Compare Invisible, Inc. prices across trusted key stores and find the best deal. Developed by Klei Entertainment. Published by Klei Entertainment. Released on 5/12/2015. Available on PC. Genres: Action, Indie, Strategy. Metacritic score: 82/100.

A turn-based stealth tactics game where every door you open could end a run. Klei at their tightest, most punishing best.

Invisible, Inc. is a turn-based tactics game built around corporate espionage in a near-future dystopia. You command a small roster of agents - each with distinct stats and skill trees - across procedurally generated facility maps, hacking systems, looting vaults, and slipping past security patrols that get smarter and more aggressive with every passing turn. The core tension is a global alarm clock called the Security Level, which ticks upward in real time and forces you to keep moving. Sit still, and the corporation buries you. Every run is a race against escalation, and that pressure is the whole game. The decision-making depth here is genuinely impressive for a title of this size. Do you spend your Anarchy points breaking a guard's patrol route or save them to crack the vault on floor two? Do you burn Incognita - your hacking resource - to disable cameras now, or hold it for the executive office on the next floor? Each agent comes with a unique passive ability and can be upgraded along a meaningful but constrained path, so roster management between missions matters as much as in-mission play. Iconic agents like Internationale (who starts with remote hacking reach) and Deckard (built around cloak cycling) play completely differently, and learning those differences is half the fun. The upgrade economy across a full campaign run rewards players who can project forward four or five missions rather than just reacting to the current floor. Klei built a tutorial that is honest about the difficulty without being cruel. The default Experienced mode is a solid entry point, and there is a Beginner setting that removes permanent agent death if you genuinely want to learn the mechanics before the stakes go live. I would argue that framing this as a beginner-hostile game does it a disservice. The rules are consistent, the information is almost always visible, and deaths feel earned rather than arbitrary. The procedural generation keeps individual maps from becoming memorizable, but the underlying systems - guard sight cones, noise radii, the specific way Incognita tokens recharge - are deterministic enough that mastery is absolutely achievable. This is a game where losing a twenty-hour campaign run hurts, but you understand exactly why it happened. On the downside, the content ceiling is real. The base game's agent pool and mission variety do thin out after a handful of runs, and while the Contingency Plan DLC adds meaningful new agents and a cooperative mode, the mod ecosystem on Steam is modest compared to Klei's other titles. The AI is competent rather than sophisticated - guards react to stimuli correctly but will not anticipate you in ways that feel emergent. And if you come in expecting the wide lateral freedom of something like XCOM 2's map sandbox, the relatively narrow corridor designs of some facility layouts may feel constrictive. For strategy players who prefer tight, readable systems over sprawling complexity, Invisible, Inc. is exactly the kind of game that earns a permanent slot in the library. It respects your time per session - a full run fits into a few hours - and it respects your intelligence by not over-explaining. The 91% positive rating on Steam after nearly a decade reflects a game that aged cleanly because its core loop never relied on novelty. Diego, Scout Team

Invisible, Inc.

Invisible, Inc.

May 12, 2015Klei Entertainment
GamerScout Says

A turn-based stealth tactics game where every door you open could end a run. Klei at their tightest, most punishing best.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€5.50-72%
at Eneba
Lowest tracked: €5.20
Track this price

GamerScout Verdict

Best for tactics players who want tight, readable systems and do not mind a run ending the moment complacency sets in.

Compare Prices(5 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€5.50-72%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.82
Priced in EUR by the store
Buy
StandardGlobalGOG KeyKey
€7.10
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.40-58%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€21.44-12%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€21.44-12%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.2013 Jul 2026
Current best
€5.50
Keyshops
€5.05€5.57€6.09€6.615 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Invisible, Inc.

Invisible, Inc. is a turn-based tactics game built around corporate espionage in a near-future dystopia. You command a small roster of agents - each with distinct stats and skill trees - across procedurally generated facility maps, hacking systems, looting vaults, and slipping past security patrols that get smarter and more aggressive with every passing turn. The core tension is a global alarm clock called the Security Level, which ticks upward in real time and forces you to keep moving. Sit still, and the corporation buries you. Every run is a race against escalation, and that pressure is the whole game. The decision-making depth here is genuinely impressive for a title of this size. Do you spend your Anarchy points breaking a guard's patrol route or save them to crack the vault on floor two? Do you burn Incognita - your hacking resource - to disable cameras now, or hold it for the executive office on the next floor? Each agent comes with a unique passive ability and can be upgraded along a meaningful but constrained path, so roster management between missions matters as much as in-mission play. Iconic agents like Internationale (who starts with remote hacking reach) and Deckard (built around cloak cycling) play completely differently, and learning those differences is half the fun. The upgrade economy across a full campaign run rewards players who can project forward four or five missions rather than just reacting to the current floor. Klei built a tutorial that is honest about the difficulty without being cruel. The default Experienced mode is a solid entry point, and there is a Beginner setting that removes permanent agent death if you genuinely want to learn the mechanics before the stakes go live. I would argue that framing this as a beginner-hostile game does it a disservice. The rules are consistent, the information is almost always visible, and deaths feel earned rather than arbitrary. The procedural generation keeps individual maps from becoming memorizable, but the underlying systems - guard sight cones, noise radii, the specific way Incognita tokens recharge - are deterministic enough that mastery is absolutely achievable. This is a game where losing a twenty-hour campaign run hurts, but you understand exactly why it happened. On the downside, the content ceiling is real. The base game's agent pool and mission variety do thin out after a handful of runs, and while the Contingency Plan DLC adds meaningful new agents and a cooperative mode, the mod ecosystem on Steam is modest compared to Klei's other titles. The AI is competent rather than sophisticated - guards react to stimuli correctly but will not anticipate you in ways that feel emergent. And if you come in expecting the wide lateral freedom of something like XCOM 2's map sandbox, the relatively narrow corridor designs of some facility layouts may feel constrictive. For strategy players who prefer tight, readable systems over sprawling complexity, Invisible, Inc. is exactly the kind of game that earns a permanent slot in the library. It respects your time per session - a full run fits into a few hours - and it respects your intelligence by not over-explaining. The 91% positive rating on Steam after nearly a decade reflects a game that aged cleanly because its core loop never relied on novelty.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based TacticsRoguelite CampaignStealth MechanicsPermadeathProcedural MapsResource ManagementSingle-Run ProgressionCorporate Dystopia

System Requirements

Minimum

Processor
2.0+ GHz Dual Core or better
Memory
2 GB RAM
Graphics
NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
DirectX
Version 9.0c
Storage
2 GB available space Sound Ca…

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Reviews & Ratings

Metacritic
82
Steam
91%(5,731)

Game Info

Developer
Klei Entertainment
Publisher
Klei Entertainment
Release Date
May 12, 2015

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Frequently asked questions about Invisible, Inc.

How much does Invisible, Inc. cost?

As of 5 September 2026, the cheapest in-stock offer for Invisible, Inc. is €5.50 at Eneba, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Invisible, Inc. cheapest?

The lowest in-stock price we track for Invisible, Inc. is €5.50 at Eneba (5 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Invisible, Inc. available on?

Invisible, Inc. is available on PC.

When was Invisible, Inc. released?

Invisible, Inc. was released on 12 May 2015.

Who developed Invisible, Inc.?

Invisible, Inc. was developed by Klei Entertainment.

Is Invisible, Inc. worth buying?

Invisible, Inc. holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.