Compare Choices That Matter: And The Sun Went Out prices across 50+ stores and find the best deal. Developed by Tin Man Games. Published by Tin Man Games. Released on 11/3/2020. Available on PC, Mac. Genres: Indie.

A pure-text mystery spanning fifteen story arcs and 600,000 words, where your unnamed investigator and a wrist-worn AI named Moti chase a vanishing sun across continents. Exactly as demanding as that sounds.

My honest reaction after sitting with this one for a while: the premise deserves the ambition, but the execution divides readers almost perfectly down the middle, and knowing which half you belong to will save you real hours of your life. You play a private investigator thrust into one of the stranger apocalyptic scenarios in text-based fiction. The sun went out. It came back. Nobody knows why, and scientists are turning up dead. That central mystery is genuinely arresting, the kind of set-up that pulls you forward through the opening arcs with real urgency. Moti, your AI companion worn like a wristwatch, is the emotional heart of the story. Community testimony is remarkably consistent on this point: players across multiple playthroughs report a bond with Moti that the sparse interface somehow amplifies rather than diminishes. When you have no art to look at, the writing has to carry weight on its own, and Tin Man Games wrote Moti with enough warmth and strangeness that the relationship sticks. The structural ambition here is staggering on paper. Fifteen story arcs, roughly 600,000 words, and around 2,400 decision points. At the end of each arc the game shows you what percentage of players ended up in the same position as you, a quietly wonderful feature that makes the branching feel real rather than theatrical. In practice a single playthrough clocks somewhere around eight hours, and large portions of the story will stay permanently invisible to you. That is genuinely exciting if you love that kind of literary archaeology. Here is where I have to be honest about the criticism, because it is pointed and specific. A meaningful share of those 2,400 choices carry little narrative consequence, functioning more as tone selectors than true branch points. Critics and players both note that a second playthrough tends to arrive at the same destination by a different road, which can undercut the series title's own promise. The prose is uneven: certain arcs, particularly one involving a secret underground facility and another centered on a cult leader in Italy, have real momentum and invention. Other stretches bog down in what reviewers describe as a shoehorned romance, clichéd AI dialogue from Moti, and action sequences that feel imported from a different kind of story. The game also lacks the auto-scroll and interface polish of more recent visual novels, which will bother some readers and barely register for others. Who this is actually for: readers who love the tradition of Choose Your Own Adventure books and want the full, unfussy expression of that form without pixel art or voice acting as a distraction. People who care about the relationship with a companion character and are willing to sit inside a slow, text-only atmosphere for hours at a stretch. The opening arcs are deliberately unhurried, and if you reach Peru and the story still hasn't caught you, it probably never will. For everyone else, this is a study in how ambition and wordcount are not the same thing as depth. Kai, Scout Team

Choices That Matter: And The Sun Went Out
Indie

Choices That Matter: And The Sun Went Out

Nov 3, 2020Tin Man Games
GamerScout Says

A pure-text mystery spanning fifteen story arcs and 600,000 words, where your unnamed investigator and a wrist-worn AI named Moti chase a vanishing sun across continents. Exactly as demanding as that sounds.

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About Choices That Matter: And The Sun Went Out

My honest reaction after sitting with this one for a while: the premise deserves the ambition, but the execution divides readers almost perfectly down the middle, and knowing which half you belong to will save you real hours of your life. You play a private investigator thrust into one of the stranger apocalyptic scenarios in text-based fiction. The sun went out. It came back. Nobody knows why, and scientists are turning up dead. That central mystery is genuinely arresting, the kind of set-up that pulls you forward through the opening arcs with real urgency. Moti, your AI companion worn like a wristwatch, is the emotional heart of the story. Community testimony is remarkably consistent on this point: players across multiple playthroughs report a bond with Moti that the sparse interface somehow amplifies rather than diminishes. When you have no art to look at, the writing has to carry weight on its own, and Tin Man Games wrote Moti with enough warmth and strangeness that the relationship sticks. The structural ambition here is staggering on paper. Fifteen story arcs, roughly 600,000 words, and around 2,400 decision points. At the end of each arc the game shows you what percentage of players ended up in the same position as you, a quietly wonderful feature that makes the branching feel real rather than theatrical. In practice a single playthrough clocks somewhere around eight hours, and large portions of the story will stay permanently invisible to you. That is genuinely exciting if you love that kind of literary archaeology. Here is where I have to be honest about the criticism, because it is pointed and specific. A meaningful share of those 2,400 choices carry little narrative consequence, functioning more as tone selectors than true branch points. Critics and players both note that a second playthrough tends to arrive at the same destination by a different road, which can undercut the series title's own promise. The prose is uneven: certain arcs, particularly one involving a secret underground facility and another centered on a cult leader in Italy, have real momentum and invention. Other stretches bog down in what reviewers describe as a shoehorned romance, clichéd AI dialogue from Moti, and action sequences that feel imported from a different kind of story. The game also lacks the auto-scroll and interface polish of more recent visual novels, which will bother some readers and barely register for others. Who this is actually for: readers who love the tradition of Choose Your Own Adventure books and want the full, unfussy expression of that form without pixel art or voice acting as a distraction. People who care about the relationship with a companion character and are willing to sit inside a slow, text-only atmosphere for hours at a stretch. The opening arcs are deliberately unhurried, and if you reach Peru and the story still hasn't caught you, it probably never will. For everyone else, this is a study in how ambition and wordcount are not the same thing as depth. Kai, Scout Team

Tags

singleplayertier:sub-5Interactive FictionBranching NarrativeAI CompanionText AdventureMysteryGlobal InvestigationReplayable StoryNo VisualsGamebook

System Requirements

Minimum

OS
64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
Memory
2 GB RAM
Storage
2 GB available space

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Game Info

Developer
Tin Man Games
Publisher
Tin Man Games
Release Date
Nov 3, 2020

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Choices That Matter: And The Sun Went Out is available on PC, Mac.

When was Choices That Matter: And The Sun Went Out released?

Choices That Matter: And The Sun Went Out was released on 3 November 2020.

Who developed Choices That Matter: And The Sun Went Out?

Choices That Matter: And The Sun Went Out was developed by Tin Man Games.