Compare Goblin Scourge! prices across trusted key stores and find the best deal. Developed by Tin Man Games. Published by Tin Man Games. Released on 7/28/2017. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

Goblin Scourge!
Best Price Available
€3.73
at Eneba
Lowest tracked: €1.36
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Compare Prices(2 stores)

Edition:
EnebaBest price
StandardEurope (EU)Steam KeyKey
€3.73
Priced in EUR by the store
Buy
DLCGlobalSteam KeyKey
€3.74-25%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.3631 Jul 2026
Current best
€3.73
Keyshops
€1.08€2.06€3.03€4.0131 Jul10 Aug19 Aug29 Aug7 Sept
31 Jul — 7 Sept
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Screenshots & Media

Screenshot

About Goblin Scourge!

My first run through Firetop Mountain ended about forty minutes in when I opened a chest that a slightly smarter hero would have heard hissing. That's this game in miniature: a faithful, sometimes gleefully cruel adaptation of the 1982 Fighting Fantasy gamebook that rewards pattern memory and punishes the impatient. Tin Man Games took the original Ian Livingstone and Steve Jackson source material and did something genuinely unexpected with it, building what plays less like a video game RPG and more like a solo tabletop session rendered in 3D. The dungeon rooms assemble themselves before your eyes, set piece by set piece, as though an invisible hand is placing painted scenery. Your character hops around the board on its circular base, stiff-limbed and miniature-perfect. The whole presentation is one of the most considered aesthetic choices in recent indie adaptations. It commits fully to the physical-toy illusion, and for the right player, that commitment is quietly magical. The combat system, called GridBluff, sits at the game's most divisive intersection. Battles play out on a small grid where your figurine and the enemies all act simultaneously. You read attack directions, time your moves to flank or dodge, and when both sides clash head-on, six-sided dice roll to resolve it. Critics split roughly down the middle here: some found the grid positioning clever and satisfying once the enemy patterns clicked; others called it repetitive by the third room of goblins. Both camps are right, depending on how much tolerance you have for light tactical puzzles that never dramatically escalate in complexity. What helps is that each of the starting heroes, from the experienced adventurer Alexandra of Blacksand to the sleep-bomb-tossing Krea Datura to the hard-hitting rhino-man Twenty-Three, approaches those same rooms with different stat profiles, different character-specific story beats, and occasionally different dialogue from NPCs who recognize them. The dungeon layout does not change, but who you are inside it genuinely does. The replayability argument hinges entirely on that character variety. Slaying monsters earns souls, and souls unlock additional figurines, eventually reaching a roster of over 100 heroes and monsters across the full experience. The loop of running the mountain again with a new figurine, pushing slightly deeper than last time, learning where the Potion of Invisibility is hidden and which corridors to avoid, has a particular low-pressure rhythm to it. Sessions feel short and self-contained in the best way. The friction comes from the single save slot and checkpoint-only saving, meaning a mid-dungeon switch of heroes wipes the current run. For players who want to sample the full roster quickly, that stings. The no-backtracking rule, faithful to the gamebook format, will also frustrate anyone expecting the agency of a traditional CRPG. Certain dead-ends and instant-death choices feel opaque on a first pass and simply punishing rather than instructive. The game wears its old-school origins proudly, which is either charming or maddening based on your history with the format. A note worth flagging for Mac users: compatibility with macOS Catalina and above is broken, and Tin Man Games shifted its development focus toward other Fighting Fantasy titles after launch, so content updates for this one are no longer forthcoming. On Windows and Linux the experience is stable, and the atmosphere holds up well: the ambient sound design in particular is quietly lovely, with caverns sighing with moving air and spider dens chittering at the edge of hearing. There is no voice acting, and the combat animations are deliberately minimal, but neither feels like a budget cut. They feel like choices made by people who understood what kind of object they were building.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
3 GB available space
Processor
2 GHz dual core

Recommended

OS
Windows 8
Memory
4 GB RAM
Storage
3 GB available space

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Game Info

Developer
Tin Man Games
Publisher
Tin Man Games
Release Date
Jul 28, 2017

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Buy smarter: helpful guides

Frequently asked questions about Goblin Scourge!

How much does Goblin Scourge! cost?

As of 7 September 2026, the cheapest in-stock offer for Goblin Scourge! is €3.73 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Goblin Scourge! cheapest?

The lowest in-stock price we track for Goblin Scourge! is €3.73 at Eneba (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Goblin Scourge! available on?

Goblin Scourge! is available on PC, Mac, Linux.

When was Goblin Scourge! released?

Goblin Scourge! was released on 28 July 2017.

Who developed Goblin Scourge!?

Goblin Scourge! was developed by Tin Man Games.