Compare DAMON and BABY prices across trusted key stores and find the best deal. Developed by Arc System Works. Published by Arc System Works. Released on 3/25/2026. Available on PC. Genres: Action, Adventure, Indie, RPG.

Arc System Works steps outside fighting games and lands something genuinely strange: a top-down twin-stick shooter wrapped around a Zelda-paced adventure, starring a demon babysitter with a gun and a toddler he cannot put down.

I went in half-skeptical and came out charmed, which is roughly the emotional arc this game is engineered to deliver. DAMON and BABY is Arc System Works' first real swing at an action-adventure outside their fighting game DNA, and it carries all the hallmarks of a first attempt: overstuffed with ideas, rough at the edges, and yet weirdly hard to put down once it finds its groove. The premise alone earns it five minutes of your attention. Damon, a demon with ambitions of becoming Archdemon King, gets cursed into permanent proximity with a human toddler after a dying friend's last request. The two cannot physically separate, and the whole game is built around that absurdity, right down to the core mobility mechanic: the Baby Jump, where you literally throw the child across the room and teleport to her landing spot. It is simultaneously the silliest and most inventive dash mechanic I have seen in a top-down shooter in years. The structure cycles between two distinct phases. Out in the field, you work through dense, branching areas in a top-down isometric view, blasting through enemies with handguns for close range and machine guns for longer reach, while hunting for better weapons scattered across the environment. Rest at a bench, enemies respawn Dark Souls-style, and you return to your trailer base to spend skill points across health, defense, and weapon damage, equip rings that summon spirits or boost gunplay, and cook ingredients into food buffs. It is a lot of interlocking systems for what markets itself as a mid-scale title, and critics are split on whether that ambition reads as richness or clutter. The rings system is a genuine highlight: slotting the right combination before a boss dungeon feels strategic in a way that rewards attention. The cooking economy, though, is strangely tuned, and the lack of frequent autosaves means careless players will lose progress at the worst moments. Where the game earns its goodwill is in the craft of its world and characters. Daisuke Ishiwatari handled character design, and the result is a cel-shaded aesthetic that echoes Guilty Gear and BlazBlue while standing on its own feet. Over 130 characters populate the journey, including a bat-shifting mafioso, a samurai cursed into the body of a goose, and an angel insurance operator whose cheerful professionalism becomes one of the cast's most memorable running jokes. The dialogue can feel slightly awkward in translation occasionally, but the personalities shine through regardless. Musically, the game leans cinematic in a way that gives even the quieter exploration stretches a weight they might not otherwise earn. The honest criticisms are real. The gameplay loop does grow repetitive in the mid-game, enemy variety does not scale as aggressively as the difficulty does, and the Baby Jump takes time to feel natural, especially when the geometry catches it mid-throw. Some players will hit a wall early and bounce off before the build variety opens up. Steam's early user base sits at Very Positive, though on a small sample, and the wider critical consensus lands somewhere in the "flawed but worthwhile" range for people who connect with its tone. A free demo with save-data carryover exists, and that is the single most useful fact on this page: try it, because this is one of those games that clicks for some players immediately and leaves others cold. Kai, Scout Team

DAMON and BABY

DAMON and BABY

Mar 25, 2026Arc System Works
GamerScout Says

Arc System Works steps outside fighting games and lands something genuinely strange: a top-down twin-stick shooter wrapped around a Zelda-paced adventure, starring a demon babysitter with a gun and a toddler he cannot put down.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €12.19

GamerScout Verdict

Best for players who can tolerate janky QoL in exchange for a weird, hand-crafted adventure with genuine personality.

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Price History

Historical low
€12.1929 Jun 2026
Keyshops
€12.07€12.48€12.89€13.305 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About DAMON and BABY

I went in half-skeptical and came out charmed, which is roughly the emotional arc this game is engineered to deliver. DAMON and BABY is Arc System Works' first real swing at an action-adventure outside their fighting game DNA, and it carries all the hallmarks of a first attempt: overstuffed with ideas, rough at the edges, and yet weirdly hard to put down once it finds its groove. The premise alone earns it five minutes of your attention. Damon, a demon with ambitions of becoming Archdemon King, gets cursed into permanent proximity with a human toddler after a dying friend's last request. The two cannot physically separate, and the whole game is built around that absurdity, right down to the core mobility mechanic: the Baby Jump, where you literally throw the child across the room and teleport to her landing spot. It is simultaneously the silliest and most inventive dash mechanic I have seen in a top-down shooter in years. The structure cycles between two distinct phases. Out in the field, you work through dense, branching areas in a top-down isometric view, blasting through enemies with handguns for close range and machine guns for longer reach, while hunting for better weapons scattered across the environment. Rest at a bench, enemies respawn Dark Souls-style, and you return to your trailer base to spend skill points across health, defense, and weapon damage, equip rings that summon spirits or boost gunplay, and cook ingredients into food buffs. It is a lot of interlocking systems for what markets itself as a mid-scale title, and critics are split on whether that ambition reads as richness or clutter. The rings system is a genuine highlight: slotting the right combination before a boss dungeon feels strategic in a way that rewards attention. The cooking economy, though, is strangely tuned, and the lack of frequent autosaves means careless players will lose progress at the worst moments. Where the game earns its goodwill is in the craft of its world and characters. Daisuke Ishiwatari handled character design, and the result is a cel-shaded aesthetic that echoes Guilty Gear and BlazBlue while standing on its own feet. Over 130 characters populate the journey, including a bat-shifting mafioso, a samurai cursed into the body of a goose, and an angel insurance operator whose cheerful professionalism becomes one of the cast's most memorable running jokes. The dialogue can feel slightly awkward in translation occasionally, but the personalities shine through regardless. Musically, the game leans cinematic in a way that gives even the quieter exploration stretches a weight they might not otherwise earn. The honest criticisms are real. The gameplay loop does grow repetitive in the mid-game, enemy variety does not scale as aggressively as the difficulty does, and the Baby Jump takes time to feel natural, especially when the geometry catches it mid-throw. Some players will hit a wall early and bounce off before the build variety opens up. Steam's early user base sits at Very Positive, though on a small sample, and the wider critical consensus lands somewhere in the "flawed but worthwhile" range for people who connect with its tone. A free demo with save-data carryover exists, and that is the single most useful fact on this page: try it, because this is one of those games that clicks for some players immediately and leaves others cold.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaTwin-Stick ShooterBase Upgrade LoopBaby Jump MechanicRing CustomizationCel-ShadedZelda-Inspired ExplorationDark Souls Save SystemCooking CraftingArc System Works

System Requirements

Minimum

OS
Windows® 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA® GeForce® GTX 750(2GB VRAM)
Processor
Intel i5 Quad-Core, 2.7 GHz
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Windows® 10 64-bit
Memory
16 GB RAM
Storage
10 GB available space
Graphics
NVIDIA® GeForce® GTX 1060(6GB VRAM)
Processor
Intel® Core™ i7-6700
Sound Card
DirectX Compatible Sound Card

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Game Info

Developer
Arc System Works
Publisher
Arc System Works
Release Date
Mar 25, 2026

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How much does DAMON and BABY cost?

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What platforms is DAMON and BABY available on?

DAMON and BABY is available on PC.

When was DAMON and BABY released?

DAMON and BABY was released on 25 March 2026.

Who developed DAMON and BABY?

DAMON and BABY was developed by Arc System Works.