Compare Don't Starve Together Console Edition prices across trusted key stores and find the best deal. Developed by Klei Entertainment. Published by Klei Entertainment. Released on 4/21/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG, Simulation, Strategy. Metacritic score: 83/100.

A survival game that stops being about survival: 30 days in, it turns into a four-season logistics puzzle you solve with friends, a wiki tab, and a very busy crock pot.

The best thing about Don't Starve Together is that the survival part expires. Somewhere around day 30 you stop worrying about whether you will eat and start worrying about whether your winter fuel curve outpaces your ice box capacity, and that shift is where the game actually lives. Klei built a wilderness sim where the early loop (chop, mine, cook, sleep) is a tutorial disguised as gameplay, and the real product is a multi-hundred-day logistics puzzle with four seasons, a hostile calendar, and a boss on retainer for most of them. If you like planning, this is one of the cleanest planning games on the market. Mechanically it is a top-down survival game with three meters (hunger, health, sanity) that feed each other in ways most survival games never bother with. Sanity is the interesting one. It drains in darkness, near monsters, and in the caves, and it summons shadow creatures that will happily kill you, but low sanity is also a resource, because those creatures drop the nightmare fuel you need for the good gear. Cooking runs through a crock pot with real recipes rather than a generic crafting bar, so a stack of ice, twigs and monster meat converts into a meaningful buff instead of a number. The playable cast each rewrite the rules a little: Wickerbottom cannot sleep but reads books that reshape the map, Wolfgang trades hunger burn for damage, Wormwood farms better than anyone and cannot eat meat. Picking a character is a build order decision, not a skin choice. The multiplayer is the whole reason this exists instead of the single-player original, and it changes the math completely. A six-person server splits into roles fast: someone farms and cooks, someone runs the ruins for gems and thulecite, someone maintains the base and keeps resurrection points stocked. Death is not a hard stop, since ghosts can float back to a touchstone or a meat effigy that somebody paid for in health, but the tax is real, and one bad fight in the caves becomes a group-wide setback. You can run dedicated servers or host locally, play LAN or online, and there is a PvP toggle for groups that want to speedrun a friendship into the ground. Steam Workshop support is deep, with mods covering extra characters, inventory quality-of-life, and full world overhauls. Where it disappoints: the tutorial does not respect newcomers, because there basically is not one. The game hands you a starting kit, a night timer, and a shrug, and the expected path is a wiki open on a second screen. I do not mind reference-heavy games, but there is a difference between a game that hides depth and a game that hides the crafting requirements for the item that stops you dying to a seasonal boss you were never told existed. The difficulty is also front-loaded strangely. The first ten hours are brutal, the next hundred are comfortable, and the late game slides into a chore list of refuelling, refertilising and rebuilding unless you deliberately push into the caves, the ruins and the ocean content. The adjustable world settings help enormously here, and most new players should treat them as part of the game rather than as training wheels. Default is not the honest setting, it is just one setting. Who should play it: anyone who enjoys optimising a base more than winning a fight, and anyone with two or three friends willing to commit to a single world for a few weeks rather than a single evening. Solo works, and full controller support plus the Remote Play options make couch sessions viable, but alone it is a slower, lonelier version of the same design. Skip it if you want a clear objective, a difficulty curve that explains itself, or an ending, because none of those are on offer. The 95 percent approval across more than half a million reviews is not an accident, but it comes from players who enjoy being taught by failure. If that is you, set your world options, agree on who is cooking, and give it a season. Diego, Scout Team

Don't Starve Together Console Edition

Don't Starve Together Console Edition

Apr 21, 2016Klei Entertainment
GamerScout Says

A survival game that stops being about survival: 30 days in, it turns into a four-season logistics puzzle you solve with friends, a wiki tab, and a very busy crock pot.

PCXbox
Best Price Available
€4.50
at Gamivo
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GamerScout Verdict

Best for planners with two or three committed friends, a wiki tab open, and patience for a game that never explains itself.

