship releases, and it assumes you already care about these characters before it starts. The version history is genuinely confusing, so before you commit to maining anyone, check which characters your specific copy actually unlocks. The tag pressure can get ugly at the low end too, where two players who have learned assist timing and nothing else produce a blender of overlapping attacks that neither of them fully understands. And a niche fighter of this vintage lives or dies on who else is queuing, so if ranked is your only plan, look at the current player numbers before you buy. The safer bet is local versus, a shared couch, or Remote Play Together with a friend who owes you a rematch. Play it if you want a fighting game you can be competent at by the end of one evening and still be learning six months later, or if any two of those four universes mean something to you. Skip it if you need a substantial single-player campaign or a guaranteed online lobby at 2am. It does one thing exceptionally well: it makes tag fighters legible without making them shallow, and not many games pull that off.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Intel Core i5 / i7
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX 650 / Radeon R7 250 or better
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 28 GB av…
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Reviews & Ratings
Game Info
- Developer
- Arc System Works
- Publisher
- Arc System Works
- Release Date
- Nov 20, 2019




