BlazBlue: Cross Tag Battle
Four anime universes, one roster, and a tag system accessible enough to drag in fighting game newcomers without boring the veterans who learn to read the Cross Gauge.
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About BlazBlue: Cross Tag Battle
I came into Cross Tag Battle as someone who bounced hard off mainline BlazBlue titles, and the first thing that surprised me was how quickly I was actually playing, not just dying. Arc System Works stripped out the labyrinthine character-specific mechanics that made the original series so intimidating, standardised special move inputs to quarter-circle motions across the board, and built an auto-combo option into every character's normal string. The result is a 2v2 tag fighter that lets you build real offence from minute one, then gradually reveals a deeper layer once you start experimenting with Cross Combos, Resonance Blaze activation, and partner assist timing. The crossover hook is genuine, not just cosmetic. Pulling characters from BlazBlue, Persona 4 Arena, Under Night In-Birth, and RWBY into one roster sounds like a licensing fever dream, but each franchise keeps some of its identity intact. The Under Night cast retains Reverse Beat chain rules, the Persona characters carry their Persona system mechanics, and series-specific supers, called Astral Heats, are still present, triggered universally at Level 4 Resonance Blaze. Slow powerhouses like Tager and Waldstein play completely differently from rushdown speedsters like Chie or Noel, so pairing characters to cover weaknesses feels genuinely strategic rather than arbitrary. The pre-match banter between characters from different worlds is a highlight too, short voiced exchanges that reward fans of any of the franchises involved. Here is where the honesty has to come in. The offline content package is thin. Episode Mode is the headline single-player offering, and while it covers all four franchise perspectives in the Phantom Field storyline, each episode runs about forty minutes, and the overall story functions more like a dressed-up arcade ladder than the visual-novel-length campaigns BlazBlue is known for. Survival and Mission modes are barebones, and the tutorial is a step down compared to what Arc System Works delivered in Guilty Gear Xrd. Hardened veterans of any of the four source franchises may also chafe at how much has been smoothed away, the simplified inputs and universal auto combos have drawn genuine frustration from competitive players who wanted more execution ceiling. The DLC situation is also worth flagging. At launch the roster was split so that a substantial chunk of characters, including several who appear in the story, sat behind paid packs. The Version 2.0 update expanded the roster further with Season 2 universes including Arcana Heart, Senran Kagura, and Akatsuki Blitzkampf, and the PC Special Edition bundles everything together, which matters a lot for value. If you are looking at the base game alone, factor in whether the Season passes are part of the deal before committing. On the positive side, the PC version received a rollback netcode upgrade, which transformed the online experience from serviceable to genuinely solid, and that upgrade alone makes this a better purchase today than it was at launch. For players who have never been able to break into Arc System Works' catalogue, Cross Tag Battle is the clearest on-ramp the studio has ever offered outside of Dragon Ball FighterZ. For fans of any of the four source franchises hunting crossover moments, the charm is real and the roster, once fully assembled, covers a wide range of archetypes. Just go in expecting a breezy, flashy 2v2 fighter with a light single-player wrapper, and you will get exactly that. Alex, Scout Team
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Game Info
- Developer
- Arc System Works
- Publisher
- Arc System Works
- Release Date
- Nov 20, 2019