Compare Prices(2 stores)

Edition:
GamivoBest price
ConsoleEurope (EU)Xbox Live KeyKey
€4.50
Priced in EUR by the store
Buy
StandardMexicoXbox LiveKey
€5.45
Priced in EUR by the store
Buy
StandardUnited KingdomXbox LiveKey
€6.91
Priced in EUR by the store
Buy
StandardArgentinaXbox LiveKey
€8.16
Priced in EUR by the store
Buy
StandardUnited StatesXbox LiveKey
€12.10
Priced in EUR by the store
Buy

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About Don't Starve Together Console Edition

The best thing about Don't Starve Together is that the survival part expires. Somewhere around day 30 you stop worrying about whether you will eat and start worrying about whether your winter fuel curve outpaces your ice box capacity, and that shift is where the game actually lives. Klei built a wilderness sim where the early loop (chop, mine, cook, sleep) is a tutorial disguised as gameplay, and the real product is a multi-hundred-day logistics puzzle with four seasons, a hostile calendar, and a boss on retainer for most of them. If you like planning, this is one of the cleanest planning games on the market. Mechanically it is a top-down survival game with three meters (hunger, health, sanity) that feed each other in ways most survival games never bother with. Sanity is the interesting one. It drains in darkness, near monsters, and in the caves, and it summons shadow creatures that will happily kill you, but low sanity is also a resource, because those creatures drop the nightmare fuel you need for the good gear. Cooking runs through a crock pot with real recipes rather than a generic crafting bar, so a stack of ice, twigs and monster meat converts into a meaningful buff instead of a number. The playable cast each rewrite the rules a little: Wickerbottom cannot sleep but reads books that reshape the map, Wolfgang trades hunger burn for damage, Wormwood farms better than anyone and cannot eat meat. Picking a character is a build order decision, not a skin choice. The multiplayer is the whole reason this exists instead of the single-player original, and it changes the math completely. A six-person server splits into roles fast: someone farms and cooks, someone runs the ruins for gems and thulecite, someone maintains the base and keeps resurrection points stocked. Death is not a hard stop, since ghosts can float back to a touchstone or a meat effigy that somebody paid for in health, but the tax is real, and one bad fight in the caves becomes a group-wide setback. You can run dedicated servers or host locally, play LAN or online, and there is a PvP toggle for groups that want to speedrun a friendship into the ground. Steam Workshop support is deep, with mods covering extra characters, inventory quality-of-life, and full world overhauls. Where it disappoints: the tutorial does not respect newcomers, because there basically is not one. The game hands you a starting kit, a night timer, and a shrug, and the expected path is a wiki open on a second screen. I do not mind reference-heavy games, but there is a difference between a game that hides depth and a game that hides the crafting requirements for the item that stops you dying to a seasonal boss you were never told existed. The difficulty is also front-loaded strangely. The first ten hours are brutal, the next hundred are comfortable, and the late game slides into a chore list of refuelling, refertilising and rebuilding unless you deliberately push into the caves, the ruins and the ocean content. The adjustable world settings help enormously here, and most new players should treat them as part of the game rather than as training wheels. Default is not the honest setting, it is just one setting. Who should play it: anyone who enjoys optimising a base more than winning a fight, and anyone with two or three friends willing to commit to a single world for a few weeks rather than a single evening. Solo works, and full controller support plus the Remote Play options make couch sessions viable, but alone it is a slower, lonelier version of the same design. Skip it if you want a clear objective, a difficulty curve that explains itself, or an ending, because none of those are on offer. The 95 percent approval across more than half a million reviews is not an accident, but it comes from players who enjoy being taught by failure. If that is you, set your world options, agree on who is cooking, and give it a season.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedSeasonal Survival LoopSanity ManagementBase LogisticsCharacter PerksDedicated Server Co-opBoss Fight EndgameWiki-Dependent CraftingAdjustable World SettingsWorkshop Mod Support

System Requirements

Minimum

Processor
1.7+ GHz or better
Memory
1 GB RAM
Graphics
Radeon HD5450 or better; 256 MB or higher
DirectX
Version 9.0c
Network
Broadband Internet connection Stor…

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Reviews & Ratings

Metacritic
83
Steam
95%(542,275)

Game Info

Developer
Klei Entertainment
Publisher
Klei Entertainment
Release Date
Apr 21, 2016

Features

Single-playerMultiplayerPvPOnline PvPLAN PvPCo-opOnline Co OpLAN Co Op+18 more

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Frequently asked questions about Don't Starve Together Console Edition

How much does Don't Starve Together Console Edition cost?

As of 1 September 2026, the cheapest in-stock offer for Don't Starve Together Console Edition is €4.50 at Gamivo, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Don't Starve Together Console Edition cheapest?

The lowest in-stock price we track for Don't Starve Together Console Edition is €4.50 at Gamivo (1 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Don't Starve Together Console Edition available on?

Don't Starve Together Console Edition is available on PC, Xbox.

When was Don't Starve Together Console Edition released?

Don't Starve Together Console Edition was released on 21 April 2016.

Who developed Don't Starve Together Console Edition?

Don't Starve Together Console Edition was developed by Klei Entertainment.

Is Don't Starve Together Console Edition worth buying?

Don't Starve Together Console Edition holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.