GamerScout Verdict
For shmup fans craving tactical depth over bullet-hell spectacle; squad rotation adds genuine freshness to a genre that needs it.
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About Xenoraid: The First Space War
I found Xenoraid refreshing precisely because it refuses to let you coast. Instead of piloting one ship through a gauntlet, you juggle three distinct fighters with different loadouts, switching between them mid-mission to adapt to incoming threats. The procedurally-driven structure means no two runs feel identical, and the shooting mechanics have genuine weight, weapons feel purposeful rather than spray-and-pray filler. It's a vertical shmup that respects your attention span and tactical thinking. The split-screen co-op is a treat if you've got someone beside you, and the leaderboard grind will keep score-chasers returning. Where it stumbles: the learning curve is steep, and the pixel-art aesthetic, while clean, won't blow anyone away. But if you're tired of shoot'em ups that feel like they're on rails, this one hands you the controls and trusts you to use them. Lean, intentional, no bloat.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- 1 Ghz
- Memory
- 2048 MB RAM
- Graphics
- Version 8.1
- DirectX
- Version 8.1
- Storage
- 350 MB available space
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Game Info
- Developer
- 10tons Ltd
- Publisher
- 10tons Ltd
- Release Date
- Sep 30, 2016




